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Race

Race Rulebook

Table of Contents

Table of Contents

  • Playing With
  • The Game Contains
  • In Short
  • How to Play?
  • Rules of Advancement and Blocking
  • The Cards
  • Immunity Cards

Playing With

2-4 Players, Age: 8 and up

The Game Contains

  • 48 advancement cards (yellow background).
  • 16 blocking cards (orange background).
  • 42 deliverance cards (green background).
  • 6 immunity cards (blue background).

In Short

The game is a race between the players. Each player tries to accumulate 1000 km by using Advance Cards. (When playing with 4 players, each player only has to reach 800 km). During his advancement the other players may block him with any one of the Blocking Cards. Before he may continue, he must free himself by using the appropriate Remedy Card. The Immunity Cards give full protection against certain blocks. Each player in his turn can make one move only, and must choose to block an opponent or make a progress.

How to Play?

Shuffle both decks together and deal 5 cards to each player. Lay the rest of the cards as a draw pile. In his turn, each player draws one card from the draw pile and must play one of the six cards in his hand. The options of play are:

  • To discard an "Advance Card" (the number on the card determines the distance). Place the cards in front of you in a manner that will make counting easy).
  • To block an opponent by placing a "Block Card" in his area.
  • To eliminate a block that was played against you in a previous turn by using the correct "Remedy Card".
  • To place an "Immunity Card" which gives protection until the end of the game.

If a player can't perform any one of these actions, he must discard a card of his choice into a garbage pile.

Rules of Advancement and Blocking

The first card in the game must be a "Green Light". A player can't start advancing without a "Green Light".

A player can't advance if he is blocked, but he may block others.

It is not possible to block a player with more than one block (except for "Speed Limit").

The Cards

Each blocking card is paired with its remedy card. The instruction column describes what the blocking card does.

Blocking CardThe InstructionRemedy Card
Red lightStop and wait for a green lightGreen light
Speed limitThe player is limited to using only advancement cards of 25 and 50End of speed limit
Out of gasStop until you get a gas stationGas station
Flat tireStop until you change tireSpare tire
PolicemanCan be used only on a player who used an advancement card of 200 and has not yet advanced with another cardPaid ticket
AccidentStop until you get a fixed carFixed car

Immunity Cards

CardProtection
AmbulanceProtects from "Red Light" and "Speed Limit"
TankerProtects against "Out of Gas"
Careful DriverProtects against "Accident", but cannot advance with a 200 card