RallyRas
RallyRas Rulebook
Table of Contents
Table of Contents
Game Setup
The game is made up of 2 stages, and each stage consists of 5 maneuvers.
Get organized into pairs before starting the game: one player will be the driver (piloto) and the other the co-driver (copiloto). Fasten your helmets and be careful, and don't let your tongue get tangled!
Have a stopwatch ready. You may use a digital watch or your smartphone.
First Stage
Don't fight over who plays first! If you cannot agree, the player who was most recently inside a car, together with their partner, will play first.
Each pair must take turns playing the first stage before moving on to the second. That is, when the first pair finishes the first stage, the turn passes to the second pair, who play the first stage, and so on until all the players have played it.
*With an odd number of players, see the section on odd numbers of players below.
Preparing Each Stage
Choosing the Keywords
Among the players who are not taking the turn, one is in charge of controlling the time and the others watch that the pair does not make mistakes in the maneuvers. Among all of these players, they also decide the words that the driver and co-driver will use during that stage.
To choose the words, they draw three direction cards at random, look at them, and select one. Each direction card has a road sign with a combination of letters, with no vowel, that gives rise to the 5 words the pair will use.
Once the card is selected, show it to the pair who will play that turn, leaving it on the table where both players can see it.
Example: With "BOB_N" on the card, the words for the stage will be BOBAN, BOBEN, BOBIN, BOBON and BOBUN.
Preparing the Road Book (Maneuvers)
Before starting, each pair must decide who will be the driver and who the co-driver for this stage. The driver, who sits to the left of the co-driver, pretends to hold a steering wheel between their hands. The co-driver must prepare and keep control of the Road Book, in which the maneuvers to be performed are listed.
- Shuffle the direction cards face down. Without turning them over, take the first 5 cards and place them as a pile in front of the co-driver. The remaining direction cards are set aside to one side of the table.
- In the same way as in the previous point, form another pile with 5 special line cards and place it to the right of the direction card pile. The remaining special line cards are set aside to one side of the table.
Table Layout
Place two identical terrain cards on the table, one in front of the driver and one in front of the co-driver. The terrain chosen will be the same for all players in both stages.
Terrain cards (help cards)
The terrain cards (or help cards) are divided into 2 parts: one for the indications of the direction card and one for the special line cards. They indicate which vowel to use in each case.
There are 6 models of terrain card. The driver and co-driver must use the same one so that they can understand each other. For the first games, the recommended choice is the asphalt terrain card, which is the simplest; afterwards you can vary and use a more complicated terrain for play.
The example terrain card illustrated in the rulebook (shown with the keyword BOB_N) shows the following vowel assignments:
- Direction: left = BOBAN (A); right = BOBEN (E)
- Gear: BOBIN (I)
- Route (fast, slow, short and long): BOBON (O)
- Pothole: BOBUN (U)
- Animal: imitates the animal on the road
Let's Play!
Don't forget to fasten your seatbelts and...
Countdown!
The co-driver must give a starting countdown before beginning the stage (this helps to get started and lets the driver know how their partner will pronounce the words).
This countdown consists of saying aloud, at a steady pace and in alphabetical order, the 5 keywords (continuing with our example card: boban, boben, bobin, bobon, bobun). Immediately after the last word, the player in charge of the stopwatch starts it and... the stage begins!
It is very important that the driver simulates driving and imitates the sound of the engine running during the stage!
Go!
1. Read the Road Book (Co-driver)
When the countdown ends, the co-driver quickly turns over the first two cards of the Road Book. Immediately afterwards (if they want to win), they "read" the revealed maneuver using the keywords, with the tone and rhythm indicated on the terrain card.
When turning over the cards, the co-driver picks them up so that the driver cannot see them.
A maneuver consists of the combination of one direction card and one special line card. For example, according to the maneuver shown in the picture and our example cards, the co-driver should say "boban, bobiiin, cua-cua."
The co-driver must pass all the information from the revealed cards through three words, in the following order:
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1st word: direction, left or right. According to our example card, the co-driver says "boban or boben."
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2nd word: gear, from 1st to 4th. To differentiate the intensity of the gear, the co-driver pronounces the word by lengthening the vowel introduced according to the gear number. So "bobin" is 1st, "bobiin" is 2nd, "bobiiin" is 3rd and "bobiiiin" is 4th.
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3rd word: special line: fast, slow, long, short, pothole, or "ojo" (watch out) + the name of the animal.
- Fast, slow, long, short: the co-driver must pronounce the word with the vowel indicated on their terrain card and, in addition, with the attitude corresponding to the examples:
- Fast: pronounced quickly, imitating a buzz or similar.
- Slow: pronounced leisurely, as in slow motion or lazily.
- Long: pronounced in a deep voice.
- Short: pronounced in a high-pitched voice.
- Pothole sign: the co-driver must pronounce the keyword with the vowel indicated on their terrain card. According to our example terrain card it would be with the "U," so they would have to say "bobun."
- Animal crossing sign (animals crossing the middle of the road): to report this event, no word is said; instead, the co-driver must imitate the sound of the animal seen on the road.
