Radlands: Cult of Chrome
Radlands: Cult of Chrome Rulebook
Table of Contents
Table of Contents
Components
- Camp deck containing 34 camp cards +32 Cult of Chrome expansion camps
This icon indicates a camp from the included Cult of Chrome expansion.
Setup
Cult of Chrome camps: This icon indicates a camp from the included Cult of Chrome expansion. We recommend you play a bunch of games with the original 34 camps, before shuffling in Cult of Chrome.
Cult of Chrome F.A.Q.
Only the F.A.Q. entries marked with the Cult of Chrome icon in the source (page 13) are reproduced here.
Incinerator (Cult of Chrome icon): You must discard two non-Water Silo cards from your hand in order to use the ability. Then you may activate the junk effect from either or both of the discarded cards, in any order you choose.
Masquerade (Cult of Chrome icon): People flipped by Masquerade count as entering play. You can flip people count as entering play. You can flip them during your Actions step, by paying their cost. The card doesn't move when flipped.
Memorial (Cult of Chrome icon): "This turn" means your own turn. You can also use this card if you destroyed one of your people to make space.
Power Plant (Cult of Chrome icon): This includes those that entered play/were restored/used an ability this turn. (Take the water discs off them.)
Science Lab (Cult of Chrome icon): This cannot restore Science Lab.
War Room (Cult of Chrome icon): This doesn't reduce the cost of Raid abilities.