Escape: The Curse of the Temple – Queenie 5: Quest Chambers
Escape: The Curse of the Temple – Queenie 5: Quest Chambers Rulebook
Table of Contents
Table of Contents
Queenie: Quest Chambers
Only playable with the basic game and the quest expansion.
Game Components and Changes During Set-Up
- 3 quest chambers (1x chaos chamber, 1x constellation chamber, 1x snake pit)
- 6 curse cards (2x mind control, 2x pitfall, 2x magical bond)
- 5 snake tokens
Shuffle the 3 new quest chambers with the rest of the quest chambers before you draw 1, 2 or 3 of them. Place the snake tokens next to the draw pile.
Shuffle the new curses with the rest of the curses and place them as a stack next to the draw pile.
New Quest Chambers
Chaos chamber:
In order to complete this task all adventurers have to be in this chamber at the same time and draw one curse each. When everybody has drawn a curse, this task is complete.
Constellation chamber:
In order to complete this task, depending on the number of players, the group has to be in certain chambers inside the temple at the same time.
Once every player is in the right chamber, the one inside the constellation chamber has to roll 2 key symbols to complete the task.
| Chambers / Players | Constellation | Start | 3 Gems | Single Gems | Exit |
|---|---|---|---|---|---|
| 2 players | X | X | |||
| 3 players | X | X | X | ||
| 4 players | X | X | X | X | |
| 5/6 players | X | X | X | X | X |
Note: When you play with 6 players, one player does not have to be in a specific spot.
Snake pit:
The player who discovers the snake pit takes one snake token for every other adventurer and puts one token in front of each adventurer figure. In order to complete this task, every snake token has to be defeated by rolling 2 torches while in the same chamber as the token. When every token is defeated, players finally have to fight the mother snake in the snake pit by rolling 5 torches.
Once the mother snake is defeated the task is complete.
New Curse Cards
Mind control: You are not allowed to touch your adventurer figure, the draw pile or the gems on the gem depot. Better get some other player to help you move those pieces.
Pitfall: When you draw this curse, immediately place your adventurer figure back in the starting chamber. Then discard the curse.
Magical bond: You have to touch another player with one hand at all times as long as you have this curse.