Rally Roll
Rally Roll Rulebook
Table of Contents
Table of Contents
The Playing Pieces
- 5 smaller Dice with:
- 3 White sides with the numeral 1 on them
- 2 Blue sides with the numeral 2 on them
- 1 Red side with the number 3 on it
- One large Die called "THE BIG GUY"
- 3 White, 2 Blue and 1 Red side
Object of the Game
To be the first player to BANK 50 (or more) points and gain the advantage of the final roll of the game. The player with the most points wins.
A Shake
A player shakes all six dice. When the color showing on any of the small dice matches the color showing on THE BIG GUY, the player gets the total number of points showing on the small dice.
A Turn
During a turn, a player may make as many shakes and collect as many points as they choose…as long as… in each shake, at least one of the small dice matches the color showing on THE BIG GUY. The player can choose to stop and BANK their points and keep all the points accumulated in that turn. That will end the turn. If at any point during the player's shake, none of the small dice match THE BIG GUY the player BUSTS, loses all points acquired in that turn and the player's turn is ended. The player still keeps the points accumulated in previous turns.
To Win
When a player BANKS 50 (or more) points, all players have one more chance to roll the highest score. The original player to BANK 50 (or more) points is allowed the final turn of the game.
Special Rally Rolls
- Players score 10 points when all five small dice are white and THE BIG GUY is white.
- Players score 20 points when all five small dice are blue and THE BIG GUY is blue.
- A player wins the game when all five small dice are red and THE BIG GUY is red.