Quick And Dirty
Quick And Dirty Rulebook
Table of Contents
Table of Contents
Rule Set #1: Party Play
This is the base game. The sheet calls it "Party Play"; the publisher's website calls the same mode "Quick Play".
Setup
- Put the black pile and the white pile face down.
Turn Structure
- Flip a black category card and read it aloud, then immediately flip over a white letter card.
- First to yell out an answer starting with the letter that fits the category wins the round.
- The winner takes the black card to keep score. The champion is whoever finishes with the most.
Party Tips
- Flip a new letter if the group gets stuck. Reshuffle the white cards when required.
- The game ends once all category cards are won.
- Answers can be a word or short phrase.
Optional Drinking Rules (Party Play)
- The round winner gets to allocate one drink to a player of their choosing.
- If a player shouts an answer that the group rejects, that player takes one drink.
- If nobody yells an acceptable answer within 5 seconds, everybody takes one drink.
- If you repeat an answer, finish your drink.
Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.
Rule Set #2: Judge Play
Setup
- Put the black pile and the white pile face down.
- One player is the initial judge.
Round Structure
- The judge reads a black category card aloud, then hands out a letter card to each player.
- Players have 10 seconds to think of an answer starting with their own letter card.
- Then go clockwise around the group and have each player say their answer, or pass.
- Once all players have answered or passed, the judge decides their favorite answer.
- The winner gets the black card to keep score. The player on the judge's left is the new round judge.
Judge Tips
- Reshuffle white cards when required.
- Play for as long as you like or until all black category cards are won.
- Answers can be a word or short phrase.
Optional Drinking Rules (Judge Play)
- The round winner allocates one drink to a player of their choosing.
- If a player doesn't think of an answer and passes for the round, they take one drink.
- If a player gives an answer that at least half the group agrees is lame, that player should take two drinks.
Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.
Rule Set #3: Finger Play
Setup
- Place a face down pile of category cards only. No letters are used.
- All players hold 5 fingers up.
Round Structure
- Any player flips a category card and reads it aloud. The prior round loser will flip next round.
- The player on the left now has 5 seconds to yell an answer. The answer can start with any letter.
- The next player on the left now has 5 seconds to yell another answer. No one may repeat answers.
- Continue around the circle until a player is unable to give an answer within 5 seconds.
- The round loser lowers 1 finger to keep score. Lose all 5 and you're out. The last survivor wins.
Finger Tips
- An acceptable answer should have the support of at least half the group.
- Play 3 fingers for a shorter game or 10 fingers for a longer game (4 player max).
Optional Drinking Rules (Finger Play)
- If a player fails to yell a valid answer within the 5 seconds, they take one drink.
- A player can extend their time beyond 5 seconds if they drink while they think.
- If you repeat an answer, finish your drink.
- Once a player has lost all their fingers and is out, they should finish their drink.
Note: Drinking rules are entirely optional. Players may voluntarily add a liquid of their choice and stop anytime. Do not drink to excess or force others to drink.