Power Rangers: Heroes of the Grid – Merciless Minions Pack #1
Power Rangers: Heroes of the Grid – Merciless Minions Pack #1 Rulebook
Table of Contents
Table of Contents
Cogs
Tick Tock Kick
Health 3 · GUARD
Deal 2 damage. Increase this damage by 1 for each other foot soldier card that has resolved.
Shock Spear
Health 2
Drain 2 [drain icon], unless a Ranger suffers 3 damage to prevent it.
Clockwork Blaster
Health 3 · FAST
Drain 1 [drain icon]. Deal 2 damage.
Disassembly Required
Health 3 · PASSIVE
While this card is in play, when another foot soldier card would be defeated by [hit icon], all hit tokens are removed from that card and this card is defeated instead.
Cyclobots
Cleaving Strike
Health 3
Deal 2 damage to 2 different Rangers.
Dense Defense
Health 4 · GUARD
Drain 1 [drain icon].
Forward March
Health 3 · GUARD, PASSIVE
While this card is in play, after each adjacent enemy card resolves, deal 2 damage.
Overwhelm
Health 2
Deal 2 damage. Skip the next Ranger turn in this battle.
Chaos Putties
Cause Havoc
Health 2
Drain 1 [drain icon]. Skip the next Ranger turn in this battle.
Chaos Burst
Health 3
Deal an amount of damage to a single Ranger equal to the number of cards in their hand. If their hand is empty, they must discard the top card of their deck instead.
Erratic Movement
Health 2 · PASSIVE
While this card is in play, increase the health value of each adjacent enemy card by 1.
Total Mayhem
Health 3 · FAST
Deal 1 damage to each Ranger. Increase this damage by 1 for each panicked location.
Forced Frenzy
Health 3 · FAST
One Ranger must discard one random card from their hand. If it is an attack, deal 2 damage to another Ranger. Otherwise, drain 1 [drain icon].
Location boards (advanced sides)
The four location boards in this pack each have a base side, which shows only the location name and its number, and an advanced side, which carries the text below. The text is transcribed from the advanced sides.
Interstate Highway (7)
When a Ranger moves away from this location, they must discard the top card of their deck.
Stone Canyon High (4)
When a Ranger moves away from this location, they may choose 1 card from their discard pile and place it on top of their deck.
Clock Tower (5)
During each battle in this location, the first time a foot soldier card is defeated, take an extra figure from the supply and place it on the experience track.
Bio Lab (6)
During each battle in this location, the first time a foot soldier card is defeated, do not place its figure on the experience track.
Components not transcribed
The pack's Cogs and Cyclobots deployment cards show only faction art, the faction name and a figure count of one or three. Their printed text is limited to that, so there are no deployment rules to transcribe from them. The deployment and setup rules for this pack, and any deck rules for the Chaos Putties, are not printed on the photographed cards and are not included here.
Notes on this transcription
- Icons without a name in the printed text are shown in brackets: [drain icon] (the energy-draining symbol used by "drain") and [hit icon] (the X symbol used by "defeated by"). The names of these icons are not printed on the cards photographed, so they are not guessed here; the base game's rules define them.
- Keywords (FAST, GUARD, PASSIVE) and Health values are reproduced as printed. Cards without a keyword band are shown with no keyword line.
- Card and board text was read from full-resolution photographs. The Interstate Highway text is printed upside down on its board and was read from a full-size crop.
- Card copy counts are not transcribed, because the photographs do not show them reliably.