Railroad Ink: Utrecht and Amsterdam Blueprint Promo Card
Expansion for Railroad Ink Challenge: Lush Green EditionExpansion for Railroad Ink Challenge: Shining Yellow EditionExpansion for Railroad Ink: Deep Blue Edition
Railroad Ink: Utrecht and Amsterdam Blueprint Promo Card Rulebook
Table of Contents
Table of Contents
Blueprint Cards
You can play with different starting conditions by using the Blueprint cards. To play with this module, draw a random Blueprint card at the start of the game (the cards are double-sided, so also randomize the side of the card). All players draw all the elements on the Blueprint card on their board so that all boards are the same. After setting up the modified boards, players play following the normal rules. Some Blueprint cards could shorten the duration of the game. This is indicated by a clock symbol and a number defining the new duration of the game.
Some Blueprint cards contain walls between spaces:
- Routes touching a wall are not considered Errors.
- Two Routes are not considered connected if a wall is between them.
- You can have a Railway "touching" a Highway if there is a wall between them.
Special Buildings
- Special Buildings are not activated when drawing the Blueprint card elements during setup.
Expansions
- If both an Expansion and the Blueprint card reduce the duration of the game play a 5-round game.
- Don't use Blueprint cards that have walls while playing with any of the following Expansions: Trails, Canyons, Tentacles, or Lava.
- Don't use any Blueprint cards with the standalone variant of Underground. If you play the double board version, don't apply any Blueprint elements to the Underground board.
Compatibility
- You can use Blueprint cards with the classic Railroad Ink.