Power Rangers: Heroes of the Grid – S.P.D. Ranger Pack
Power Rangers: Heroes of the Grid – S.P.D. Ranger Pack Rulebook
Table of Contents
Table of Contents
Icon Notes
- die – a combat die (the cube icon on attack cards). Where a card shows several cube icons, the number of cubes is the number of dice.
- hit – the four-point star icon. Where a card shows two star icons together, it is printed as a pair (a two-hit result).
- energy – the pencil-shaped energy token icon.
- shield – the shield icon at the bottom right of each combat card, showing its shield value.
- O result – the blank die face, printed as a circled O.
Ranger Character Cards
Each Ranger character card has a named ability. The ability is written on the card and read as printed.
Jack Landors (S.P.D. Red Ranger)
Phantom Leader: Once per battle, when any Ranger resolves an attack card with an energy cost of zero, you may spend 1 energy to immediately play 1 card with an energy cost of zero.
Schuyler "Sky" Tate (S.P.D. Blue Ranger)
Barrier Field: Once per battle, when any Ranger suffers damage, you may spend 1 energy to reduce that damage by 2.
Bridge Carson (S.P.D. Green Ranger)
Psychometry: Once per battle, you may spend 1 energy to reduce the energy cost of the next card any Ranger plays by 2.
Elizabeth "Z" Delgado (S.P.D. Yellow Ranger)
Replication: Once per battle, after any Ranger rolls dice for an attack, you may spend 1 energy to choose 1 die result and add 1 die to the attack with the same result.
Sydney "Syd" Drew (S.P.D. Pink Ranger)
Transmutation: Once per battle, after any Ranger rolls at least 1 O result during an attack, you may spend 1 energy and remove a different die from that attack to convert the O result to a two-hit result.
Zord Cards
A Zord card is summoned and used as described in the base game rulebook (Zord Cards). Each Zord card's ability is written on the card and read as printed. Exhaust the card to use an ability that says so.
Delta Runner 1 (S.P.D. Red Ranger)
Exhaust this card at the start of a battle. The Rangers may ignore the FAST keyword to take the first turn in battle, but cannot play cards during that turn with an energy cost greater than zero.
Delta Runner 2 (S.P.D. Blue Ranger)
Exhaust this card at the start of an enemy turn in battle. Each time a Ranger suffers damage during that turn, reduce that damage by 1.
Delta Runner 3 (S.P.D. Green Ranger)
Exhaust this card when any Ranger plays a card. Reduce that card's energy cost by 2. If this effect reduces that card's energy cost to zero, gain 1 energy.
Delta Runner 4 (S.P.D. Yellow Ranger)
Exhaust this card after any Ranger rolls dice for an attack. Remove 1 die from that attack to deal 2 hit to any enemy card other than the target.
Delta Runner 5 (S.P.D. Pink Ranger)
Exhaust this card after any Ranger rolls dice for an attack. Gain 1 energy. Convert 1 hit result to a two-hit result.
Delta Squad Megazord (Power Rangers S.P.D.)
Once per battle, when an enemy card is defeated, place their deployment here until the end of the battle. Each time a Ranger performs an attack that targets them during the battle, that Ranger may gain 1 energy or reroll any number of dice.
Deltamax Megazord (Power Rangers S.P.D.)
During each battle, when a foot soldier card is defeated, deal 2 hit to another enemy card.
Ranger Combat Decks
Each Ranger's combat deck contains the cards listed below. The energy cost is the number in the top-left corner and the shield value is the number of shield icons at the bottom right. Card names are shown with their copy count as read from the photographs.
Red Combat Deck (Jack Landors)
Attack of Opportunity (2 copies)
Energy cost 0. Shield value 2. ATTACK: 2 dice.
If another Ranger has played an attack or maneuver card during this turn, add 1 die to this attack.
Hybrid Magnum (2 copies)
Energy cost 0. Shield value 2. ATTACK: 1 hit.
After you resolve this attack, you may deal 1 hit to that target or another Ranger may immediately play 1 card with an energy cost of zero.
Delta Blasters (1 copy)
Energy cost 3. Shield value 3. ATTACK: 3 dice.
After you resolve this attack, you may perform an additional attack with 3 dice or another Ranger may immediately play 1 card.
Shrewd Tactics (2 copies)
Energy cost 0. Shield value 1. MANEUVER.
Any Ranger may immediately play 1 card. Reduce its energy cost by 1.
It's All Coming Together (2 copies)
Energy cost 1. Shield value 3. REACTION.
Play this card at the end of any Ranger turn in battle. Gain 1 energy for each Ranger who has played a card during this turn (including you).
Deltamax Fire (1 copy)
Energy cost 2. Shield value 1. MANEUVER.
Perform an attack with 3 dice that targets a foot soldier card of your choice. Another Ranger may then perform an attack with 3 dice that targets a different foot soldier card.
Blue Combat Deck (Sky Tate)
Tactical Shot (2 copies)
Energy cost 0. Shield value 2. ATTACK: 2 dice.
The next time any Ranger suffers damage during this battle, reduce that damage by 1.
Barrier Break (2 copies)
Energy cost 0. Shield value 2. REACTION.
Play this card when any Ranger suffers damage. If that damage was reduced, deal 2 hit to an enemy card of your choice.
