Railroad Ink: Additional Cards Pack
Railroad Ink: Additional Cards Pack Rulebook
Table of Contents
Table of Contents
Expansion Goal cards
Follow the rules for playing with Goal cards when using an Expansion (as described on page 10 of the Lush Green or Shining Yellow rulebook).
Portal
- PA: Have 3 Portals on spaces with a University.
- PB: Create a Network that loops through matching Portals.
- PC: Have three orthogonally adjacent Portals.
River
- RA: Have a Route that crosses over the same River twice.
- RB: Have 3 Stations orthogonally adjacent to River spaces.
- RC: Connect 2 Exits with a Route that goes over a River.
Lake
- LA: Have 2 Exits connected through a Lake.
- LB: Have 4 Lake spaces in the same row or column.
- LC: Have a Lake with no straight edges.
Lava
- vA: Have a Route looping around a Volcano.
- vB: Connect 2 Exits through a space that has Lava in it.
- vC: Have Lava destroy 1 of your Routes.
Meteor
- MA: Have a Crater with Routes on all 4 adjacent spaces.
- MB: Connect 2 Craters with a Route.
- MC: Have a Route destroyed by a Crater.
Expansion interactions with the Epic board
- If an Expansion shortens the duration of the game, play an 8-round game instead of using the game length indicated by the expansion.
- Mountains and Cities cannot be destroyed by any Expansion effect.
- Any kind of element that fits the shape indicated by the dotted line in a Mountain space can be drawn there (Rivers, Tentacles, Superconnection, Airway Routes).
- Elements that occupy a whole space can't be shrunk to fit a dotted line.
- Elements that change the status of a space can be drawn on a Mountain space (for example, electricity or weather).
Specific rules for Expansions
- Trails: Trails can go over Mountains.
- Canyons: Canyons can be drawn between 2 Mountain spaces.
- Volcanos: At the start of the game, choose a Mountain and it becomes a Volcano. When you have to draw a new Volcano, it has to be drawn on a Mountain space. Lava touching a Mountain is considered a closed side of a lava lake.
- Trees: You can draw Trees in Mountain spaces (if there are also Routes they have to match the dotted line).
- Desert: You can draw Cacti on Mountain spaces (if there are also Routes, they have to match the dotted line).
- Alien Farmer: Sheep can be drawn on Mountain spaces (if there are also Routes, they have to match the dotted line).
- Pluck-Man: Pluck-Man symbols can be applied to Exits that are on the board (Cities).
- Underground: The Underground Expansion can't be played on the Epic board.
Blueprint cards
You can play with different starting conditions by using the Blueprint cards. To play with this module, draw a random Blueprint card at the start of the game (the cards are double-sided, so also randomize the side of the card). All players draw all the elements on the Blueprint card on their board so that all boards are the same. After setting up the modified boards, players play following the normal rules. Some Blueprint cards could shorten the duration of the game. This is indicated by a clock symbol and a number defining the new duration of the game.
Some Blueprint cards contain walls between spaces:
- Routes touching a wall are not considered Errors.
- Two Routes are not considered connected if a wall is between them.
- You can have a Railway "touching" a Highway if there is a wall between them.
Special Buildings:
- Special Buildings are not activated when drawing the Blueprint card elements during setup.
Expansions:
- If both an Expansion and the Blueprint card reduce the duration of the game play a 5-round game.
- Don't use Blueprint cards that have walls while playing with any of the following Expansions: Trails, Canyons, Tentacles, or Lava.
- Don't use any Blueprint cards with the standalone variant of Underground. If you play the double board version, don't apply any Blueprint elements to the Underground board.
Compatibility:
- You can use Blueprint cards with the classic Railroad Ink.