Pyrotechnics
Pyrotechnics Rulebook
Table of Contents
Table of Contents
Components
- 18 cards
- 36 spark tokens (8 red, 8 yellow, 8 blue, 4 orange, 4 green, 4 purple)
- 1 Reference Guide
- 1 Rulebook
Setup
- Place the spark tokens within reach of both players. This is the supply. Place the Reference Guide nearby.
- Shuffle the deck. Return 3 cards to the box without looking at them. They are out of play.
- Deal a hand of 5 cards face down to each player. Keep your cards hidden from your opponent.
- Place the remaining 5 cards face up in the center of play. This is the market.
- Choose a player to go first. The other player collects any 1 primary spark (see Reference Guide).
Goal
Be the first player to empty your hand of 5 cards.
How to Play
Starting with the first player and alternating turns, select a card from your hand to perform its Research action. Then, select a card from the market to perform its Discover or Showcase action.
On Your Turn
First — Research: Choose a card from your hand and place it face up in front of you. You may perform the action or actions in the upper-left corner of the card in any order.
Then — Select a card from the market and perform 1 of the 2 bottom sections of that card.
- Discover: You may perform the action or actions in the lower-left corner of the card in any order. Add that card to your hand.
- or -
- Showcase: Pay the cost in the lower-right corner of the card. Then, set that card aside. It is no longer in play. Each time you Showcase, your hand will be one card smaller.
Finally — Fill the new space in the market with the card you used for Research.
Ending the Game
After you Showcase your 5th card, your hand will be empty. The game ends immediately and you win!
Misc. Rules
- Research and Discover actions always collect, steal, and/or exchange sparks. Showcase actions always pay sparks to the supply and/or give sparks to an opponent.
- Research and Discover actions are optional; you may perform all, some, or none. You must pay all Showcase costs.
- The spark supply is limited. You may take actions only to the extent that the supply allows.
- All sparks are public information. Players may not hide sparks from their opponents.
Reference Guide
Careful handling is required for dazzling combos and brilliant displays of fun!
Primary Sparks
Red, Yellow, Blue.
- If in a Research or Discover icon, collect the indicated sparks from the supply.
- If in a Showcase icon, pay them to the supply.
Icon meanings:
- Collect or pay any primary spark.
- Collect or pay any secondary spark.
- Collect or pay any spark.
- Steal any primary spark from your opponent.
Secondary Sparks
Orange, Green, Purple.
Icon meanings:
- Give 1 of the indicated sparks to your opponent.
- Give multiple matching sparks to your opponent.
- Give 1 of the 2 indicated sparks to your opponent.
Exchanges
- Do one exchange.
- Do one or two exchanges.
Swap with the supply according to the chart below, based on how colors are mixed to make new colors: 2 primary sparks for 1 secondary, or 1 secondary for 2 primaries.
The exchange chart pairs each secondary spark with the two primary sparks that mix to make it: red + yellow make orange, yellow + blue make green, red + blue make purple.
Example
Using the card "Mystic Bloom!" as an example, if it is:
- ... played from your hand for Research, you may collect 1 blue spark and/or perform 1 exchange.
- ... taken from the market to Discover, you may steal 1 primary spark from your opponent.
- ... taken from the market to Showcase, you must pay 1 purple spark and 1 green spark to the supply.
For more information, visit www.shandhb.com/pyro-faq
Credits
- Game Design: Michael Byron Sprague
- Art: Gavin Pouliot
- Development: Jason Katzwinkel
- Graphic Design: Gavin Pouliot, Jason Katzwinkel
- Editing: David Kessler
- Published by The Seahorse & The Hummingbird
Games that challenge the mind and lighten the heart.
www.seahorseandhummingbird.com
© 2025 The Seahorse & The Hummingbird. All rights reserved.