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Rattus: Arabian Traders

Expansion for Rattus

Rattus: Arabian Traders Rulebook

Table of Contents

Table of Contents

  • Components
  • Set-up for 5-6 Players
  • Class Cards
    • Arabian Trader (Islamic)
    • Camel Driver (Islamic)
    • Toll Keeper (Royalty)
    • Venturer (Bourgeoisie)

Components

  • 4 class cards: Arabian Trader (Islamic), Camel Driver (Islamic), Toll Keeper (Royalty) and Venturer (Bourgeoisie)
  • 9 goods tokens: 8 x pottery and 1 x cloth
  • Game money: 6 x 1 and 6 x 5

Set-up for 5-6 Players

The set-up of the game is the same as for the Rattus base game and any expansion used, with the following additions:

  • There are now five different types of goods (pottery, cloth, fish, lumber and salt).
  • Place four token of each different type of goods face down in a supply next to the game board. Flip over one token of each kind. These five face up tokens constitute the available supply.
  • The remaining goods tokens are placed on the board. Randomly place one goods token in each region. In a game with five players not all regions are used and one pottery and one cloth token is removed from the game.
  • Choose eight class cards that will be used to play the game.

Class Cards

Arabian Trader (Islamic)

The player holding this card may, once during his own turn, discard one of his goods tokens to receive 5 coins from the supply. Discarded goods tokens are placed face down in the supply. However, to do this, he must discard a region card corresponding to a region containing a goods token of the discarded type in which he holds the majority of cubes (or ties for the majority). He then draws a new region card.

Camel Driver (Islamic)

The player holding this card may move the Caravan piece two steps. In the starting region of the Caravan as well as in the region the Caravan moves through, the player currently having the most cubes receives 2 coins from the supply. If two or more players are tied for the majority, they each receive 2 coins. See the Rattus Africanus rules for the «Caravaner» class card for details about Caravan movement.

Card Combinations: If a player holds both the Camel Driver and the Caravaner class cards, he must use both cards at once: he moves the Caravan piece two steps and in both regions (started from and moved through) the player with the majority of cubes places one additional cube and receives 2 coins from the supply.

Note: If the Camel Driver is used in the game, the Caravan piece must be placed on the board as part of the game preparations (as if the Caravaner class card is used).

Toll Keeper (Royalty)

If a sales phase occurs at the end of the turn of the player holding the Toll Keeper, he receives one coin for each goods token sold to a region by the other players. Consequently the other players only receive two coins for each sale this turn.

Venturer (Bourgeoisie)

The player holding this card may buy goods tokens for one coin each in addition to the one free goods token he may take during his turn. Note that he can only buy available (face-up) goods tokens from the supply.