RulesPal
Chat
Rulebook
Primal: The Awakening – Woltyar and Frozen Wastes thumbnail

Primal: The Awakening – Woltyar and Frozen Wastes

Expansion for Primal: The Awakening

Primal: The Awakening – Woltyar and Frozen Wastes Rulebook

Table of Contents

Table of Contents

  • Components
  • How to Use Biomes
  • Create Your Own Scenario
  • Biome Rules
    • Woltyar
    • Frozen Wastes
  • Biome Setup (Expedition Mode)
    • Vyraxen
    • Kharja
    • Taraska
    • Sirkaaj
    • Mamuraak

Components

  • 1x Double-sided Playmat
  • Rulebook

How to Use Biomes

Each biome features unique artwork and comes with special rules that create a distinct gameplay experience, reflecting the thematic environmental conditions of the battlefield.

  • Campaign Mode: Replace the standard board with the biome board that matches the monster's element. Follow the Biome Rules below but use the terrain configuration provided in the scenario's instructions in the Campaign Book.
  • Expedition Mode: Follow the Biome Rules below and use the setup configurations for the new scenarios included in this expansion (see Biome Setup (Expedition Mode) below).

Create Your Own Scenario

Each biome can be used with any monster in the game. To create your own custom scenario, simply choose a biome to set the scene, then select a monster, aggression level, and terrain setup of your choice.

Keep in mind that some monsters require specific terrain for their mechanics to function properly. Below are the recommended restrictions for each monster.

Thunder

  • Ozew: No restrictions
  • Jekoros: Use at least 1 Water
  • Zekath: No restrictions
  • Zekalith: No restrictions

Feather

  • Pazis: No restrictions
  • Nagarjas: No restrictions
  • Xitheros: Use at least 1 Water

Metal

  • Hurom: No restrictions
  • Tarragua: No restrictions

Crystal

  • Felaxir: No restrictions
  • Morkraas: No restrictions

Ice

  • Sirkaaj: Use 1 Ice terrain in each sector
  • Mamuraak: Use 1 Ice terrain in each sector

Fire

  • Vyraxen: No restrictions
  • Kharja: No restrictions
  • Taraska: No restrictions

Venom

  • Hydar: Use at least 1 Baethanis
  • Reikal: Use at least 1 Swamp
  • The Awakened: You can only play at aggression level 3; use Ballista tokens as normal (see note below)

Coral

  • Korowon: Use at least 2 Water
  • Orouxen: Use 1 Plateau and at least 2 Water

Horn

  • Toramat: Use 1 Plateau and at least 1 Rock
  • Dygorax: No restrictions

Note: When using the Awakened on a biome board, place the Ballista tokens at the four corners of the board as you would on the monster's dedicated board. Even though the biome board does not show the Ballista slots, you may consider the corners as valid placement areas, following the standard Awakened rules.

Biome Rules

This section provides a detailed explanation of the rules for the biomes included in this expansion.

Woltyar

As the fight progresses, rising temperatures put increasing fatigue on the hunters.

At the start of each round, each player discards the top X cards of their decks, where X equals the current round number. (e.g., at round 1, each player discards 1 card from the top of their deck; at round 2, each player discards 2 cards, and so on).

Lava crossing. When a player during their movement crosses the lava rivers that cut diagonally across the board, they suffer burning. The biome board diagram shows the specific movements that trigger lava crossing: arrows on the printed board indicate the movements that count as crossing the lava rivers.

Frozen Wastes

Freezing winds sap the hunters' precision and focus, weakening their concentration.

During rounds 1, 3, and 5, all players' mastery cards are considered blank.

From round 8 onward, all mastery cards remain blank permanently for the rest of the fight.

Note: A blank mastery card is treated as if it had no Focus ability text (when unfocused) and no Mastery ability text (when focused). This means it cannot be focused during rounds in which it is blank.

Biome Setup (Expedition Mode)

The terrain placement for each scenario is shown in the diagrams on the printed page; the component lists below are the terrain pieces printed under each expedition.

Vyraxen

Expedition 1: 2x Rock

Expedition 2: 1x Rock, 1x Fire

Kharja

Special rules: Damaged sectors. In this scenario, players will be instructed to place damage tokens in specific sectors on the board to indicate they have been damaged. Damaged sectors have no inherent effect in the game, but some of Kharja's card abilities will reference them.

Expedition 1: 2x Rock

Expedition 2: 1x Rock, 1x Cyricae, 1x Fog

Taraska

Special rules: Special attrition cards. Remove three base attrition cards with attrition values of 0, 1 and 2 from the attrition deck. Then add in Taraska's special attrition cards instead. Special attrition cards are explained in detail on page 98 of the Core Game Rulebook.

Special rules: Lava diagram. Taraska's behavior cards feature a special Lava diagram, which is explained in detail on page 3 of the Nightmare Expansion Rules.

Expedition 1: 2x Rock

Expedition 2: 1x Rock, 1x Fire

Sirkaaj

Expedition 1: 4x Ice, 1x Rock, 1x Baethanis

Expedition 2: 4x Ice

Mamuraak

Special rules: Special behavior deck setup. Leave Mamuraak's Winter's Embrace card out of the behavior deck. This card is considered to be out of play until a card ability instructs you to interact with it.

Special rules: Glaciation track. Set the glaciation level to 0 by placing the corresponding marker on the space on the Glaciation track. The Glaciation track is explained in detail on page 3.

Expedition 1: 4x Ice, 2x Rock

Expedition 2: 4x Ice