Qwixx: Characters
Qwixx: Characters Rulebook
Table of Contents
Table of Contents
Double Dutch
You can roll the dice twice. It's your own decision, whether you reroll all dice on your second try, or you go with less. Only after your rerolled (or waived), all the results of the dice are to be used, by every player. Just like the original game.
Tina Turner
You can either choose any die that shows 3 and turn it into 4. Or any die that shows 4 and turn it into 3.
Only after you turned your die (or waived), the results of all dice are to be used, by every player. Just like the original game.
Magic Mike
You are allowed to make a cross between two crosses, at any subsequent time) if there is a gap of exactly one field between them (if your roll the relevant result).
If you're making two marks, you can use the special ability of Magic Mike, both times (according to your results). Of course you can also make to marks, the normal way, without the help of Magic Mike. Or you choose to make one with the special ability and one without. Magic Mike never marks more than two crosses, when he is the active player.
Chris Cross
You may enter up to three crosses (providing appropriate results). First (as usual) a cross according to the sum of the two white dice, then "white + color" (any die) and afterwards again "white + color" (any die).
Note: it is allowed not to use the "white" dice, but marking two results with "white + color" dice. Chris Cross never does more than a white cross.
Miss Take
If you can not or do not want to make a mark, then you don't have to make a mistake - never, under no circumstances. Instead, you may mark a cross in any row of your choice. You can place your mark within the column, wherever you want, as long as you follow the rules of the Qwixx original game. Only exception: the cross is never to be placed on the rightmost field (red 12, yellow 12, green 2, blue 2).