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Power Rangers: Heroes of the Grid – Forever Red Pack thumbnail

Power Rangers: Heroes of the Grid – Forever Red Pack

Expansion for Power Rangers: Heroes of the Grid

Power Rangers: Heroes of the Grid – Forever Red Pack Rulebook

Table of Contents

Table of Contents

  • Pack Rules
  • Combat Cards
    • Together As One
    • Stand Together
    • Rising Power
    • United Strike
    • Commanding Strike
    • Forever Red
    • Dramatic Finish
    • Heroic Resolve
    • One for All
    • Red Strength

Pack Rules

The rules card, titled "FOREVER RED PACK", reads:

This promo pack allows you to customize the deck of any Red Ranger from the Power Rangers: Heroes of the Grid game.

Before you play, you may swap cards from your Red Ranger deck at a 1:1 ratio for cards from this promo pack with the same shield value.

Combat Cards

Each combat card is listed with its title, energy cost (the number in the circle at top left), card type and effect text as printed, shield count (the shield icons in the bottom right corner), and character restriction. Every card in this pack is restricted to Any Red Ranger. The pack contains two copies of each card below.

Together As One

  • Energy cost: 0
  • Type: Reaction
  • Text: Play this card at the start of a battle. All Rangers in other locations may use their once-per-battle abilities in this battle.
  • Shields: 1
  • Character: Any Red Ranger

Stand Together

  • Energy cost: 1
  • Type: Reaction
  • Text: Play this card when any Ranger suffers damage. Reduce that damage by an amount equal to the number of Rangers in this battle.
  • Shields: 2
  • Character: Any Red Ranger

Rising Power

  • Energy cost: 1
  • Type: Attack, with 3 combat dice
  • Text: If you are the lead Ranger, return this card to your hand instead of discarding it. Otherwise, gain the lead Ranger token.
  • Shields: 2
  • Character: Any Red Ranger

United Strike

  • Energy cost: 3
  • Type: Attack: Special
  • Text: Each Ranger in this battle may discard 1 card from their hand with an energy cost of 1 or zero. This card's attack value is equal to the combined attack values of the discarded cards.
  • Shields: 3
  • Character: Any Red Ranger

Commanding Strike

  • Energy cost: 0
  • Type: Attack, with 2 combat dice
  • Text: If you are the lead Ranger, another Ranger may immediately play 1 card after you resolve this attack. Otherwise, add 1 die to this attack.
  • Shields: 2
  • Character: Any Red Ranger

Forever Red

  • Energy cost: 2
  • Type: Maneuver
  • Text: Until the end of this battle, each time a Ranger performs an attack, they may reroll any number of dice during that attack.
  • Shields: 3
  • Character: Any Red Ranger

Dramatic Finish

  • Energy cost: 1
  • Type: Reaction
  • Text: Play this card after the last Ranger turn in battle. The Rangers may take an additional turn.
  • Shields: 3
  • Character: Any Red Ranger

Heroic Resolve

  • Energy cost: 0
  • Type: Reaction
  • Text: Play this card after any Ranger rolls dice outside of an attack. Convert 1 miss or hit result to a two-hit result.
  • Shields: 1
  • Character: Any Red Ranger

One for All

  • Energy cost: 0
  • Type: Attack, with 1 combat die and 1 hit
  • Text: The next time any Ranger performs an attack during this battle, add as many dice to that attack as you rolled for this attack.
  • Shields: 2
  • Character: Any Red Ranger

Red Strength

  • Energy cost: 0
  • Type: Reaction
  • Text: Play this card when any Ranger adds dice to another Ranger's attack. Add 2 additional dice to that attack.
  • Shields: 1
  • Character: Any Red Ranger