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The Quacks of Quedlinburg

75 questions players ask about The Quacks of Quedlinburg, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-30.

  • Setup and Components
  • Fortune Teller Cards
  • Rats and Rat Tails
  • Drawing Chips and Explosions
  • Flask
  • Ingredient Chips and Books
  • Evaluation Phase and Bonus Die
  • Buying Chips and Rubies
  • End of Game
  • The Quacks of Quedlinburg: The Herb WitchesExpansion
  • The Quacks of Quedlinburg: The AlchemistsExpansion
  • Setup and Components

    Does each player start the game with a ruby?

    Several sources agree, including publisher staff replies, but no officially tagged post.

    • NorthStarGamesBruce · Community · 2018-12-20
    • NorthStarGamesBruce · Community · 2018-12-20
    • AlxHague · Community · 2024-02-02
    • NICONIGLIO · Community · 2021-04-08
    • Arkoner92 · Community · 2022-08-25

    Yes — each player begins with 1 ruby. Early English translations, including North Star's, left this line out. A North Star rep said the omission was unintended and the game plays fine either way, but the starting ruby is the intended rule. The German rulebook states it, and a CMYK rep says the current North American rules include it.

    How can I play Quacks with 5 to 8 players?

    Several experienced players agree and report playing it; the rules set no player-count chip limit.

    • kelmarcos · Community · 2019-02-05
    • Clipper · Community · 2020-08-12
    • Holmqvisten · Community · 2023-11-29
    • pinchazumos · Community · 2022-05-14
    • rmsgrey · Community · 2025-04-07

    Use every chip you own and combine two copies of the base game (Herb Witches adds the pieces for a fifth player). Chip counts do not depend on player count, so there is no per-player reduction; the only real limit is the physical chips, which cannot be proxied. With two copies, keep scoring markers distinguishable.

    Should I remove ingredient chips when playing with fewer players?

    Several players agree and relay the designer secondhand; the rulebook only says chips are limited.

    • rmsgrey · Community · 2025-04-07
    • JonBob · Community · 2025-07-27
    • acl5d · Community · 2021-05-05
    • losfp · Community · 2021-07-26
    • pultrak · Community · 2021-05-05disagrees

    No — use all the chips in the box at every player count. The supply is the same whatever the number of players, and when an ingredient runs out it simply cannot be bought. Repliers also report the designer saying the cap came from production cost, not balance.

    Can I mix ingredient books from different sets in one game?

    The rulebook says experienced players can put together their own sets.

    • The Quacks of Quedlinburg rulebook · Rulebook · Setup
    • iNano78 · Community · 2025-10-22
    • rickert · Community · 2019-08-15
    • losfp · Community · 2019-01-29

    Yes — the rulebook says each set's ingredients blend well, but experienced players can put together their own sets. Start with Set 1 for your first game; the orange and black books are used every game.

    Can a Fortune Teller card give me a yellow or purple chip before that book is out?

    The rulebook states yellow and purple chips can only be taken once their books are uncovered.

    • The Quacks of Quedlinburg rulebook · Rulebook · Fortune Teller Cards
    • ericamick2 · Community · 2020-11-26
    • ericamick2 · Community · 2019-05-13
    • ZdenekMicke · Community · 2026-09-17

    No — yellow and purple chips cannot be taken or bought until their ingredient books are put out (yellow before turn 2, purple before turn 3). A card offering a chip of your choice in round 1 excludes them.

    Why are there so many white 1 chips in the box?

    The turn indicator section of the rulebook calls for the extra white 1-chip before turn 6.

    • The Quacks of Quedlinburg rulebook · Rulebook · Turn Indicator
    • David Goldfarb · Community · 2024-11-30
    • Coase · Community · 2025-03-24

    They cover the white 1-chip each player adds to their bag before turn 6, on top of the four everyone starts with. The three reserve white chips are spares in case any get lost.

    What is the B side of the player board (the test tubes)?

    The rulebook's Game Variation section describes the test-tube side.

    • The Quacks of Quedlinburg rulebook · Rulebook · Game Variation
    • Arges92 · Community · 2022-01-21

    It is an advanced variant, not expansion content. After a few plays you may use the test-tube side; whenever you could move your droplet you may instead move the test-tube droplet one glass right and immediately take the bonus shown.

    Which Fortune Teller cards belong to the base game in the Mega Box?

    Several players agree; icons on the cards mark the expansions.

    • JimTheJinn · Community · 2021-12-09
    • zfire · Community · 2023-08-07
    • scifiandeeyore · Community · 2023-08-07

    Cards with no expansion icon are base-game cards. A hat icon marks Herb Witches cards and a flask icon marks The Alchemists cards; leave those out when playing the base game alone.

    Fortune Teller Cards

    Do Fortune Teller cards affect every player or only the reader?