Deltamax Sniper (1 copy)
Energy cost 3. Shield value 3. ATTACK: 4 dice.
If the target of this attack has the GUARD keyword, place this card on top of your deck instead of discarding it.
Patrol Strike (2 copies)
Energy cost 1. Shield value 2. ATTACK: 3 dice.
If the target of this attack is a foot soldier card, gain 1 energy.
Barricade (2 copies)
Energy cost 0. Shield value 2. REACTION.
Play this card when 1 or more Rangers suffer damage. Reduce the damage that up to 2 of those Rangers suffer by 2.
Deltamax Fire (1 copy)
Energy cost 2. Shield value 1. MANEUVER.
Perform an attack with 3 dice that targets a foot soldier card of your choice. Another Ranger may then perform an attack with 3 dice that targets a different foot soldier card.
Green Combat Deck (Bridge Carson)
Setup Strike (2 copies)
Energy cost 0. Shield value 2. ATTACK: 2 dice.
The next time any Ranger plays a card during this battle, reduce its energy cost by 1.
Got You Covered (2 copies)
Energy cost 0. Shield value 2. MANEUVER.
Gain 1 energy. Choose up to 2 cards from other Ranger discard piles and place those cards on the bottom of their respective decks in any order.
Deltamax Booster (1 copy)
Energy cost 3. Shield value 3. ATTACK: 3 dice.
The next time any Ranger plays a card during this battle, reduce its energy cost by 3.
Green Crash (2 copies)
Energy cost 0. Shield value 1. REACTION.
Play this card when an effect would reduce a card's energy cost below zero. Gain 1 energy. Deal 1 hit to an enemy card of your choice.
Sweeping Shot (2 copies)
Energy cost 1. Shield value 3. ATTACK: 2 dice.
After you resolve this attack, deal 1 hit to a foot soldier card of your choice.
Deltamax Fire (1 copy)
Energy cost 2. Shield value 1. MANEUVER.
Perform an attack with 3 dice that targets a foot soldier card of your choice. Another Ranger may then perform an attack with 3 dice that targets a different foot soldier card.
Yellow Combat Deck (Elizabeth "Z" Delgado)
Sleight of Hand (2 copies)
Energy cost 0. Shield value 2. REACTION.
Play this card after any Ranger rolls dice for an attack. Remove 1 die from that attack to gain energy equal to the hit of that result.
Double Team (2 copies)
Energy cost 0. Shield value 3. MANEUVER.
Another Ranger may immediately play 1 attack card. After rolling, they may choose 1 die result and add 1 die to the attack with the same result.
Deltamax Riot (1 copy)
Energy cost 3. Shield value 3. ATTACK: 4 dice.
After rolling, choose 1 die result. The next time any Ranger performs an attack during this battle, add 2 dice to that attack with the same result.
Sideswipe (2 copies)
Energy cost 0. Shield value 2. ATTACK: 2 dice.
Another Ranger may draw 2 cards. If they do, add 1 die to this attack.
Multi Strike (2 copies)
Energy cost 1. Shield value 1. ATTACK: 2 dice.
After you resolve this attack, you may perform an additional attack with 1 die.
Deltamax Fire (1 copy)
Energy cost 2. Shield value 1. MANEUVER.
Perform an attack with 3 dice that targets a foot soldier card of your choice. Another Ranger may then perform an attack with 3 dice that targets a different foot soldier card.
Pink Combat Deck (Syd Drew)
Up the Ante (2 copies)
Energy cost 0. Shield value 3. ATTACK: 2 hit.
The next time any Ranger performs an attack during this battle, add 1 die to that attack.
Counter Thrust (2 copies)
Energy cost 0. Shield value 2. ATTACK: 2 dice.
If this attack targets an enemy card with the FAST keyword, add 1 die to this attack.
Deltamax Burst (1 copy)
Energy cost 3. Shield value 3. REACTION.
Play this card after any Ranger rolls dice for an attack. Convert up to 5 die results to two-hit results.
Energy Fission (2 copies)
Energy cost 0. Shield value 2. REACTION.
Play this card when a die result is converted. Gain 1 energy. Any Ranger may draw up to 2 cards.
Fist of Iron (2 copies)
Energy cost 1. Shield value 1. ATTACK: 3 dice.
After rolling, you may convert 1 O result to a hit result.
Deltamax Fire (1 copy)
Energy cost 2. Shield value 1. MANEUVER.
Perform an attack with 3 dice that targets a foot soldier card of your choice. Another Ranger may then perform an attack with 3 dice that targets a different foot soldier card.
Notes on Gaps
- No rules sheet was printed for this pack, or none was photographed. Its rules are the card text above; the base game rulebook covers the general rules (keywords, zords, energy and hits).
- The Delta Squad Megazord card is partly covered by the neighbouring Deltamax Megazord card in the photograph. The right-hand ends of its text lines are hidden, so the wording shown is the visible text only, and the phrase "place their deployment here" is transcribed as printed.
- Several Zord card texts run to the card edge in the photographs and were read with some effort. They are transcribed as they appear.
- Copy counts above are read from the visible card stacks. Each combat deck totals 10 cards, which matches the 50 combat cards given for the pack on the product page.
- The enemy side of this pack is not covered by these photographs. The figure photograph (minis) was not transcribed, as it shows no rules text.