Power Rangers: Heroes of the Grid – Villain Pack #4: A Dark Turn
Power Rangers: Heroes of the Grid – Villain Pack #4: A Dark Turn Rulebook
Table of Contents
Table of Contents
Astronema
Astral Vortex
Health 6 · GUARD, PASSIVE
While this card is in play, each time a Ranger deals any amount of [damage icon] to an enemy card without the GUARD keyword, drain 1 [crystal icon] and that Ranger must discard the top card of their deck.
Taken from the corrected Astral Vortex card. The printed card in the Astronema combat set reads "each time Elsa deals damage, she targets the Ranger with the fewest cards in their deck", a misprint; the corrected card text above supersedes it.
Psychokinesis
Health 5 · FAST, PASSIVE
While this card is in play, cards cannot leave Ranger discard piles.
When this card resolves, drain 2 [crystal icon] and each Ranger must discard 1 random card from their hand.
Dark Matter Wave
Health 6 · FAST
Each Ranger must reveal a random card from their hand. Deal 3 damage to each Ranger, increased by 1 for each [shield icon] on their revealed card.
Shatterbolt
Health 5 · FAST
Deal an amount of damage to each Ranger equal to the number of Rangers in this battle.
Wrath Staff
Health 4 · GUARD
One Ranger must discard the top 2 cards of their deck. Then deal 4 damage to that Ranger.
Elsa
Harsh Discipline
Health 6 · GUARD, PASSIVE
While this card is in play, each time Elsa deals damage, she targets the Ranger with the fewest cards in their deck.
Rapid Cuts
Health 3 · FAST
Deal 1 damage. Deal 2 damage. Deal 3 damage.
The card lists three separate damage values, one per line, as printed.
Blast Cascade
Health 5
Each Ranger must discard cards from the top of their deck until they are tied with all other Rangers for having the fewest cards in their deck. Then deal 3 damage.
Apostle's Blade
Health 4 · FAST, GUARD
Deal 4 damage. Then the Ranger with the fewest cards in their deck must discard the top card of their deck.
Ecliptor
Regeneration
Health 7
Flip all defeated Ecliptor cards in this battle face up. They are no longer defeated.
Mirror Image
Health 4 · GUARD, PASSIVE
While this card is in play, deal 3 damage at the start of each enemy turn in battle.
Eye of Ecliptor
Health 4 · FAST, GUARD
Half of the Rangers in this battle (rounded up) must each shuffle their deck, then discard half of their deck (rounded up).
Eclipse Blade
Health 4 · FAST
Deal 2 damage to each Ranger, increased by 1 for each [shield icon] on the top card of their discard pile.
Mesogog
Oppressive Aura
Health 7 · GUARD, PASSIVE
While this card is in play, Rangers cannot add extra dice or [damage icon] to their attacks.
Merciless Plan
Health 6 · FAST, GUARD, PASSIVE
While this card is in play, resolve +1 enemy card during each enemy turn in battle.
Ripclaw Rush
Health 6 · FAST
Deal 4 damage. The Ranger who suffers this damage must then discard a number of cards from the top of their deck equal to the number of cards they discarded for defense.
Psionic Blast
Health 4 · FAST
Deal an amount of damage to each Ranger equal to the number of cards in their hand.
Mind Spike
Health 6 · GUARD
The lead Ranger must draw 3 cards, then discard all duplicate cards from their hand. If they discarded no cards, deal 4 damage to that Ranger.
Zeltrax
Shield of Zeltrax
Health 6 · GUARD, PASSIVE
While this card is in play, each time a Ranger performs an attack, they must remove all but 2 dice from that attack after rolling.
Grip of Zeltrax
Health 4 · FAST, GUARD
Drain 1 [crystal icon]. Deal 3 damage each to half of the Rangers in this battle (rounded up).
Grim Vendetta
Health 5
The lead Ranger may discard any number of cards from their hand. Then deal 3 damage to that Ranger for each card left in their hand.
Thunder Gladius
Health 3 · FAST
Deal 2 damage to each Ranger. Deal 2 damage to the lead Ranger.
Zeltrax attached card
Each time the attached Ranger suffers damage, increase that damage by 1.
This is the attached (non-Health) card of Zeltrax. The product page describes Zeltrax as a Nemesis enemy that causes extra trouble for the lead Ranger; the card face itself carries only the text above, so its placement and trigger rules are not spelled out here.
Character cards
The character card for each villain (Astronema, Elsa, Ecliptor, Mesogog and Zeltrax) shows artwork and the villain's name only. No rules text is printed on them, so none is transcribed beyond the attached card noted under Zeltrax.
Notes on this transcription
- Icons without a name in the printed text are shown in brackets: [damage icon] (the starburst), [crystal icon] (the crystal drained by "drain"), and [shield icon] (the shield symbol used by "for each ... on the card"). The names of these icons are not printed on the cards photographed, so they are not guessed here; the base game's rules define them.
- The Astral Vortex printed card in the Astronema combat set has a misprint naming Elsa; the transcription uses the corrected card PDF.
- Keywords (FAST, GUARD, PASSIVE) and Health values are reproduced as printed. Cards without a keyword band are shown with no keyword line.
- Source photographs were read at full resolution for each card's text; no text was reconstructed from memory.