    The rulebook says the action read out applies for all players.

    • The Quacks of Quedlinburg rulebook · Rulebook · Fortune Teller Cards

    They affect every player. The card is read aloud, laid face up, and the action applies to everyone; only the deck holder reads it. Purple cards happen right before the turn starts, blue cards last the whole turn or apply at its end.

    Who is the start player, and does that role matter?

    The rulebook describes the deck passing clockwise and the start player acting first in later phases.

    • The Quacks of Quedlinburg rulebook · Rulebook · Setup
    • The Quacks of Quedlinburg rulebook · Rulebook · F) End of Turn
    • Clipper · Community · 2022-02-18
    • Clipper · Community · 2019-04-23

    The start player is whoever holds the Fortune Teller deck: the last person to cook goes first, and the deck passes clockwise at the end of every turn. They read the card, go first in chip actions, buying and scoring order, so it matters mildly for purchase order.

    Can the chip placed with Strong Ingredient cause an explosion or activate its power?

    Several sources agree, including publisher staff replies, but no officially tagged post.

    • manolaren · Community · 2019-06-20
    • ljhms · Community · 2019-08-03
    • Koocy · Community · 2021-01-21
    • NorthStarGamesBruce · Community · 2019-06-18
    • fortyfive · Community · 2019-07-30disagrees

    No — per the Herb Witches Fortune Teller clarification, a chip drawn and placed by these cards cannot make the pot explode and its action is not carried out. Placing the chip is optional (you may place one of the drawn chips). A 2019 email from North Star said otherwise, but the published clarification and Schmidt's reply agree on no explosion.

    How does A Second Chance let me restart, and when?

    Players quoting the Herb Witches clarification agree, but no official post covers the edge cases.

    • spanoltjack · Community · 2019-06-07
    • ZdenekMicke · Community · 2026-05-12
    • ericamick2 · Community · 2018-09-17
    • puzzelgek · Community · 2026-03-22
    • Clipper · Community · 2020-12-21

    After you place your fifth chip you may return all five to the bag and start again; the chips drawn for the card cannot explode the pot. Restarting needs five chips placed, so if you explode before the fifth you cannot restart. A Mandrake as your fifth chip still counts, so you may restart after it.

    Is the white 1-chip removed by Just in Time gone permanently?

    Players agree the removal is permanent; no official ruling.

    • Clipper · Community · 2019-04-01
    • Clipper · Community · 2019-11-25
    • SeerMagic · Community · 2025-07-12

    Yes — the white 1-chip is removed from your bag for the rest of the game, not just the round, and it must be a white 1-chip.

    Does Double Double give both bonus die results?

    Only a lone reply addresses it, supported by one more.

    • Harald · Community · 2026-02-13
    • David Goldfarb · Community · 2026-02-13

    Yes — you take the results of both rolls rather than choosing one.

    Can a Fortune Teller card upgrade a white chip?

    Several players agree; no official ruling.

    • Clipper · Community · 2019-08-08
    • ljhms · Community · 2019-08-08
    • rampantdragon · Community · 2019-07-27

    No — white chips are not coloured ingredients, so effects that let you upgrade a chip cannot upgrade them.

    On Friend of Rats, can a player with no rat tails take the 4-chip?

    Several players agree and one reports a developer reply; the card does not require tails for the chip.

    • ericamick2 · Community · 2020-06-29
    • Clipper · Community · 2021-01-20
    • one4u2ponder · Community · 2021-01-21
    • Wildhorn · Community · 2019-08-09
    • one4u2ponder · Community · 2021-01-19

    Yes — the choice is a 4-chip or 1 victory point per rat tail, and the 4-chip is open to everyone, including the leader. Only the victory-point option depends on tails. You still take the rat tails you would normally get.

    Rats and Rat Tails

    How do rat tails and the rat stone work?

    Explained in the rulebook's Rats section.

    • The Quacks of Quedlinburg rulebook · Rulebook · The Rats (starting on the 2nd round)

    From turn 2, everyone except the leader counts the rat-tails shown on the Scoring Track between themselves and the leader. Your rat stone is placed that many spaces past your droplet before you draw, so your first chip lands further along the pot. At the end of the turn the stone returns to its trivet.

    Does the leader get rat tails?

    The rulebook says everyone except the player in the lead throws rat tails.

    • The Quacks of Quedlinburg rulebook · Rulebook · The Rats (starting on the 2nd round)

    No. Everyone except the player in the lead can throw rat-tails into their pot, counting the rat-tails between them and the leader on the Scoring Track.

    Are rat tails placed before or after Fortune Teller effects in the newer edition?

    Several players and a team member describe the difference between editions; the rulebook text in the repo follows the original order.

