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Quick And Dirty

Quick And Dirty Rulebook

Table of Contents

Table of Contents

  • Rule Set #1: Party Play
    • Setup
    • Turn Structure
    • Party Tips
    • Optional Drinking Rules (Party Play)
  • Rule Set #2: Judge Play
    • Setup
    • Round Structure
    • Judge Tips
    • Optional Drinking Rules (Judge Play)
  • Rule Set #3: Finger Play
    • Setup
    • Round Structure
    • Finger Tips
    • Optional Drinking Rules (Finger Play)

Rule Set #1: Party Play

This is the base game. The sheet calls it "Party Play"; the publisher's website calls the same mode "Quick Play".

Setup

  • Put the black pile and the white pile face down.

Turn Structure

  1. Flip a black category card and read it aloud, then immediately flip over a white letter card.
  2. First to yell out an answer starting with the letter that fits the category wins the round.
  3. The winner takes the black card to keep score. The champion is whoever finishes with the most.

Party Tips

  • Flip a new letter if the group gets stuck. Reshuffle the white cards when required.
  • The game ends once all category cards are won.
  • Answers can be a word or short phrase.

Optional Drinking Rules (Party Play)

  • The round winner gets to allocate one drink to a player of their choosing.
  • If a player shouts an answer that the group rejects, that player takes one drink.
  • If nobody yells an acceptable answer within 5 seconds, everybody takes one drink.
  • If you repeat an answer, finish your drink.

Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.

Rule Set #2: Judge Play

Setup

  • Put the black pile and the white pile face down.
  • One player is the initial judge.

Round Structure

  1. The judge reads a black category card aloud, then hands out a letter card to each player.
  2. Players have 10 seconds to think of an answer starting with their own letter card.
  3. Then go clockwise around the group and have each player say their answer, or pass.
  4. Once all players have answered or passed, the judge decides their favorite answer.
  5. The winner gets the black card to keep score. The player on the judge's left is the new round judge.

Judge Tips

  • Reshuffle white cards when required.
  • Play for as long as you like or until all black category cards are won.
  • Answers can be a word or short phrase.

Optional Drinking Rules (Judge Play)

  • The round winner allocates one drink to a player of their choosing.
  • If a player doesn't think of an answer and passes for the round, they take one drink.
  • If a player gives an answer that at least half the group agrees is lame, that player should take two drinks.

Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.

Rule Set #3: Finger Play

Setup

  • Place a face down pile of category cards only. No letters are used.
  • All players hold 5 fingers up.

Round Structure

  1. Any player flips a category card and reads it aloud. The prior round loser will flip next round.
  2. The player on the left now has 5 seconds to yell an answer. The answer can start with any letter.
  3. The next player on the left now has 5 seconds to yell another answer. No one may repeat answers.
  4. Continue around the circle until a player is unable to give an answer within 5 seconds.
  5. The round loser lowers 1 finger to keep score. Lose all 5 and you're out. The last survivor wins.

Finger Tips

  • An acceptable answer should have the support of at least half the group.
  • Play 3 fingers for a shorter game or 10 fingers for a longer game (4 player max).

Optional Drinking Rules (Finger Play)

  • If a player fails to yell a valid answer within the 5 seconds, they take one drink.
  • A player can extend their time beyond 5 seconds if they drink while they think.
  • If you repeat an answer, finish your drink.
  • Once a player has lost all their fingers and is out, they should finish their drink.

Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.