Queen Carrom To Go
Queen Carrom To Go Rulebook
Table of Contents
Table of Contents
Game Components
- 1 double-sided Carrom board
- 6 scoring pieces (in the colors blue, red, green, yellow, white, brown)
- 12 blue Carrom coins
- 1 scoring track
- 2 strikers
- 1 red Queen
- 4 dividers for the bottom of the box
Game Setup
- Place the game board with the main side facing up on the dividers in the box.
- Place the red Queen exactly on the red circle in the middle of the game board. Place the 12 blue carrom coins on the blue circles around the queen.
- Each person chooses a scoring piece and places it on space 0 of the scoring track.
- Decide who goes first. For the first round, this can be the youngest person.
- Place the box with the game board between you so that it is clear who will play from which shooting line.
Gameplay
When it is your turn, place the striker on your shooting line.
The following rules apply:
- You always play from the same shooting line throughout the game.
- The striker can be placed in two ways:
- One of the two circles on your starting line is completely covered.
- The striker is on both the lower and upper lines of your shooting line. The striker must not touch any of the circles.
With a flick of your finger, try to shoot the striker so that the coins are transported into one of the four corner holes.
Collect Points
For each blue coin you sink, you immediately receive 1 point. Move your scoring marker forward on the scoring track accordingly.
Keep Going
The best part: as long as you sink at least one coin in a shot, it's your turn again! Try to get a long series going and collect lots of points at once. Place the striker on your shooting line for each new shot.
Ending Your Turn
If you don't sink a single coin in one shot, your turn ends immediately. The next person clockwise takes their turn and receives the striker.
Note: If coins or the striker land outside the box during your turn, your turn also ends! In the case of coins, they are placed in one of the holes until the end of the round.
If you sink coins during your turn and the striker or other coins land outside the box, you receive points for the coins you sank according to the usual rules.
The Queen's Special Rule
The red Queen is the most valuable piece in the game, but requires special skill!
- Sinking the Queen: When you sink the Queen, you do not receive any points at first. You must first "confirm" your success.
- Confirm: Immediately afterwards, on your next shot, you must sink at least one blue coin.
- Reward: If you succeed, you receive a total of 3 points for this action (2 for the Queen and 1 for the blue coin).
- Note: This does not have to be the same hole in which the Queen was sunk.
Your turn then continues. For each additional blue coin sunk, you receive 1 point as usual.
- Failure: If you do not manage to sink any blue coins immediately afterwards, you are out of luck! You do not receive any points for the Queen and your turn is over. The Queen remains in the hole until the end of the round.
(The illustrations show the scoring marker at 0 after the Queen is sunk, and at 3 once the confirming blue coin is sunk.)
End of the Round
A round is over as soon as all blue coins have been sunk. All points remain on the scoring track.
Set up the playing field for the next round as you did at the beginning.
The person with the fewest points starts the new round. If there is a tie, the person sitting clockwise behind the person with the most points starts.
Example: Green only managed to sink 3 coins in the last round and is currently in last place. Green starts the new round.
End of the Game
The game ends when one person has reached 25 or more points at the end of a round. The person with the most points wins the game!
If there is a tie, play another round until a clear result is determined.
Game Variation
The back of the playing field shows an alternative game board that can be played with up to 6 people.
The rules for the back are as follows:
- Everyone chooses a scoring token and places it on space 0 of the scoring track.
- When it is your turn, place 5 blue coins on the squares of the row marked with a single line.
- Now sink these 5 coins according to the usual rules, but your turn does not end if you have not scored a hit with a shot. Instead, for each shot without scoring, move your scoring token one step forward on the scoring track.
- Once all 5 stones have been sunk, 5 coins are placed on the squares of the first row again. All other players now take their turns in clockwise order.
- Once everyone has completed the first row, the game continues with the second row (marked with 2 lines), then the third and finally the fourth.
The player who has the fewest misses at the end – i.e., the lowest number on the scoring track – wins!
In the event of a tie, all players involved win.
Note: This variant can also be played alone to practice shooting technique and get a better feel for the game. Can you finish the solo game with 0 misses?
Variations for the Front
- Tower variation: At the start of each round, stack all coins in a large pile on the queen in the center of the game board.
- Shot variation: At the start of your turn, the striker must only touch one of the two lines of the shooting line and may also partially cover the red circles on the right and left.