    • AlxHague · Community · 2025-04-28
    • soccerref · Community · 2026-01-31
    • dcpepp · Community · 2026-02-03
    • dcpepp · Community · 2026-02-22
    • rmsgrey · Community · 2026-02-01

    It depends on the edition. In the original, rat tails are placed after the Fortune Teller card resolves, so a card that moves your droplet also shifts the rat stone. A CMYK rep says the 2025 edition moved the rat phase to the end of the round, and players following the newer rules report that a droplet-moving fortune then does not move the rat stone. A rat stone can share a space with the droplet and does not push it.

    Does the droplet reset each round?

    The rulebook says the droplet moves forward and chips are returned to the bag after the turn.

    • The Quacks of Quedlinburg rulebook · Rulebook · F) End of Turn
    • The Quacks of Quedlinburg rulebook · Rulebook · Move their droplet forward
    • archit3uthis · Community · 2019-08-24

    No — the droplet stays where it is; it only moves forward through rubies, Fortune Teller cards, chip actions and the bonus die. The pot's chips are emptied each round and go back into the bag together with purchased chips.

    Drawing Chips and Explosions

    When does my pot explode, and which chips count?

    Spelled out in the rulebook's explosion section.

    • The Quacks of Quedlinburg rulebook · Rulebook · Stopped by an Explosion
    • The Quacks of Quedlinburg rulebook · Rulebook · Evaluation Phase

    Your pot explodes as soon as the white chips you have drawn total more than 7. Only the numbers on white chips count; coloured chips never add to the total. You stop drawing, but the last chip is still placed, and your scoring space is still the space after it. Chip and Fortune Teller actions are unaffected by the explosion.

    If a chip later returns a white chip, is the explosion undone?

    The designer ruled on this in the Alchemists thread.

    • WolfgangWarsch · Designer · 2021-08-13

    No — once your pot has exploded it stays exploded, even if a later effect returns a white chip and drops your total back under the limit.

    Can I feel the chips in my bag to count how many are left?

    The designer answered this directly, and the rulebook only forbids looking into the bag.

    • WolfgangWarsch · Designer · 2018-12-29
    • NorthStarGamesBruce · Community · 2018-12-28
    • LateShacka · Community · 2018-12-29
    • easterncalculus · Community · 2019-09-06
    • The Quacks of Quedlinburg rulebook · Rulebook · Potions Phase

    Yes, counting is allowed; the designer said so directly and the rules do not forbid it. The rule against looking into the bag is a separate one.

    Do players draw at the same time, and can I look at other pots before drawing?

    The Turn Indicator section requires simultaneous drawing only on turn 9 and allows it earlier.

    • The Quacks of Quedlinburg rulebook · Rulebook · Turn Indicator
    • NorthStarGamesBruce · Community · 2019-04-09
    • Wight1984 · Community · 2020-08-12
    • Perchy · Community · 2019-04-09

    Only the last turn requires simultaneous drawing, with the start player calling out Stir. In turns 1 to 8 players may draw at their own pace and may look at other pots, but the group can agree to draw simultaneously at any time, even every turn, to avoid anyone gaining an edge from seeing others' choices.

    Flask

    Which chip can the flask return?

    The rulebook's Flask section says only a white last-drawn chip can be returned.

    • The Quacks of Quedlinburg rulebook · Rulebook · Flasks
    • Ouduk · Community · 2024-09-21
    • NorthStarGamesBruce · Community · 2018-10-02
    • Terminus_Est · Community · 2019-08-08
    • ZdenekMicke · Community · 2026-06-16

    Only the chip you have just drawn, and you must decide right away, not after drawing more. The rulebook says the last chip drawn must be white. A returned chip goes back in the bag and can be drawn again; it counts as never drawn for effects that look at the last chip in the pot.

    Can the flask save me from an explosion?

    The Flask section states it cannot be used on an exploding chip.

    • The Quacks of Quedlinburg rulebook · Rulebook · Flasks
    • TheJoat · Community · 2021-02-26
    • TheDataGuy · Community · 2024-01-24
    • Clipper · Community · 2020-05-25

    No — if the last chip drawn makes the pot explode, the flask cannot be used. The Herb Witches silver witch is a specific exception that lets you ignore the white chip.

    How often can the flask be used and refilled?

    The rulebook's Flask and End of Turn sections describe it.

    • The Quacks of Quedlinburg rulebook · Rulebook · Flasks
    • The Quacks of Quedlinburg rulebook · Rulebook · Fill up the flask
    • Tronin · Community · 2025-02-01

    Once per turn. Turn it to the empty side after use, and refill it in the end-of-turn step for 2 rubies so it is ready next turn. It can only be refilled once per turn because it is empty only after being used.

    Ingredient Chips and Books

    When can I return a white chip after drawing a yellow chip from Set 1?

    The designer clarified the exact order of chips.

