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Power Rangers: Heroes of the Grid – Ranger Allies Pack #2 thumbnail

Power Rangers: Heroes of the Grid – Ranger Allies Pack #2

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Ranger Allies Pack #2 Rulebook

Table of Contents

Table of Contents

  • Icon Notes
  • Ranger Character Cards
    • Zhane (Silver Space Ranger)
    • Joe Shih (HyperForce Green Ranger)
    • Ryan Mitchell (Titanium Ranger)
    • Cameron Watanabe (Green Samurai Ranger)
    • Robert "RJ" James (Jungle Fury Wolf Ranger)
  • Zord Cards
    • Max Solarzord (Titanium Ranger)
    • Mega Winger (Silver Space Ranger)
    • Hydra Hyper Zord (HyperForce Green)
    • Samurai Star Chopper (Green Samurai Ranger)
    • Wolf Animal Spirit (Jungle Fury Wolf Ranger)
    • Lightspeed Solarzord (Power Rangers Lightspeed Rescue)
  • Combat Cards
    • HyperForce Green (Joe Shih)
    • Silver Space Ranger (Zhane)
    • Titanium Ranger (Ryan Mitchell)
    • Green Samurai Ranger (Cameron Watanabe)
    • Jungle Fury Wolf Ranger (Robert "RJ" James)
  • Transcription Notes

Icon Notes

  • energy – the pencil-shaped energy icon. Where a card says "gain 1 energy", the icon is printed in place of the word.
  • die – a combat die (the cube icon on attack cards). A cube icon followed by a number of cubes shows how many dice the attack rolls.
  • hit – the four-point star icon. Where a card shows two hit icons together, it is printed as a pair (two hits).
  • shield – the gold shield icon in the bottom right of each combat card, showing its shield value. Where a card lists several shields, the number of shield icons is its shield value.
  • heart – the heart icon printed on the Lightspeed Solarzord card, used as a count on revealed cards.
  • X – on Blade Blaster, the cost is X. The value of X is the amount of energy spent to play the card.

Ranger Character Cards

Each Ranger character card has a named ability. The ability is written on the card and read as printed.

Zhane (Silver Space Ranger)

Silver Charm: Once per battle, when you gain any amount of energy, increase that amount by 1.

Joe Shih (HyperForce Green Ranger)

Enduring Strength: Once per battle, you may spend 1 energy to choose 1 card from any Ranger's discard pile and place it on the bottom of their deck.

Ryan Mitchell (Titanium Ranger)

Unbreakable: Once per battle, if your deck is reduced to zero cards, you are not defeated. Instead, recover cards from your discard pile with a total of up to 3 shields.

Cameron Watanabe (Green Samurai Ranger)

Super Samurai Mode: At the start of each battle, if Samurai Shield is not in your hand, you must search your deck and discard pile for that card and swap it with a card from your hand. If you searched your deck, shuffle it.

Robert "RJ" James (Jungle Fury Wolf Ranger)

Unorthodox Master: Once per battle, after any Ranger performs a maneuver or reaction, gain 1 energy.

Zord Cards

A Zord card is summoned and used as described in the base game rulebook (Zord Cards). Each Zord card's ability is written on the card and read as printed. Exhaust the card to use an ability that says so.

Max Solarzord (Titanium Ranger)

Exhaust this card at the start of any turn in battle. Ignore the effect text of all enemy cards with the PASSIVE keyword until the end of that turn.

Mega Winger (Silver Space Ranger)

Exhaust this card at the end of a battle. Move any amount of energy from the shared energy pool to this card (max 4). At the start of a battle, you may move all energy from this card to the shared energy pool.

Hydra Hyper Zord (HyperForce Green)

Exhaust this card when any Ranger discards a card for defense. Place that card on the bottom of their deck. Deal 1 hit to an enemy card of your choice.

Samurai Star Chopper (Green Samurai Ranger)

Exhaust this card when any Ranger suffers damage. Reduce that damage by 2.

Exhaust this card when any Ranger performs an attack. That Ranger may reroll any number of dice during that attack.

Wolf Animal Spirit (Jungle Fury Wolf Ranger)

Exhaust this card after any Ranger performs a maneuver or reaction. Roll 2 dice and deal that much hit to an enemy card of your choice.

Lightspeed Solarzord (Power Rangers Lightspeed Rescue)

When any Ranger reveals a card with exactly 1 heart for defense, that Ranger may either deal 1 hit to an enemy card of their choice or add +1 heart to that card.

Combat Cards

The pack has 50 combat cards across five Ranger decks. Each Ranger's combat cards are listed below in the order of the photographed cards. Cost is the number in the top left corner of each card; shields are the gold shield icons at the bottom right. Copy counts were not checked against a printed list.

HyperForce Green (Joe Shih)

Hydra Shield (cost 0) – Reaction. Shields: 2. Play this card after any Ranger performs a maneuver. Gain 1 energy and place this card on top of your deck instead of discarding it.

Enduring Strike (cost 1) – Attack: 2 dice. Shields: 3. After you resolve this attack, choose 1 card from your discard pile and place it on the bottom of your deck.

Blade Blaster (cost X) – Attack: Special. Shields: 1. This attack deals an amount of hit equal to the amount of energy spent to play this card. You may divide this hit among any number of targets.

Venom Charge (cost 2) – Maneuver. Shields: 1. Attach this card to an enemy card. At the end of each enemy turn in battle, deal 1 hit to that enemy card. Another Ranger may immediately play 1 card.

