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Power Rangers: Heroes of the Grid – Shattered Grid thumbnail

Power Rangers: Heroes of the Grid – Shattered Grid

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Shattered Grid Rulebook

Table of Contents

Table of Contents

  • Components
  • Integrating Expansion Content
  • Enemy Die Rolls
  • Attaching Cards
  • Time Force HQ

Components

  • 7 Ranger Figures
  • 12 Foot Soldier Figures
  • 2 Monster Figures
  • 1 Boss Figure
  • 7 Character Cards
  • 10 Foot Soldier Deployment Cards
  • 2 Monster Deployment Cards
  • 1 Boss Deployment Card
  • 70 Combat Cards
  • 10 Foot Soldier Enemy Cards
  • 16 Monster Enemy Cards
  • 8 Boss Enemy Cards
  • 8 Zord Cards
  • 3 Location Boards
  • 1 Rulebook

Integrating Expansion Content

This expansion introduces new Rangers, enemies, Zords, and locations. Follow the rules in the back of the base game rulebook (p. 17–18) for adding the new content to your games.

Enemy Die Rolls

This expansion introduces enemy cards that roll combat dice to determine how much damage is dealt. This works just like Ranger attacks that roll combat dice; the amount of damage dealt is equal to the number of hits rolled.

Enemy die rolls cannot be affected by Ranger abilities that allow you to reroll dice during attacks. However, damage dealt via enemy die rolls can be increased, reduced, or otherwise modified by game effects, as normal.

Attaching Cards

This expansion introduces combat cards that can be attached to enemy cards in order to apply persistent effects.

When a Ranger attaches a card to an enemy card, slide the attached card partway under the enemy card, making sure that its game text remains visible. There is no limit to the number of cards that can be attached to a single enemy card at the same time.

At the end of each battle, each combat card that was attached to an enemy card is discarded to the corresponding Ranger's discard pile.

Time Force HQ

Time Force HQ is a new location board that can be used instead of the Command Center. It offers a different benefit to the Rangers.

At the start of each Action Phase, each Ranger at the Time Force HQ may immediately transwarp. This allows them to move to another location of their choice without spending an action.

Rangers cannot power up when they move to the Time Force HQ; that benefit applies only to the Command Center.