    • WolfgangWarsch · Designer · 2018-04-24
    • Dietcokeman · Community · 2018-06-02
    • darthmoeder · Community · 2022-08-03

    Only if the chip drawn immediately before the yellow one is white. Red, white, yellow works; white, red, yellow does not. The value on the yellow chip is irrelevant, and returning the white chip is optional.

    Do book effects trigger when I have none of that colour of chip?

    The designer ruled that no ingredient means no action.

    • WolfgangWarsch · Designer · 2018-07-29
    • tool · Community · 2018-07-28disagrees

    No — a book's action applies only to players who actually have that chip. With no black chips, the black book does nothing, even in 2-player games where a strict reading had suggested the droplets would move.

    Does the black chip compare with all players or only neighbours?

    Players state this reading; no official post.

    • abredon · Community · 2019-01-22
    • Djaian · Community · 2019-01-22

    Only the players sitting directly to your left and right.

    What does the Set 2 yellow Mandrake double?

    Several players agree and quote the German almanac; no official post.

    • Squidd · Community · 2019-04-23
    • Stereosmiles · Community · 2019-04-23
    • Clipper · Community · 2020-08-29
    • ZdenekMicke · Community · 2026-07-18
    • ZdenekMicke · Community · 2026-09-17

    It doubles only the printed value of the next chip you place. The yellow chip's own value is not doubled and it moves normally: yellow 2 then white 2 moves 2 spaces and then 4, 6 in total. The doubling waits for the next chip actually placed, so a red chip set aside does not use it up.

    How do the set-aside red chips of Set 2 work?

    Several players agree, one relaying North Star; no official ruling.

    • Tuatha_De_Danann · Community · 2020-10-08
    • Clipper · Community · 2019-06-20
    • Kadorus · Community · 2018-07-30
    • NorthStarGamesBruce · Community · 2018-12-21
    • tilouboy · Community · 2018-07-31

    Red chips set aside are not placed and do not count as played for card effects until laid in the pot. After you stop drawing in a later potion phase you may lay each set-aside red chip, choosing chip by chip, and a pending yellow doubling still hits the chip you lay. Unused ones stay beside your pot.

    Do Crow Skull protections stack?

    Several players agree, citing the German text; no official ruling.

    • Clipper · Community · 2019-08-08
    • Lemuri · Community · 2022-11-05
    • rmsgrey · Community · 2026-06-16
    • Clipper · Community · 2021-06-28

    No — they overlap rather than add. Only the strongest remaining protection counts, so a Crow Skull 4 followed by a 2 still covers the remaining chips of the 4. You still stop drawing when you would explode; you just suffer no penalty.

    How does the Set 1 Crow Skull (blue) draw work?

    Several players agree and the Almanac states the return of unplayed chips.

    • vangamer1578 · Community · 2020-12-16
    • DrWorm331 · Community · 2025-03-01
    • Koocy · Community · 2020-05-26
    • Thirdspaced · Community · 2018-06-09

    You draw the shown number of chips (1, 2 or 4), may place one of them in your pot, and the unplaced chips go back into the bag. This is one draw per blue chip, not repeated redraws, and placing a chip is optional.

    Does the Set 3 or 4 yellow chip bonus keep growing past three chips?

    Several players quote the Almanac for this.

    • casaraeal · Community · 2021-12-26
    • Koocy · Community · 2021-03-21
    • Clipper · Community · 2019-02-03

    No — per the Almanac, yellow chips beyond the stated bonus steps get no further bonus and move only by their printed value.

    How high can the Set 3 yellow Mandrake raise the explosion limit, and does it stack with a Fortune card?

    Several players and a publisher rep agree; the wording is 'increased to'.

    • Clipper · Community · 2018-08-09
    • ZdenekMicke · Community · 2026-06-07
    • NorthStarGamesBruce · Community · 2019-10-25
    • EricHogue · Community · 2020-01-02
    • ajh158 · Community · 2019-12-24disagrees

    The limit goes from 7 to 8 with the first yellow chip and 9 with three or more; it never exceeds 9. It raises the limit to a value rather than adding to it, so a card that already sets the limit to 9 is not stacked on, and it never lowers an existing limit.

    How does the Set 3 green Garden Spider work?

    Several players agree and quote the Almanac.

    • tilouboy · Community · 2018-07-28
    • msaari · Community · 2018-09-29
    • ljhms · Community · 2020-06-07
    • Stereosmiles · Community · 2019-04-23
    • Tuatha_De_Danann · Community · 2020-10-04

    Only if your white chips total exactly 7. Then, in Evaluation Phase B, add up the values of all your green chips and move your last-placed chip (any colour) forward that many spaces. Follow the Almanac rather than the book tile's wording about doubling. It resolves after the bonus die is settled, so the move affects your scoring space but not who rolls the die.

    Are chip actions optional?

    The rulebook says you may pass up on actions.

