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Power Rangers: Heroes of the Grid – Villain Pack #2: Machine Empire thumbnail

Power Rangers: Heroes of the Grid – Villain Pack #2: Machine Empire

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Villain Pack #2: Machine Empire Rulebook

Table of Contents

Table of Contents

  • Components
  • Integrating Expansion Content
  • Paired Monsters
  • Enemy Cards
  • Prince Gasket
    • Lover's Barrage
    • Disarming Slash (3 copies)
    • Duelist Stance (2 copies)
    • En Garde! (2 copies)
  • Princess Archerina
    • Lover's Barrage
    • Heart Strike (3 copies)
    • Lover's Shot (2 copies)
    • Enchanting Arrow (2 copies)
  • General Venjix
    • Machine Empire Elite
    • Shadow Claw (3 copies)
    • Big Bad Beating (2 copies)
    • Thunder Burst (2 copies)
  • King Mondo
    • Sword of Damocles
    • Machine King
    • Tyrant Barrage (2 copies)
    • Imperial Fist (2 copies)
    • Thunder Wave (2 copies)
  • Louie Kaboom
    • Shock and Awe
    • Warhead
    • Explosive Entrance (2 copies)
    • Bombardment (2 copies)
    • Bunker Buster (2 copies)
  • Deployment Cards

Components

  • 3 Monster Figures
  • 2 Boss Figures
  • 2 Boss Deployment Cards
  • 4 Monster Deployment Cards
  • 24 Monster Enemy Cards
  • 16 Boss Enemy Cards

Integrating Expansion Content

This expansion adds new monsters and bosses for the Rangers to battle. Follow the rules in the back of the base game rulebook (p. 17–18) for adding the new content to your games.

Paired Monsters

This expansion has normal deployment cards for Prince Gasket and Princess Archerina, but also includes a paired deployment card that allows them both to be deployed together, as paired monsters. Observe these rule changes and additions:

During setup, shuffle the paired monster card into the deployment deck in place of a normal monster card. When this card is revealed, deploy the paired monsters together, following the normal deployment rules. However, for the purposes of location figure limits, the paired monsters are treated as a single figure.

If any game effect would move one of the paired monsters to a different location after they have been deployed, both of the paired monsters are moved together. They should never be in different locations.

When both of the paired monsters are involved in a battle, draw two cards from each of their enemy decks; the lead Ranger decides which deck to draw from first. Place these cards in a single row in the combat sequence. If only one of the paired monsters remains undefeated, draw three cards from the remaining monster's enemy deck instead.

To defeat a paired monster, the Rangers must defeat two cards from their enemy deck. Once a paired monster has at least two enemy cards in their discard pile at the end of a battle, that monster has been defeated.

When a paired monster is defeated, the Rangers do not get to summon a Zord immediately. Cover the next three spaces of the experience track with hit tokens instead; these tokens count as defeated foot soldiers for the purposes of summoning Zords.

Unlike for normal monsters, do not remove foot soldier figures from the current location at the end of the battle in which the first paired monster is defeated. This only occurs at the end of the battle in which the second paired monster is defeated.

Enemy Cards

The enemy cards for each monster and boss are listed below. The first card of each set is the identity card, which has no printed rules text except where noted. The number of copies of each card is as shown in the card photographs (the set totals match the component list). Each card lists its health and its keywords (FAST, GUARD, PASSIVE) as printed.

Prince Gasket

The Prince Gasket set consists of one Prince Gasket identity card and the enemy cards below. The identity card has no printed rules text.

Lover's Barrage

Health: 6

Deal 2 damage to each Ranger. Then, if any Prince Gasket or Princess Archerina cards have been defeated or discarded, deal 3 damage to each Ranger.

Disarming Slash (3 copies)

Health: 4 Keyword: FAST

The Ranger with the most cards in their hand must place 1 random card from their hand on top of their deck. Then deal 4 damage to that Ranger.

Duelist Stance (2 copies)

Health: 5 Keywords: GUARD, PASSIVE

While this card is in play, each time a Ranger deals hits to this card, they must discard the top card of their deck.

En Garde! (2 copies)

Health: 4 Keywords: FAST, GUARD

Deal 4 damage.

Princess Archerina

The Princess Archerina set consists of one Princess Archerina identity card and the enemy cards below. The identity card has no printed rules text.

Lover's Barrage

Health: 6

Deal 2 damage to each Ranger. Then, if any Prince Gasket or Princess Archerina cards have been defeated or discarded, deal 3 damage to each Ranger.

Heart Strike (3 copies)

Health: 4 Keyword: GUARD

Deal 4 damage to the Ranger with the most cards in their hand.

Lover's Shot (2 copies)

Health: 4 Keyword: PASSIVE

While this card is in play, each time a Ranger deals hits to an enemy card with the FAST or GUARD keyword, they must discard the top card of their deck.

Enchanting Arrow (2 copies)

Health: 5

One Ranger must discard all attack cards from their hand. If they discarded fewer than 2 cards, deal 4 damage to that Ranger.

General Venjix

The General Venjix set consists of one General Venjix identity card and the enemy cards below. The identity card has no printed rules text.

Machine Empire Elite

Health: 5 Keyword: PASSIVE

While this card is in play, the shield value of all combat cards with exactly 3 shields is reduced by 2 shields.

Shadow Claw (3 copies)

Health: 5 Keyword: GUARD

Deal 3 damage to the lead Ranger twice.

Big Bad Beating (2 copies)

Health: 4 Keyword: FAST

The lead Ranger must discard cards from the top of their deck until they have discarded at least 3 shields or are defeated.

Thunder Burst (2 copies)

Health: 4 Keyword: FAST

Deal 3 damage to each Ranger.

King Mondo

The King Mondo set consists of one King Mondo identity card and the enemy cards below. The identity card has no printed rules text.

Sword of Damocles

Health: 10 Keyword: GUARD

Deal 10 damage to each Ranger. Reduce this damage by 1 for each hit token on this card.

Machine King

Health: 6 Keywords: FAST, PASSIVE

While this card is in play, each time a Ranger rolls dice for an attack, remove 1 die from that attack and place 1 hit token on this card.

Tyrant Barrage (2 copies)

Health: 5 Keyword: FAST

Deal 2 damage to each Ranger twice.

Imperial Fist (2 copies)

Health: 4 Keyword: FAST

Deal 4 damage. The Ranger who suffers this damage must discard 1 random card from their hand.

Thunder Wave (2 copies)

Health: 6 Keyword: GUARD

Deal 4 damage to each Ranger.

Louie Kaboom

The Louie Kaboom set consists of one Louie Kaboom identity card and the enemy cards below. The identity card has no printed rules text.

Shock and Awe

Health: 6 Keyword: FAST

Deal 3 damage to each Ranger. Skip the next Ranger turn in this battle.

Warhead

Health: 5 Keyword: PASSIVE

This card cannot be dealt hits until all other Louie Kaboom cards in this battle have been defeated. Deal 6 damage to each Ranger at the end of this battle.

Explosive Entrance (2 copies)

Health: 6 Keyword: FAST

Roll 1 die and deal three times that much damage to each Ranger.

Bombardment (2 copies)

Health: 4 Keyword: GUARD

Deal 3 damage to each Ranger.

Bunker Buster (2 copies)

Health: 5

Each Ranger must discard the top card and bottom card of their deck.

Deployment Cards

The component list counts 4 Monster Deployment Cards and 2 Boss Deployment Cards. The rule sheet does not print their text, and the deployment card text was not transcribed here. The paired deployment card, Prince Gasket & Princess Archerina, is covered under Paired Monsters above.