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Power Rangers: Heroes of the Grid – Zord Pack #1 thumbnail

Power Rangers: Heroes of the Grid – Zord Pack #1

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Zord Pack #1 Rulebook

Table of Contents

Table of Contents

  • Contents
  • Zord Cards
    • Red Ape Ninjazord
    • Blue Wolf Ninjazord
    • Black Frog Ninjazord
    • Pink Crane Ninjazord
    • Yellow Bear Ninjazord
    • White Ninja Falconzord
  • Megazord Cards
    • Ninja Megafalconzord
    • Ninja Megazord

Contents

  • 6 Zord cards: Red Ape Ninjazord, Blue Wolf Ninjazord, Black Frog Ninjazord, Pink Crane Ninjazord, Yellow Bear Ninjazord, White Ninja Falconzord
  • 2 Megazord cards: Ninja Megafalconzord, Ninja Megazord

Zord Cards

Each Zord card is used as printed. Its text describes when it is exhausted and what it does.

Red Ape Ninjazord

Mighty Morphin Red

Exhaust this card at the start of any turn in battle. Choose a card name. All cards with that name have a shield value of 3 [heart shield icon] until the end of this turn.

Blue Wolf Ninjazord

Mighty Morphin Blue

Exhaust this card when any Ranger suffers damage. Reduce that damage by 2. That Ranger may look at the top card of their deck and may swap it with a card from their hand.

Black Frog Ninjazord

Mighty Morphin Black

Exhaust this card after any Ranger resolves an attack. That Ranger may immediately perform an additional attack with 2 dice.

Pink Crane Ninjazord

Mighty Morphin Pink

Exhaust this card at the start of a battle. Deal 1 [starburst icon] to an enemy card of your choice. The next time any Ranger performs an attack during this battle, they may ignore the GUARD keyword.

Yellow Bear Ninjazord

Mighty Morphin Yellow

Exhaust this card during any Ranger turn in battle. Any Range[r] may choose 2 cards with the sam[e] name from their discard pile an[d] add them to their hand.

Transcriber's note: the right edge of this card is covered by the White Ninja Falconzord card in both photographs. Letters cut off at the edge are shown in square brackets; they were not guessed. The printed wording should be checked against a full, uncovered card before this text is relied on.

White Ninja Falconzord

Mighty Morphin White

Exhaust this card after any Ranger resolves a card with an energy cost of zero. That Ranger may immediately play that card again. Then they must discard the top card of their deck.

Megazord Cards

Ninja Megafalconzord

Mighty Morphin Power Rangers

Exhaust this card after any Ranger resolves a card. That Ranger may immediately play that card a second time, ignoring its energy cost. If its energy cost is zero, they may immediately play it a third time.

Ninja Megazord

Mighty Morphin Power Rangers

When this card is summoned and at the start of each Action Phase, add 2 energy tokens to this card (max 2). Once per battle, after any Ranger turn, the Rangers may remove 1 token from this card to immediately take another turn.

Transcriber's note: the Ninja Megafalconzord card overlaps the left edge of this card in the pack photograph. The full text is taken from the second BGG image (6562851), where the card is uncovered.