    • The Quacks of Quedlinburg rulebook · Rulebook · Chip Actions
    • Clipper · Community · 2022-06-20
    • Clipper · Community · 2019-11-05

    Yes — you may pass on any chip action you could take, including red, blue, yellow, green, black and purple effects such as returning a white chip or moving your last chip.

    Which chips have no action?

    The rulebook's Chip Actions section says so.

    • The Quacks of Quedlinburg rulebook · Rulebook · Chip Actions

    Only white and orange chips have no additional action. Blue, red and yellow actions trigger when drawn; green, purple and black ones resolve at the end of the potions phase.

    Evaluation Phase and Bonus Die

    What is the order of the Evaluation Phase?

    This is the order printed in the rulebook and on the scoring banner.

    • The Quacks of Quedlinburg rulebook · Rulebook · Evaluation Phase
    • The Quacks of Quedlinburg rulebook · Rulebook · A) Bonus Die
    • The Quacks of Quedlinburg rulebook · Rulebook · C) Rubies
    • The Quacks of Quedlinburg rulebook · Rulebook · E) Buy Chips

    A) the bonus die for the furthest non-exploded player(s); B) black, green and purple chip actions, starting with the start player; C) rubies from your scoring space; D) victory points from your scoring space; E) buying chips with the coins of that space; F) spending rubies and ending the turn. Exploded players skip A and must choose between D and E.

    If my pot explodes, do I get both the victory points and the chip purchases?

    The rulebook warns that exploded players choose between D and E.

    • The Quacks of Quedlinburg rulebook · Rulebook · C) Rubies
    • The Quacks of Quedlinburg rulebook · Rulebook · Evaluation Phase
    • talismancer · Community · 2024-01-14
    • elucidarian · Community · 2019-08-24

    No — an exploded player must choose either the victory points of the scoring space (step D) or buying chips with its coins (step E). You still get the ruby on the scoring space, chip actions and any card bonuses, but not the bonus die.

    Who rolls the bonus die, and what if there is a tie or the leader exploded?

    The rulebook states tied players all roll and exploded pots do not.

    • The Quacks of Quedlinburg rulebook · Rulebook · A) Bonus Die
    • The Quacks of Quedlinburg rulebook · Rulebook · D) Victory Points
    • thepillbox · Community · 2020-11-25
    • msaari · Community · 2020-02-17

    Only players who did not explode are considered; the one on the highest scoring space rolls, and everyone tied on that space rolls too. Anyone who reaches the last pot space also rolls if their pot has not exploded.

    Do I have to take the bonus die result once I roll it?

    Several replies agree and quote the rulebook, but no official post addresses it.

    • Clipper · Community · 2021-07-14
    • DrCrow · Community · 2021-07-14
    • MentatYP · Community · 2021-07-14
    • thatach · Community · 2021-07-14disagrees
    • curtc · Community · 2021-04-10

    Once you roll, you take the result, and there is no reroll. The rulebook words the droplet face as 'can move', so that one can be read as optional. Whether you may decline to roll at all is not settled.

    Does a green or black chip effect change who wins the bonus die?

    The rulebook places the bonus die before chip actions.

    • The Quacks of Quedlinburg rulebook · Rulebook · A) Bonus Die
    • The Quacks of Quedlinburg rulebook · Rulebook · B) Chip Actions
    • msaari · Community · 2018-09-29
    • Stereosmiles · Community · 2019-04-23
    • batdada · Community · 2020-10-07

    No — the bonus die is settled in step A before chip actions are resolved in step B, so moving your last chip later only changes your ruby, victory point and coin results. A green effect that moves you into the lead does not earn the roll.

    If my pot explodes, do I still get end-of-round chip bonuses and rubies?

    The rulebook says chip actions are not affected by an explosion and the ruby space applies even if the pot exploded.

    • The Quacks of Quedlinburg rulebook · Rulebook · Stopped by an Explosion
    • The Quacks of Quedlinburg rulebook · Rulebook · C) Rubies
    • talismancer · Community · 2024-01-14
    • Harald · Community · 2022-12-16

    Yes — chip actions (green, black, purple) and the scoring-space ruby still apply. What you lose is the bonus die and either the points or the purchases.

    What happens when I reach or pass the last space of the pot?

    Stated in the rulebook's Victory Points step.

    • The Quacks of Quedlinburg rulebook · Rulebook · D) Victory Points
    • msaari · Community · 2018-08-03
    • Clipper · Community · 2020-09-20
    • Clipper · Community · 2021-10-19

    Place the chip on the last space (33) and take what the spoon shows: 15 victory points and 35 coins to spend, plus a bonus die roll if you did not explode. You do not need an exact count, and no ruby is gained there. The Herb Witches overflow bowl is what lets you keep drawing past this point.

    Buying Chips and Rubies

    Are rubies limited to the ones in the box?