Hydra Coil (cost 0) – Attack: 2 hit. Shields: 2. After you resolve this attack, attach this card to the target. Deal 1 hit to the attached enemy card after it resolves.

Rhea Swords (cost 3) – Attack: 1 die. Shields: 3. After you resolve this attack, you may perform a second attack with 2 dice. Then you may perform a third attack with 3 dice.

Silver Space Ranger (Zhane)

Telekinesis (cost 0) – Reaction. Shields: 3. Play this card at the start of a battle. Any Ranger may take the top card from their discard pile and add it to their hand.

Argent Charge (cost 1) – Attack: 2 dice. Shields: 2. Gain 2 energy. You may reroll any number of dice during this attack.

Silverizer Blast (cost X) – Reaction. Shields: 1. Play this card after any Ranger gains energy. Deal an amount of hit to an enemy card of your choice equal to the amount of energy spent to play this card.

Total Confidence (cost 0) – Maneuver. Shields: 1. Another Ranger may immediately play 1 attack card. If that attack defeats the target, gain 2 energy.

Silver Strike (cost 0) – Attack: 2 dice. Shields: 2. If there is at least 3 energy in the shared energy pool, return this card to your hand instead of discarding it.

Silverizer Slash (cost X) – Attack: 2 dice. Shields: 3. Instead of choosing a target, this attack deals its full hit to a number of enemy cards equal to the amount of energy spent to play this card (max 4).

Titanium Ranger (Ryan Mitchell)

Sturdy Blow (cost 0) – Attack: 1 die + 1 hit. Shields: 1. ★: When this card is revealed for defense, it gains +1 shield.

Cursebreaker (cost 0) – Attack: 2 dice. Shields: 2. If the target has the PASSIVE keyword, add 2 dice to this attack.

Titanium Axe (cost 3) – Attack: Special. Shields: 3. This attack deals an amount of hit equal to the number of cards in your discard pile (max 10). You may divide this hit among any number of targets.

Titanium Power (cost 1) – Reaction. Shields: 3. Play this card when any Ranger discards a card for defense. Gain an amount of energy equal to the number of shields on that card.

Shockwave Slam (cost 1) – Attack: 2 dice. Shields: 1. You may discard the top card of your deck to deal 1 hit to each enemy card adjacent to the target.

Titanium Laser (cost 3) – Attack: Special. Shields: 3. This attack deals an amount of hit equal to the number of cards in your deck (max 10). Ignore the GUARD keyword when choosing a target for this attack.

Green Samurai Ranger (Cameron Watanabe)

Cyclone Slash (cost 1) – Attack: 2 dice. Shields: 3. After you resolve this attack, if Samurai Shield is in your hand, you may discard it to perform a second attack with 3 dice.

Clever Tactics (cost 0) – Maneuver. Shields: 1. Gain 1 energy. Any Ranger may choose 1 card from their discard pile and add it to their hand. Place this card on top of your deck instead of discarding it.

Samurai Shield (cost 0) – Reaction. Shields: 1. Play this card when any Ranger reveals a card for defense. Add 2 shields to that card.

Perfect Strike (cost 0) – Attack: 2 dice. Shields: 2. If Samurai Shield is in your hand, place this card on top of your deck instead of discarding it. Otherwise, you may reroll any number of dice during this attack.

Cross Counter (cost 0) – Reaction. Shields: 2. Play this card when an enemy card deals damage to a Ranger. If Samurai Shield is in your hand, reduce that damage by 2. Otherwise, deal 1 hit to an enemy card of your choice.

Samurai Saber (cost 3) – Attack: 4 dice. Shields: 3. After you resolve this attack, if Samurai Shield is in your hand, gain 1 energy. Otherwise, you may perform a second attack with 2 dice.

Jungle Fury Wolf Ranger (Robert "RJ" James)

Wolf Buster (cost 1) – Attack: 3 dice. Shields: 1. If the previous combat card played in this battle was a maneuver, you may divide the hit from this attack among any number of targets.

Go With the Flow (cost 0) – Reaction. Shields: 2. Play this card after another Ranger performs a reaction. This card gains the effect text of that reaction card.

Pai Zhua Strike (cost 0) – Attack: 2 dice. Shields: 1. After you resolve this attack, any Ranger may choose a maneuver or reaction from their discard pile and add it to their hand.

Wolf Fang Strike (cost 0) – Attack: 2 dice. Shields: 2. If the previous combat card played in this battle was a reaction, gain 1 energy or add 1 die to this attack.

Swoop Technique (cost 0) – Maneuver. Shields: 3. Reveal the top card of your deck. If it is an attack, you may immediately play it and add 1 die to that attack. Otherwise, perform an attack with 2 dice.

Spirit of the Wolf (cost 3) – Attack: 4 dice. Shields: 3. If the previous combat card played in this battle was a maneuver or reaction, add 2 hit to this attack. Otherwise, reduce the energy cost of this card by 1.

Transcription Notes

  • The Zord photograph shows six Zord cards. The pack's Megazord card was not separately identified in the photographs, so it is not transcribed here.
  • The combat card photographs show six distinct cards per Ranger, 30 in total. The pack has 50 combat cards, so the remaining cards are not transcribed here. Each Ranger's remaining combat cards were not visible in the photographs.
  • The miniatures photograph shows the five Ranger figures only and contains no rules text.
  • Text was read from downscaled full-size photographs. Where a word or icon was hard to read, the printed wording was matched against the other cards of the same type. Verify the Zord and combat wording against the printed cards before relying on it.