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Railways of North America

Expansion for Railways of the World

Railways of North America Rulebook

Table of Contents

Table of Contents

  • Components
    • Railroad Operations Cards
  • Game Play
  • New Operations Cards
  • Map Clarifications
  • Ending the Game

Components

The Game Board is a map of Canada in the early 19th century.

Note: The included Score Track is only for the Transcontinental Game. For the Canadian map use the regular Railways of the World Base Game Score Track.

The Baron Cards included in Railways of North America with the maple leaf are for the Canadian map. Those without the maple leaf (AKA Limited Edition Transcontinental Baron Cards) replace both the Eastern and Western US Baron Cards when playing with the Transcontinental Rules (see Variants Page XX).

The printed page reference "XX" is left as printed in the source. The Transcontinental rules are in the Railways of the Eastern U.S. and Railways of the Western U.S. sections of the compendium and are not reproduced in this file.

Railroad Operations Cards

The rulebook shows an illustration of the Railroad Operations Cards here. The card text is given under New Operations Cards below.

Game Play

Snow Line The Snow Line uses snowflake symbols to mark a border between hexes along an east-west line about halfway between the north and south edges of the Canadian board. Building track on any hex north of the snow line costs $1000 more than the usual price.

Exception: If using a Ferry Line card, you still pay nothing. If a hex is fully outlined but does not have a Ferry symbol, treat it as a normal hex. Some mostly-water hexes may look as if they should not be built upon, but if they are fully outlined, then they are legal to build. (They are water hexes, of course.)

New Operations Cards

Ferry Line – These cards are available from the start of the game. Just like all other Operations cards, a player may claim one on their turn and hold it until ready to use on a future build. The card is the ONLY way to build on a Ferry Hex. Building track on the Ferry Hex is free, and the card also ignores snow line surcharges. (Remove from game after use).

Map Clarifications

The permitted ferry lines are printed on the map as little blue circles with a white ship in them -- outside of Iqaluit and St. John – 6 spots and 5 Ferry Cards total --equal to the number of Ferry Line cards.

There are 2 hexes printed by Iqaluit that do not have a Ferry line printed, that can be built on without a ferry. They are not dead hexes, but you cannot connect to the city with them, because there is no ferry line, or city entrance. You will need to build with a curve or crossing track there.

There are 2 tracks next to Repulse Bay that cannot connect to anything. Originally there was a connection to Ivujivik until one of our Canadian Playtest groups said it was unrealistic to connect across that distance without a ferry. When that hex was deleted to prevent that build, it was missed that it made those 2 spaces unusable.

Ending the Game

The number of empty city markers that ends the game depends on the number of players. (Same mechanics as Railways of the World)

  • 2 Players: 10 Empty City Markers
  • 3 Players: 12 Empty City Markers
  • 4 Players: 14 Empty City Markers
  • 5 Players: 16 Empty City Markers