    The designer's answer is only relayed secondhand and other players disagree.

    • Board Game Bear · Community · 2026-07-28
    • nosewhoknows · Community · 2026-07-26
    • Clipper · Community · 2026-07-26disagrees
    • Clipper · Community · 2021-09-27
    • Clipper · Community · 2018-12-27

    The rulebook does not mention a limit. A thread poster reports that the designer said rubies should be considered limited by the supply in the box, which should be enough; other players simply track extra rubies with another token.

    How many chips can I buy each round, and can they be the same colour?

    The designer and a publisher post both say you cannot buy the same chip colour twice, matching the rulebook.

    • WolfgangWarsch · Designer · 2019-04-08
    • domcrap · Publisher · 2018-09-11
    • The Quacks of Quedlinburg rulebook · Rulebook · E) Buy Chips
    • Koocy · Community · 2020-07-01
    • ze_stom · Community · 2018-12-11

    At most two per round, and two chips must be different colours, so you can never buy two chips of the same ingredient in one turn. Buying zero is allowed, and you get one buying turn in player order from the start player; coins you do not spend are lost.

    In what order do players buy chips, and can I save leftover coins?

    The rulebook says shopping goes in order from the start player and left-over coins are lost.

    • The Quacks of Quedlinburg rulebook · Rulebook · E) Buy Chips
    • Clipper · Community · 2019-04-23
    • cajuntechie · Community · 2019-11-08
    • Clipper · Community · 2019-07-13

    Buying goes around in order from the start player, one at a time, so chips running out favours earlier players. Unspent coins are lost; there is no saving them for later rounds.

    What can I spend rubies on at the end of a turn?

    The End of Turn section lists both ruby actions.

    • The Quacks of Quedlinburg rulebook · Rulebook · F) End of Turn
    • rmsgrey · Community · 2025-08-12
    • KingEngine1 · Community · 2024-02-19
    • cbow54 · Community · 2021-02-20

    Two things, 2 rubies each: move your droplet forward one space, or refill your flask. You can spend rubies on these any number of times as long as you can pay, except that the flask can only be refilled once because it only becomes empty by use.

    What happens if the chip I want to buy has run out?

    The rulebook states chips are limited and an empty ingredient cannot be bought.

    • The Quacks of Quedlinburg rulebook · Rulebook · E) Buy Chips

    You can't buy that ingredient; the rulebook says once an ingredient has no more chips, you may not buy it.

    End of Game

    Who wins the game, and what is the tiebreaker?

    The End of Game section states the winner and tiebreaker.

    • The Quacks of Quedlinburg rulebook · Rulebook · End of Game
    • msaari · Community · 2019-01-26
    • Flaviorbs · Community · 2026-06-17
    • Clipper · Community · 2019-07-12

    The player furthest along the Scoring Track after turn 9 wins. Ties go to whoever filled their pot the most in the last turn, meaning the furthest space reached; the rulebook does not exclude exploded pots here, and players read it that way. Players still tied share the title of biggest quack.

    How do I buy victory points in the last round?

    The rulebook's Turn Indicator section states the 5 coins or 2 rubies rate.

    • The Quacks of Quedlinburg rulebook · Rulebook · Turn Indicator
    • ZdenekMicke · Community · 2026-06-06
    • Mamadallama · Community · 2019-01-03
    • tilouboy · Community · 2018-08-09

    At the end of turn 9, you may buy 1 victory point for 5 coins or for 2 rubies, as often as you like and in any mix. The coins are those from your scoring space, replacing the chip purchase of that turn.

    If my pot explodes in the last round, can I still buy victory points?

    The designer ruled that buying victory points after taking the pot's points is not allowed.

    • WolfgangWarsch · Designer · 2018-03-30
    • Clipper · Community · 2019-08-05
    • ZdenekMicke · Community · 2026-06-06
    • DrumPhil · Community · 2019-12-06
    • swirlsaepi · Community · 2019-12-06
    • RabidW00kie · Community · 2022-01-18disagrees

    Partly. You must choose between the points on your scoring space and the coins for buying; the designer ruled you cannot take the pot's points and then also buy 5-coin victory points. Rubies are not affected, so you may still turn rubies into victory points.

    The Quacks of Quedlinburg: The Herb WitchesExpansion

    What does Locoweed copy, and when?

    Several players agree and cite the expansion rules timing; one dispute about colour rests on a secondhand claim.

    • rmsgrey · Community · 2020-06-06
    • ljhms · Community · 2020-06-07
    • Clipper · Community · 2020-06-06
    • batdada · Community · 2021-03-15
    • ColtsFan76 · Community · 2020-05-25
    • Pubmaster32 · Community · 2021-05-03disagrees

    In the Locoweed book that copies, it resolves immediately when drawn: it has the action and value of the most recent coloured (non-white) chip already in your pot, skipping white chips. With no coloured chip yet, it counts as 1 with no power. Most players treat it as keeping its own colour, though one second-hand report claims the designer said it copies the colour too.

