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Raging Bulls

Raging Bulls Rulebook

Table of Contents

Table of Contents

  • Components Required
  • The Aim of the Game
  • Position the Bulls
  • Build Fences
  • Rolling a Pair
  • Rolling 3 of a Kind
  • Passing
  • Completing a Field
  • Leaving a Field Uncompleted
  • End of Game
  • Know Your Field
  • How Well Did You Do?
  • A Quick Reminder of How to Play
    • Scoring Summary

Components Required

  • The Raging Bulls game page
  • 3 different coloured dice (D6)
  • A pen or pencil
  • A straight edge (unless you can draw a nice straight line without one!)

The Aim of the Game

To build Fences (draw lines) across the field in order to enclose and separate the Bulls in it. The game consists of 4 fields with increasing numbers of Bulls (from 3 to 6). Start with field A (3 Bulls).

Position the Bulls

Roll 2 different coloured dice. One will indicate the column number and the other the row number on the field (decide beforehand which colour will represent columns and which rows).

Draw a Bull as a small circle (the smaller the better!) at the position where the lines of the column and row meet.

Repeat until you have drawn the number of Bulls indicated for that field (re-roll if a position is already occupied).

Build Fences

On each turn roll 3 dice and choose 2 of the numbers rolled. These represent the numbered Fence Posts around the field's perimeter.

To build a Fence, draw a straight line, starting from a Post represented by one of the numbers and ending on a Post represented by the other. The posts you use must be on different sides of the Field.

Note that a Fence cannot pass through a Bull!

You cannot start or finish the Fence on a Post that has already been used, unless you roll a pair or 3 of a kind (see below).

Rolling a Pair

If 2 of the dice rolled are of the same number then you may use them to start or finish the Fence on a Post of that number - even if it has already been used once.

Note that a Post can never be used more than twice.

The third die rolled then represents the number of the other Post.

You may, of course, choose to use the 2 dice for different posts of the same number if those Posts have not been used at all.

Rolling 3 of a Kind

If all 3 dice rolled are of the same number then you may join two Posts of that number, even if they both have already been used once.

Passing

If, following the roll of the dice, you are unable to build a Fence (or choose not to) then you must mark off one of the Mallet boxes.

You are allowed 3 Passes during the game. If you Pass and all 3 Mallets have been used then the game ends (the uncompleted Field scores as explained below).

Completing a Field

A field is completed when every Bull is isolated - in other words completely enclosed by the Fences you have drawn AND separated from the other Bulls.

You score points for each isolated Bull (multiplied by 3 to 6, depending on the Field) plus a bonus of 1 point for each unused Fence Post.

Leaving a Field Uncompleted

You may, before rolling the dice, leave a field and move onto the next one. In this case you score points for any isolated Bulls but not for unused Posts. You may not return to a field once you've left it.

End of Game

Once the last field, D, is completed (or left) then the game ends.

You score 3 bonus points for each Mallet remaining.

Add this to your scores for each field to arrive at your final total.

Know Your Field

Each field is a 6x6 grid of numbered Fence Posts (numbered 1 to 6 along each side), with Bulls drawn inside it as small circles at the row/column intersections rolled, and Fences drawn as straight lines between Fence Posts.

  • Field A: 3 Bulls, isolated Bulls scored x 3.
  • Field B: 4 Bulls, isolated Bulls scored x 4.
  • Field C: 5 Bulls, isolated Bulls scored x 5.
  • Field D: 6 Bulls, isolated Bulls scored x 6.

Bulls that are not completely enclosed by drawn Fences - even if separated by some Fences - are not isolated and do not score.

How Well Did You Do?

ScoreRating
< 40Terri-bull
40 - 59Passa-bull
60 - 79Respecta-bull
80 - 99Commenda-bull
100 - 119Admira-bull
120 - 139Incredi-bull
140 - 159Unbelieva-bull!
160 +Impossi-bull! (check your scoring!)

A Quick Reminder of How to Play

  • Position the Bulls - Roll 2 dice for each Bull's position. Draw the Bulls on the Fields as small circles.
  • Build Fences - Roll 3 dice for Posts. Draw a straight line between 2 Posts to make a fence (cannot go through a Bull). Bulls that are separated and completely enclosed by Fences are isolated.
  • Rolling a pair/triple - may use that numbered Post even if it's been used once. For a pair, use the third die for the other Post.
  • Pass - If unable to build a Fence (or choose not to) mark off a Mallet. If all 3 Mallets used then game ends on next Pass.
  • Complete the Field with all Bulls isolated or Leave it uncompleted.
  • Score the Field - for isolated Bulls (and for unused Posts only if the Field is completed).
  • Game ends once the last Field, D, is completed (or left). Score 3 bonus points for each Mallet remaining.

Scoring Summary

  • Field A: (Isolated Bulls x 3) + Unused Posts = Field A score
  • Field B: (Isolated Bulls x 4) + Unused Posts = Field B score
  • Field C: (Isolated Bulls x 5) + Unused Posts = Field C score
  • Field D: (Isolated Bulls x 6) + Unused Posts = Field D score
  • Mallets remaining x 3 = Mallet bonus
  • Total = sum of all Field scores plus the Mallet bonus