Pummeleinhorn: Der Kekfe Marathon
Pummeleinhorn: Der Kekfe Marathon Rulebook
Table of Contents
Table of Contents
Components
- 28 balloon cards
- 5 party guests (each two-part)
- 1 porcupine figure (Sabrina Stachelschwein)
- 1 die
Setup
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Shuffle the 28 balloon cards and deal them out according to the number of players:
- 2 players: 8 cards each
- 3 players: 7 cards each
- 4 players: 6 cards each
- 5 players: 5 cards each
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Lay your cards face up in front of you so that they form a circle together with the other players' cards. Leave a gap between each player's row of cards and place 1 party guest in each gap; this makes it easier to see where each player's row of cards begins. Place any remaining cards face down in the centre of the circle.
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The player who has the highest card with a porcupine symbol places that card face down in the centre of the circle and places Sabrina Stachelschwein in the freed-up spot instead. Sabrina must clearly face one direction, either clockwise or counterclockwise. This player also takes the die.
Example: setup for 4 players.
Goal: Have the highest total of balloons in front of you at the end of the game.
Gameplay
The player in whose row of cards Sabrina Stachelschwein currently stands is always the active player.
On your turn, roll the die and carry out the action that matches the result. The die has six faces, shown as the following actions:
- Move (die shows 2, 3 or 5): Move Sabrina Stachelschwein forward the corresponding number of cards, in the direction she is facing.
- Move 1 to 5 (die shows 1-5): Move Sabrina forward by any amount from 1 to 5 cards, as you choose.
- Turn around (die shows an arrow): Turn Sabrina around so that she faces the other, reverse direction, and roll again.
- Take a hidden card (die shows a card back): Choose a face-down card from the centre of the circle. Reveal it and add it to your cards in the circle, at any position you choose. Then roll again. (Do you remember where a card with many balloons is lying?)
Balloons bursting
When Sabrina lands on a balloon card, the balloons burst. Place this card face down in the centre of the circle.
Then place Sabrina Stachelschwein in the freed-up spot, without changing her direction. The player in whose row of cards Sabrina now stands is the next player to roll the die.
Game End
The game ends as soon as a player has to place their last balloon card in the centre of the circle. All other players count the balloons remaining on their cards. The player with the highest total wins.
Tip: Play 3 games in a row and note the result of each. The player with the highest total over all games is the overall winner.
Variant
With younger players, simply count the number of balloon cards remaining, ignoring their numerical values. The player with the most cards left wins.