Rat-a-Tat Roll
Rat-a-Tat Roll Rulebook
Table of Contents
Table of Contents
Contents
- 45 cards: 5 Icon Guide cards
- 15 Re-roll tokens
- 3 number dice
- 1 "Wild" die
- 1 game board
- 1 "Catue of Liberty" pawn
Overview
Roll the dice and move around the board trying to collect low-scoring (Cat) cards. Choose carefully how many dice to roll, as you'll likely take the card that matches the color region you landed in. The game ends when all players have collected 5 cards (2 player game) or 4 cards (3-5 player game). Then everyone reveals their hand and adds up their values. The player with the lowest total wins.
Setup
- Place the board in the center of the playing area. Note: The board is divided into 5 color regions, each separated by a black "Wild die" space.
- Place the "Catue of Liberty" pawn on one of the five black "Wild die" spaces.
- Give each player 1 Icon Guide card. (Place any extras back in the box.)
- Shuffle the Number cards and deal each player 1 card face-down. Everyone should secretly look at their own cards once, then turn them face-down again. (Each player now knows the value of their card and needs to remember it during the game.)
- Deal 1 card face-up in front of each of the 5 color regions around the board. Stack the rest of the Number cards face-down in the center of the board to form a draw pile.
- Give each player 2 Re-roll tokens (regardless of the value of their starting card). Place the remaining tokens in the center of the board, next to the draw pile.
- Place the 4 dice within easy reach of all players.
How to Play
Whoever most recently visited a famous monument goes first, and play proceeds clockwise. Start your turn by deciding how far you want the Catue of Liberty to travel around the board, with the goal of collecting the lowest available face-up card.
Once you decide on your target card, you may either roll 1, 2, or all 3 number dice depending on how many you think it will take to reach the color region with that card. (Hint: The further you need to go, the more dice you'll need!) Roll the dice, count up the total and then, assuming you don't want to re-roll (See: "Re-roll"), move the Catue of Liberty that number of spaces clockwise around the board.
Next, look at the icon under the figurine and take one of the following actions, depending on the space where you landed:
Take or draw space: You may choose either to take the face-up card in this color region or instead draw the top, face-down card from the draw pile. If you choose the latter make sure to look at it before placing it face-down next to your other cards! Collect a Re-roll token if appropriate (see below).
Re-roll space: You must take the face-up card in this color region and place it face-down next to your other cards. Additionally, collect 1 Re-roll token from the center. (If the pile is depleted no more may be collected.)
Note: Some cards feature a Re-roll icon in the top right corner. If you take a 7, 8, or 9 either from one of the face-up cards or from the top of the draw pile, collect a Re-roll token. If you land on a Re-roll space and have to take a 7, 8, or also 9, you earn two tokens!
Peek space: You must take the face-up card in this color region and place it face-down next to your other cards. Then, you may peek either at ALL of your own face-down cards or ONE of an opponent's face-down cards. This is your only chance to look, so try your best to remember the cards!
Wild die space: Instead of landing in one of the color regions, you may land a "Wild die" space. If this happens, roll the Wild die and take the related action:
- Lowest: You must take the single lowest card from the five face-up cards. If there are duplicates, you may choose which card to take.
- Highest: You must take the single highest card from the five face-up cards. If there are duplicates, you may choose which card to take.
- Swap: Swap one of your face-down cards with an opponent's face-down card. Note: Swapping is optional but if you choose to do it, you may not look at either your or your opponent's card.
If you took a card from around the board, end your turn by replacing it with the top card from the draw pile. In the event that there are ever more than 3 face-up cards around the board with a Re-roll icon, immediately shuffle all five face-up cards back into the deck and deal out new cards to each of the 5 color regions.
Note: Once you've placed a card face-down in front of yourself, you may not rearrange it with your other cards.
Icon Guide
- Take the face-up card OR the top card from the draw pile.
- Take a Re-roll token from the center.
- Look at all of your cards OR one of an opponent's cards.
- Wild Die.
- Take the lowest value face-up card.
- Take the highest value face-up card.
- Swap one of your face-down cards for an opponent's face-down card. (No peeking!)
Re-roll
Collecting Re-roll tokens gives you a chance to re-roll dice on a future turn. After you roll but before you move you may spend one or more Re-roll tokens to re-roll any previously rolled dice on that turn. However, you may not roll any additional dice.
Example: Chris decides he wants to roll two dice, but after rolling he doesn't like the result. He may use 1 Re-roll token and re-roll one or both of the dice he originally rolled, however he may not add the third die and roll all three.
You may re-roll as many times as you have tokens to spend (one re-roll per token), and Re-roll tokens may also be spent on Wild die rolls. Place any used tokens back in the center pile.
Ending the Game
Continue taking turns and collecting cards until you have either 5 cards (2 player game) or 4 cards (3-5 players) face-down in front of you. Once this happens, on all future turns you may decide whether to skip your turn or roll. However if you choose to take your turn, instead of rolling the number dice and moving the Catue of Liberty, you only roll the Wild die. Re-roll tokens may still be used, but if you collect a card from around the board you MUST discard an older card from your collection to the bottom of the draw pile.
As soon as the last player has collected the required number of cards this triggers the final round of the game. During the final round, each player gets one last opportunity to skip their turn or roll the Wild die, ending with the person who triggered the final round. (Remember: If your roll results in taking a card from one of the five piles, you MUST swap it for one of your older cards.) Then everyone reveals their cards and adds up their totals. The player with the lowest score wins!