    What value does Locoweed count as when another effect reads it?

    The designer confirmed this directly.

    • WolfgangWarsch · Designer · 2021-02-23
    • WolfgangWarsch · Designer · 2026-04-29
    • Clipper · Community · 2020-05-15
    • jerkules · Community · 2022-06-06
    1. The designer says Locoweed's base value is always 1, including for combo actions, and that books and the overflow bowl read only the printed or base value. The Herb Witches rulebook also notes Locoweed always has a value of 1.

    Is Locoweed available from round 1, and can it be used with any ingredient sets?

    Several players agree; nothing in the rules delays it.

    • Clipper · Community · 2019-11-08
    • Penguinised · Community · 2020-11-13
    • Clipper · Community · 2021-05-18
    • Penguinised · Community · 2022-11-11
    • EricHogue · Community · 2019-12-27

    Yes to both. Locoweed is an extra colour on top of the seven others, can be bought from the first round, and can be combined with any base or expansion book sets.

    Do chips in the overflow bowl count as part of the pot or trigger their powers?

    Several players agree and cite the expansion rules; no official post.

    • TheClerk · Community · 2022-05-04
    • Asmor · Community · 2019-12-27
    • Clipper · Community · 2019-10-21
    • Clipper · Community · 2023-03-30
    • DennisDK82 · Community · 2019-06-08

    No. The overflow bowl is a separate zone: chips there only count toward explosions and victory points, trigger no actions, are never the last or next-to-last chip, and give no coins for buying. Everyone who reaches the last pot space still rolls the bonus die, regardless of the bowl's contents.

    Can pumpkins be upgraded, for example from a 1 to a 6?

    Several players quote the Herb Witches rulebook on this.

    • markussoellner · Community · 2021-09-30
    • Winn81 · Community · 2020-01-02
    • Pogle · Community · 2019-04-15
    • NorthStarGamesBruce · Community · 2019-08-08
    • Clipper · Community · 2020-06-25

    No. Upgrade effects from witches, books and Fortune Teller cards never apply to orange pumpkins, so a 1-pumpkin never becomes a 6-pumpkin. The pumpkin you get from the bonus die is a 1-pumpkin.

    How does the Witch that draws 6 chips resolve?

    Players split between two readings with no official answer.

    • Clipper · Community · 2019-08-21
    • Wildhorn · Community · 2019-08-21
    • Trevin · Community · 2025-09-01
    • Penguinised · Community · 2019-08-21disagrees

    You draw six, choose which to place, return the rest to the bag, and each placed chip resolves as it is placed. Players differ on whether returned chips go back before or after resolving extra draws, so agree on one method.

    Can the silver witch's flask keep me going after my pot explodes?

    Several players agree on how the witch works.

    • XShrike · Community · 2020-05-25
    • Clipper · Community · 2020-05-25
    • Asmor · Community · 2019-05-03
    • Wildhorn · Community · 2023-06-29

    Yes, only with that witch. Pay her at the moment you explode; the white chip is ignored and returned to the bag, so you have not exploded unless you reach the limit again. For the bonus die you count as not exploded if you stop under the limit.

    Do purple and Locoweed chips count as colours for the witch that pays points by number of colours?

    Several players agree; no official ruling.

    • Clipper · Community · 2020-11-19
    • jepmn · Community · 2019-03-18

    Yes — every non-white chip counts, including purple and Locoweed.

    Can the witch that doubles buying power be used in the last round?

    Single replies in separate threads agree; no official post.

    • Clipper · Community · 2020-03-28
    • casaraeal · Community · 2024-08-16
    • casaraeal · Community · 2022-08-21

    Yes. The doubled coins can be spent in the Buy Chips phase of turn 9 and also on buying victory points at the end.

    Can the Herb Witches black moth books replace the base black book?

    Several replies agree.

    • MajaiofDreams · Community · 2019-05-24
    • Clipper · Community · 2020-06-23
    • jepmn · Community · 2019-12-14

    Yes. Either expansion black book (5 or 6 bookmarks) may replace the base black book, and neither depends on player count.

    Does a black chip I get from a test tube, card or chip power count as purchased?

    Players agree from repeated threads; no official ruling.

    • Penguinised · Community · 2019-11-03
    • Clipper · Community · 2020-12-08
    • Fredoux · Community · 2024-09-06
    • Winn81 · Community · 2019-12-27

    Yes. Black chips count however you obtain them, so they pass to your left neighbour and trigger the purchase effects, and a bonus black chip triggers the book again. Your own black chip is not needed for a black 5 that rubies from your left neighbour's black chips.

    Do set-aside white chips count toward my explosion total?

