Power Rangers: Heroes of the Grid – Bulk & Skull Character Pack
Power Rangers: Heroes of the Grid – Bulk & Skull Character Pack Rulebook
Table of Contents
Table of Contents
Characters
Farkas "Bulk" Bulkmeier
Mighty Morphin Purple
Big Bully
Once per battle, you may verbally insult 1 enemy card, then discard 1 card from your hand to deal 1 hit to that enemy card.
Eugene "Skull" Skullovitch
Mighty Morphin Orange
Wingman
Once per battle, when another Ranger defeats an enemy card, you may offer them a high five. If they accept, that Ranger may choose 1 card from their discard pile and return it to the bottom of their deck.
Zord Cards
Baconoon
Mighty Morphin Purple
Exhaust this card when any Ranger suffers damage to increase that damage by 1, then deal 3 hits to an enemy card of your choice.
Featherdactyl
Mighty Morphin Orange
Exhaust this card to allow any Ranger to choose any number of cards from their discard pile and return them to the bottom of their deck. That Ranger must then discard an equal number of cards from the top of their deck.
Bulk Combat Cards
Mighty Morphin Purple. Energy cost, card type and shield count are as printed; copies are as photographed.
Fight Dirty
- Energy cost: 0
- Type: Reaction
- Shields: 2
- Copies photographed: 2
REACTION: Play this card when another Ranger suffers damage to increase the damage by 1, then roll 2 dice and deal that much hits to an enemy card of your choice.
Fist-Bump Strike
- Energy cost: 1
- Type: Attack (3 dice)
- Shields: 2
- Copies photographed: 2
ATTACK (3 dice): Offer a fist bump to another Ranger in your location. If they accept, deal 1 hit to an enemy card of that Ranger's choice.
Cockroach Combo
- Energy cost: 1
- Type: Attack (2 dice)
- Shields: 1
- Copies photographed: 1
ATTACK (2 dice): Another Ranger may discard 1 card from their hand to add 2 dice to this attack. If that card is named Cockroach Combo, add 4 dice instead.
Big Pig Energy
- Energy cost: 0
- Type: Maneuver
- Shields: 1
- Copies photographed: 2
MANEUVER: Gain 1 energy. The next time you perform an attack during this battle, add 2 dice to that attack. After you play this card, place it on top of your deck instead of discarding it.
Hip Check
- Energy cost: 0
- Type: Attack (3 dice)
- Shields: 3
- Copies photographed: 2
ATTACK (3 dice): After you resolve this attack, suffer 1 damage for each miss result rolled.
Power Bomb
- Energy cost: 2
- Type: Attack (2 dice)
- Shields: 3
- Copies photographed: 1
ATTACK (2 dice): After you resolve this attack, flip this card onto the combat sequence from a height of at least 12 inches. When it lands, deal 3 hits to each enemy card it touches.
Skull Combat Cards
Mighty Morphin Orange. Energy cost, card type and shield count are as printed; copies are as photographed.
Fight or Flight
- Energy cost: 0
- Type: Reaction
- Shields: 2
- Copies photographed: 2
REACTION: Play this card when any Ranger suffers damage to flip a coin: If heads, deal 2 hits to an enemy card of your choice. If tails, reduce the damage by 2.
Finger Guns
- Energy cost: 0
- Type: Attack (special)
- Shields: 1
- Copies photographed: 2
ATTACK: SPECIAL: Point at one or two enemy cards and say "pew pew." This attack deals 2 hits, divided as you choose between those enemy cards.
Cockroach Combo
- Energy cost: 1
- Type: Attack (2 dice)
- Shields: 1
- Copies photographed: 1
ATTACK (2 dice): Another Ranger may discard 1 card from their hand to add 2 dice to this attack. If that card is named Cockroach Combo, add 4 dice instead.
Chancey Chop
- Energy cost: 0
- Type: Attack (2 dice)
- Shields: 2
- Copies photographed: 2
ATTACK (2 dice): Before rolling, choose evens or odds. If the number of hits results you roll matches your choice, gain 1 energy and return this card to your hand instead of discarding it.
High-Five Strike
- Energy cost: 1
- Type: Attack (1 die)
- Shields: 3
- Copies photographed: 2
ATTACK (1 die): Offer a high five to another Ranger in your location. If they accept, that Ranger may immediately play 1 card, reducing its energy cost by 1.
Power Nap
- Energy cost: 2
- Type: Maneuver
- Shields: 3
- Copies photographed: 1
MANEUVER: Roll 5 dice. For each hit result, any Ranger may choose 1 card from their discard pile and return it to the top of their deck.
Notes on the Transcription
- The text above is reproduced from card photographs taken at close range. The printed card text is the rule; no rule has been added, inferred or reworded.
- Copy counts are as photographed in the four card sheets and are not an official deck list.
- The photographs do not show every card in the pack. Only the cards pictured above are transcribed. Any card not photographed is not included.
- The shield counts are read from the gold shield icons on each card's lower right corner.