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Railroad Tiles: Countryside Expansion

Expansion for Railroad Tiles

Railroad Tiles: Countryside Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Additional Setup
  • Round Setup
  • Countryside Tiles
  • Animal Placement
  • Playing With Objectives
    • Scoring Conditions
  • Solo Mode Challenges
  • Scoring Example

Components

  • 44 Countryside Route tiles
  • 12 Countryside Objective tiles
  • 13 Cow pawns
  • 13 Sheep pawns
  • 13 Pig pawns
  • 1 bag

Additional Setup

  • Shuffle all the Country Route tiles and place them in a face-down stack.
  • Shuffle all 3 types of Animal pawns together inside the Expansion bag.

Round Setup

When revealing Route tiles, you must follow a pre-determined mix of tiles from the Core Game bag and the Expansion stack. Each column will still contain as many tiles as the number of square icons at the top of that column.

In addition, at the start of every round, draw 1 Animal pawn from the bag and add it to each column, even if there are already Animal pawns remaining from the previous round. When you choose a column, you take all Animal pawns present in that column.

(The rules sheet shows a five-column example: each column is marked CORE or EXP tiles in the pattern the mix requires, with one Animal pawn drawn into each column.)

Note: In a solo mode game, where you just use 3 columns, the 3-tile column must be the one containing 2 tiles from the Expansion.

Countryside Tiles

Countryside tiles (identified by the presence of Barns and sometimes also Fences) are a new type of Route tile. In addition to Empty sides, Highway sides, and Railroad sides (which follow the regular placement rules), they also have Barns—acting as "Pinpoints" to place Animal pawns (see below). When playing with this expansion, you also create Pastures—the areas with a green background surrounding Highways and Railroads. A Pasture can span multiple tiles, but it is interrupted by Highways, Railroads, Town tiles, and Fences (see example below).

Some Countryside tiles also feature blue buildings similar to Town tiles (in addition to a Barn); these are Village tiles: they count as Town tiles when building Cities, but unlike Town tiles they do not interrupt Pastures.

Animal Placement

Each Animal pawn you get each round must be placed on an empty Barn during that same round (you can't keep them for later). If you have no empty Barns, you must return any unplaceable Animal pawns to the bag.

When you place an Animal pawn, you immediately score 1 point + 1 point for each other Animal pawn of the same type in the same Pasture, up to a maximum of 5 Prestige points. Each Animal pawn in a Pasture with 5 or more of the same type is still worth 5 Prestige points.

Playing With Objectives

This expansion includes 3 additional sets of Objective tiles; they work exactly like those in the Core Game (apart from their Countryside-themed scoring conditions, of course).

When playing with the Countryside expansion, you can use all Objectives from the Core Game, from this expansion, or a combination of both. We recommend including at least 1 Countryside Objective. It is not possible to use Objectives from this expansion if you are playing only with the Core Game or with other expansions.

Scoring Conditions

  • Windmill: The Windmill must be part of a Pasture that spans at least 10 tiles.
  • Vineyard: The Vineyard must be part of a Pasture that spans at least 5 tiles and contains no Animal pawns.
  • Hills: The Hills must have at least 3 Animal pawns on the tiles that surround it.

Solo Mode Challenges

When you play in solo mode with this expansion, you can only use the Challenges below:

ChallengeMission1 ★2 ★3 ★
The Great PrairiesHave all your Animals in the same Pasture.455565
Organic FarmingNo Animal in your play area is orthogonally adjacent to any Town tile.455565
Isolated HerdsNo Animal in your play area is orthogonally adjacent to any other Animal.405060

Scoring Example

(The rules sheet shows a Pasture map with labelled Barns and Animal pawns; the explanation below refers to those labels.)

Daisy has 6 Pastures; note that the 2 Town tiles in the middle separate Pasture E from D and F, but Pasture E also contains 2 Village tiles that create a City together with those 2 Town tiles but do not separate Pasture E into 2 different Pastures.

Daisy obtained a cow with her last pick of tiles, and she has a few empty Barns where she can place it. If placed on Barns A, B, or C, she'll only score 1 point since those pastures have no other Cows.

Pasture D contains a Cow, but it has no empty Barns, so she cannot place the new Cow there to benefit from that other Cow pawn and score additional points.

In Pasture E, on the other hand, any of the 3 empty Barns are good options since Daisy would score 1 point + 1 point for the other Cow who is already in that Pasture.