    The designer note is relayed secondhand.

    • jepmn · Community · 2019-12-30
    • ElasticPanda · Community · 2019-12-28
    • Harald · Community · 2019-12-28disagrees

    Not while they are set aside; once placed they count. A relayed designer note says a pot can never hold more than 7 white chips in total.

    The Quacks of Quedlinburg: The AlchemistsExpansion

    How does the Neighbor in Need Fortune Teller card work?

    The designer answered this directly in the Alchemists thread.

    • WolfgangWarsch · Designer · 2021-05-12
    • WolfgangWarsch · Designer · 2021-05-12
    • ZdenekMicke · Community · 2026-09-17
    • ericamick2 · Community · 2020-06-29

    Each player chooses for the player on their left: that neighbour either removes a white 1-chip from their bag or takes a chip. If a chip is taken, the neighbour picks which chip (yellow and purple only once their books are out); the giver only decides which of the two options the neighbour gets.

    When does essence happen and when can it be spent?

    Several players agree, quoting the expansion rulebook.

    • TheDragonsTomb · Community · 2021-04-05
    • VonWibble · Community · 2021-04-22
    • Skylar114 · Community · 2021-09-22
    • alexsdalton · Community · 2021-03-30
    • alexsdalton · Community · 2023-01-05

    The Essence Phase sits between the Preparation Phase (drawing) and Evaluation (bonus die and scoring). Essence you earn pays its bonus right then and can be spent in the next round; the marker returns to 0 at the start of the next Essence Phase, so unspent essence is lost. It cannot be spent in round 1, and in the last round essence only scores points.

    Do essence bonuses on lower spaces stack, and can I take a lower reward?

    Several replies agree, citing a rulebook note.

    • Rockette3r · Community · 2021-08-03
    • ThaHugeO · Community · 2022-06-02
    • levi_h · Community · 2021-03-17
    • Ndjcirnc · Community · 2026-01-01

    No, only the space where the marker lands applies, and you may move the marker to a lower spot first if that reward suits you better. The bonus is received once when brewed, not again when essence is later spent.

    Does Locoweed count as a colour for the Alchemists essence track?

    The designer confirmed it directly.

    • WolfgangWarsch · Designer · 2021-05-03
    • JonnyFoster · Community · 2021-05-02
    • alanB · Community · 2025-03-10
    • MLowrey · Community · 2022-02-17

    Yes. The designer confirmed that Locoweed counts as a colour, as shown on the Alchemist board. It moves your essence one space per unique colour in the cauldron, counting its own colour. Powers that return a coloured chip can generally return it, but Forgetfulness cannot.

    Can an Alchemists effect undo an explosion?

    The designer ruled that an explosion cannot be undone.

    • WolfgangWarsch · Designer · 2021-08-13
    • Harald · Community · 2021-12-20
    • richcharters · Community · 2022-07-07
    • snackiecakes · Community · 2022-01-02disagrees

    No. Once exploded, always exploded, even if a later effect returns a white chip. You may still use essence abilities after exploding, unless that essence's own text forbids it, and white chips cannot be returned by Forgetfulness.

    How does the Forgetfulness patient work?

    Several players agree and one cites the expansion rulebook.

    • alexsdalton · Community · 2021-06-26
    • richcharters · Community · 2022-07-07
    • danieldukai · Community · 2021-11-06
    • Regalintrovert · Community · 2021-07-26

    You may use it repeatedly, returning coloured chips whose total value fits within your essence, so essence is the limit rather than once per turn. White chips cannot be returned. Your essence stays usable through your Preparation Phase, even after you stop or explode, and is reset when the Essence Phase starts.

    With Carrot Nose, where do I place a pumpkin?

    Several players agree; no official post.

    • fizolof · Community · 2021-10-31
    • EricHogue · Community · 2021-11-06
    • danieldukai · Community · 2022-01-01

    On the next free ruby space; the ability replaces normal placement, ignores the printed value, costs 2 essence and is optional.

    Are the Midas Tongue and Warping Cough cards swapped in the 2025 All-In edition?

    Several players report this, with a staff member offering replacement cards.

    • JonBob · Community · 2025-05-12
    • AlxHague · Community · 2025-05-12
    • Ghooostie · Community · 2025-05-16

    Yes. Use each card with the other's tile; a CMYK rep said they would send updated cards once reprinted if you email them.

    Does The Alchemists need Herb Witches, or add a fifth cauldron?

    Players state this and the Alchemists rulebook agrees it plays with the base game alone.

    • TheNameWasTaken · Community · 2021-07-02
    • sanchezja · Community · 2020-09-09
    • oRd3s · Community · 2020-09-09

    No to both. The Alchemists plays on its own, though a few event cards only work with Herb Witches, and it adds no fifth-player cauldron; Herb Witches supplies that.