Raffzahn
Raffzahn Rulebook
Table of Contents
Table of Contents
Components
- 1 yellow die, with the faces 10, 20, 30, star, star and lazy tooth
- 2 blue dice, with the faces 1, 2, 3, 4, 5 and star
- 40 monster tiles, numbered 1 to 40
Game Goal
Each player tries to loot as many teeth as possible by rolling dice. But be careful, because during the game some teeth fall out again! The player who has collected the most teeth at the end of the game wins.
Teeth
The tiles have on their back as many teeth as the monster on their face (1 to 7 teeth). The higher the number of a tile, the more teeth it has.
Setup
The tiles are laid out face up in the middle of the table to form a playing field, in ascending numerical order in 4 rows of 10 tiles each.
Turn Sequence
Whoever was most recently at the dentist starts the game. Play proceeds clockwise. The player whose turn it is rolls up to three times. With a matching roll he can loot a tile and place it in front of himself. When he has finished his turn, he passes the dice to the next player.
Rolling
Whoever is due to play first rolls all 3 dice. If the player wants a better dice result, he may roll a second and even a third time (exceptions see "Lazy Tooth" and "Own Hit"). On the second and third roll he may either roll all 3 dice again, or leave 1 or 2 dice from the previous roll as they are, or re-roll dice that he has already set aside.
Lazy Tooth: If a player rolls the lazy tooth with the yellow die, his turn ends immediately, whether this happens on the first, second or third roll. The player must pass the dice directly to the next player.
Great Star Roll: If a player rolls 3 stars, he takes the highest tile from the middle of the table and places it in front of himself (see "Placing Tiles"). This ends the turn.
Small Star Roll: With 2 stars, the 3rd die is disregarded, unless it shows the lazy tooth. The player has two options. Either he takes the lowest tile from the middle of the table and places it in front of himself (see "Placing Tiles"). This ends the turn. Or he rolls again, provided he has not already rolled 3 times.
Dice Result
In all other cases, the pips of the two blue dice and the number on the yellow die are added together. If 1 star is among the dice, it counts as 0. The sum indicates which tile is hit. With a loot hit, the player may take the hit tile.
Example: [dice illustration omitted; see the original rulebook]
Placing Tiles
The players place their looted tiles side by side in front of themselves, in ascending numerical order.
Tiles lying face up are unprotected and can be looted by any other player.
Tiles lying face down are protected and cannot be looted by the other players.
The first 3 tiles a player loots must be placed unprotected in front of him. Once a player has at least 3 unprotected tiles in front of him, he may place each further looted tile protected (face down).
If a player loses one of his 3 unprotected tiles, the next tile he loots must again be placed unprotected in front of him.
Example: [illustration omitted; see the original rulebook] "15" and "30" cannot, for example, be looted by other players.
The Hits
As long as at most 1 star is rolled and not the lazy tooth, there are 3 kinds of hits:
- Loot hit
- Own hit
- Miss hit
Loot hits are rewarded; own hits and miss hits are penalised. After any of these the turn is over.
1. Loot Hit
If a player rolls the number of a tile that lies in the middle of the table or unprotected in front of another player, he has a loot hit. He may then take the hit tile and place it in front of himself (see "Placing Tiles").
Example 1: Willi rolls a "15" and takes the corresponding tile from the middle of the table. Since he has only 2 unprotected tiles in front of him, he must place it unprotected (that is, face up).
In a later turn Willi rolls a "39". The "39" lies unprotected in front of Anna. Therefore Willi takes the tile. He places it protected between his tiles, since he already has 3 unprotected tiles. Anna now has only 2 unprotected tiles, so her next looted tile must be placed unprotected.
2. Own Hit
If a player rolls the number of one of his own tiles, he has an own hit. An own hit ends the turn immediately. The dice are passed on, and the player receives one of the two following penalties:
- If the tile with the rolled number is protected, the player must reveal it and place it face up in front of himself, unprotected. In this way more than 3 unprotected tiles can lie in front of the players.
- If the tile with the rolled number is unprotected, it leaves the game. The player turns it face down and places it at the edge of the playing field.
Example 2: Willi rolls a "30", a "2" and 1 star. Since he owns the "32", he has an own hit. Because it is protected, he turns the "32" to its unprotected side, and his turn ends immediately.
In a later turn Willi rolls a "10" and two "5"s. This again gives him an own hit, since he owns the "20". He must discard the "20", because it is unprotected. His turn ends immediately.
Example 3: In his second roll Willi rolls a "10" and 2 stars. With 2 stars the result of the third die is ignored. Although Willi owns the "10", because with 2 stars the third die is ignored, it is not an own hit. Willi could therefore take the tile with the "2". Willi wants to make a third roll, however, and rolls the yellow die again.
Willi is lucky and in total rolls 3 stars. Now he may take the "37" from the middle of the table and place it between the "35" and "39", protected, since he already has 3 unprotected tiles. Willi may not take the "40" belonging to Tom, because with a star roll only tiles from the middle of the table may be taken.
3. Miss Hit
If a player rolls the number of a tile that lies protected in front of another player or at the edge of the playing field, he has a miss hit.
If this happens on the 3rd roll, the player loses at least 3 of his teeth. If a player does not have tiles worth 3 teeth in total, he must give up more teeth, because there is no "change". The tiles he gives up are placed face down at the edge of the playing field. These tiles are then out of the game.
Example 4: After the 3rd roll Willi rolls a "25". The tile with the "25" lies protected in front of Anna and is therefore not available. This gives Willi a miss hit, and he must give up tiles worth at least 3 teeth. He decides on the tiles "8" and "9", discards them, and loses 4 teeth in the process, since he has no tile worth exactly 3 teeth. Willi could also have chosen the tile with the "20", which likewise has 4 teeth.
End of the Game
As soon as the last tile has been taken from the middle of the table, the game ends. The player who has collected the most teeth wins the game. It does not matter whether the tiles lie protected or unprotected. All teeth count equally.
In case of a tie, the highest tile decides.
Notes
- A player who owns the tile matching the rolled number, or who can see where it lies, should announce this to everyone at once, so that nobody has to search for long. It is not permitted to cover or hide one's own tiles.
- The tiles lost through own hits and miss hits should preferably be placed in ascending order at the edge of the playing field. This way every player can quickly see which monsters are no longer in the game.
Additional Rule: "Call"
Once a player has played a few rounds of Raffzahn, he may try the following variant:
Before his second or third roll, each player may call out the number of an available tile in the middle of the table or in front of another player. If he loots the called tile with a number hit (and not with a star roll), he receives an additional turn with three new rolls. If he loots a different tile, he may take it, but receives no additional turn.
Quick Reference
- Rolling: In turn, each player may roll up to 3 times.
- Lazy Tooth: Turn ends. Pass the dice.
- Loot hit: Take the tile.
- Own hit: Turn the tile face up, or give it up. Pass the dice.
- Miss hit: Give up at least 3 teeth.
- Star rolls: Take the lowest or highest tile from the middle of the table.