- Fast, slow, long, short: the co-driver must pronounce the word with the vowel indicated on their terrain card and, in addition, with the attitude corresponding to the examples:
2. Translate the Notes (Driver)
Immediately after the co-driver finishes interpreting the whole maneuver (the 3 words), and not before, the driver translates the co-driver's indications out loud. Examples with our initial terrain card:
- Co-driver: "Boban, bobiiin, BOBOON" — Driver: "Left, 3rd, long."
- Co-driver: "Boben, bobin, guau-guau" — Driver: "Right, 1st, watch out for the dog!"
While the driver translates the 3 indications of the co-driver, both must also gesture according to the following rules (remember that at the start of the stage the co-driver pretended to hold a steering wheel; now is the time to use it!), depending on what is said:
- Left and right: the driver pretends to turn a steering wheel toward the corresponding side, and the co-driver moves a little due to inertia.
- Gear: the driver gestures imitating the movement of a gear change. The co-driver does nothing (except, if they wish, make a face of speed).
- Fast, slow, short and long: no special gesture is needed.
- Pothole: the driver and co-driver do not say anything; instead they give a small bounce (watch the chairs!), as if the car they are travelling in went over a pothole. If both do not do it at the same time, it is counted as a mistake.
- "Ojo" (watch out) + animal name: the driver gestures with a quick swerve of the wheel (left-right or right-left) or by pressing the horn on their imaginary steering wheel. The co-driver does not have to do anything.
Once the whole maneuver has been translated with the corresponding words and gestures, the co-driver immediately sets aside the 2 cards used, and the rest of the players set aside to one side the card or cards that were misinterpreted (if any), without disturbing the pair who are in the middle of the stage.
When the driver finishes translating a maneuver and the cards have been set aside, the co-driver quickly draws a new card from each of the Road Book piles and turns them over to carry out a new maneuver.
Finish Line
When the last maneuver is completed, the player in charge of the stopwatch stops it and notes the time. For each card missed, they add 20 seconds to the stopwatch time; thus, if they miss a complete maneuver (direction card and special line card), the penalty will be 40 seconds. It is important to keep in mind that the penalty is per card and not per mistake: for example, a direction error and a gear error will count as a single error if they are on the same card.
After adding up the time of the errors, record the pair's final result and shuffle the cards used back in with the others of the same type to prepare the stage for the next pair so that they can play it.
When all the pairs have played the 1st stage, the 2nd stage is played.
Second Stage
This stage is played in the reverse order of the standings: the pair that finished last (the one that added up the most time) plays first, then the second-to-last, and so on until the pair that took the least time to complete the first stage plays last.
The second stage is played in the same way as the first; only the roles of the players change: those who played as drivers in the first stage will this time play as co-drivers, and vice versa.
End of the Rally
Add together the times obtained by each pair in the two stages; whoever has the least total time wins RallyRas.
Get on the podium and pop the champagne!
Game Summary
Players play in pairs: one will be the driver and the other the co-driver of a rally car. With an odd number of players, the pairs alternate every turn.
The game consists of 2 stages which, in turns (one pair after another), all players must get through.
A turn consists of 5 maneuvers. During a maneuver, the co-drivers use a keyword with a blank space for a vowel; depending on which vowel they say and how they pronounce it, the word gives different indications to the driver. The driver must then translate the indications. (For example, BOBAN -> left, BOBEN -> right.)
Once a maneuver has been translated, the co-driver reveals 2 new cards and continues the race. Meanwhile, the players waiting for their turn check the mistakes and stop the stopwatch when the 5th maneuver is finished.
The less time you take to call out and translate the maneuvers, the better position you will finish the rally in!
First Games and Playing with Children
In the first games you play, do so with the asphalt terrain card and use only the direction card (with the direction and gear indications), keeping the special maneuver cards for when you are more confident.
The special maneuver card includes more factors when interpreting it (in addition to different vowels, the way the word is pronounced), and can be complex to play the first few times or with young children. Still... it is the one that gives the game its extra fun, so play with it as soon as you can!
Odd Number of Players? No Problem!
Establish an initial player for the first stage: this player will be the co-driver and the player to their left will be their driver. On the next turn, the player who played as driver will play as co-driver, with the player to their left as their driver. Keep passing the turn clockwise until all the players have participated as driver and co-driver; at that point the stage ends.
In this game mode, each player must count their times individually.
Game Variants
With 8 Players: Crazy Rally!
For each stage, you can play two pairs at the same time, each of them checking the other pair. This speeds up the length of the game, increases the competitiveness between the pairs and adds an extra level of distraction and chaos among the drivers and co-drivers who are competing in the stages at the same time.
Championship
Try this variant of the game! Play 3 or 4 rallies, each with its two stages. At the end of each rally, review the times and award points to each pair as follows:
- 1st: 10 points
- 2nd: 6 points
- 3rd: 3 points
- 4th: 1 point
Components
- 1 invisible steering wheel
- 1 game rulebook
- 6 terrain cards
- 48 maneuver cards, of which:
- 20 direction cards
- 28 special line cards