Power Rangers: Heroes of the Grid – Allies Pack #4
Power Rangers: Heroes of the Grid – Allies Pack #4 Rulebook
Table of Contents
Table of Contents
- Icon Notes
- Ranger Character Cards
- Blue Senturion (Defender of Intergalactic Law)
- Levi Weston (Ninja Steel Gold Ranger)
- Blake Bradley (Navy Thunder Ranger)
- Hunter Bradley (Crimson Thunder Ranger)
- Morphinaut (Phantom Ranger)
- Orion (Super Megaforce Silver Ranger)
- Matthew Cook (Mighty Morphin Green Ranger)
- Magna Defender (Nameless Warrior)
- Combat Cards
- Zord Cards
- Megazord Cards
Icon Notes
Icons that the cards show without a word are written out below as words. The names follow the Ranger icon list in the base game rulebook.
- energy – the pencil-shaped energy token icon.
- hit – the four-point star icon. Where a card shows two hit icons together, it is written as "2 hit".
- shield – the gold shield icon in the bottom right of each combat card, showing its shield value.
- die – a combat die (the cube icon on attack cards). Where a card shows several cube icons, the number of cubes is the number of dice the attack rolls.
- X – the energy cost of an X card. The value of X is the amount of energy spent to play the card.
- FAST, GUARD, PASSIVE – the keywords an enemy card can have. Several cards in this pack check for these keywords by name.
- key deck / key card – the Super Megaforce Silver Ranger's own deck, built from the Ranger's linked character cards and other key cards, as described on the Orion character card.
Ranger Character Cards
Each Ranger character card has a named ability. The ability is written on the card and read as printed.
Blue Senturion (Defender of Intergalactic Law)
In the Name of the Law: Once per battle, when any Ranger plays an attack card, if that card's effect text refers to a keyword (FAST, GUARD, PASSIVE), gain 1 energy.
Levi Weston (Ninja Steel Gold Ranger)
Rhythm Star: Once per battle, after any Ranger resolves an attack or maneuver card, another Ranger may immediately play 1 card with an energy cost exactly 1 energy higher.
Blake Bradley (Navy Thunder Ranger)
Crashing Thunder: Once per battle, after any Ranger attacks an enemy card with the GUARD keyword, you may deal 1 hit to an enemy card adjacent to the target.
Hunter Bradley (Crimson Thunder Ranger)
Roaring Thunder: Once per battle, after any Ranger attacks an enemy card without the GUARD keyword, gain 1 energy.
Morphinaut (Phantom Ranger)
Agent of the Grid: Once per battle, you may flip 1 unused action token to move your figure to this card and recover up to 6 shield. Return your figure to that location at the start of any Ranger turn or at the end of the battle.
Orion (Super Megaforce Silver Ranger)
Key of Sixth Rangers: Construct your key deck with Rangers who are not core team members. Once per Ranger turn in battle, you may discard 1 card from your hand to draw 1 card from your key deck.
Matthew Cook (Mighty Morphin Green Ranger)
Noble Pursuit: Once per battle, you may place up to 2 dice on this card (max 2). Each time you perform an attack during this battle, you may remove 1 die from this card to add 1 die to that attack.
Magna Defender (Nameless Warrior)
Old Wounds: Once per battle, if there are 2 cards with the same name in your discard pile, you may add 1 of them to your hand.
Combat Cards
Each Ranger's combat cards are listed below in the order of the photographed cards. Cost is the number in the top left corner of each card; shields are the gold shield icons at the bottom right. Copy counts were not checked against a printed list.
Blue Senturion
Deputized Action (cost 0) – Reaction. Shields: 2. Play this card before any Ranger rolls dice for an attack. Add 1 die to that attack for each keyword the target has (FAST, GUARD, PASSIVE).
Protect and Serve (cost 0) – Reaction. Shields: 2. Play this card when any Ranger reveals a card for defense. Add 1 shield to that card for each enemy card with the FAST or GUARD keyword. Gain 1 energy for each enemy card with the PASSIVE keyword.
Senturion Synergizer (cost 3) – Attack: 5 dice. Shields: 3. Reduce the energy cost of this card by 1 for each keyword the target has (FAST, GUARD, PASSIVE).
Blue Blaster (cost X) – Attack: 1 die. Shields: 3. Add 1 die to this attack for each energy spent to play this card. Add 1 die to this attack for each keyword the target has (FAST, GUARD, PASSIVE).
Red Light Strike (cost 0) – Attack: 1 die + 1 hit. Shields: 1. If this attack targets an enemy card with the FAST keyword, place this card on the bottom of your deck instead of discarding it.
Senturion Cycle (cost 2) – Maneuver. Shields: 1. A Ranger of your choice may move to this location and draw up to 5 cards. That Ranger may then immediately play 1 attack card. They may reroll any number of dice during that attack.
Hunter Bradley (Crimson Thunder Ranger)
Flashing Thunder Kick (cost 0) – Attack: 2 hit. Shields: 2. Any Ranger may reveal a card from their hand with "Thunder Kick" in its name. If they do, deal 1 hit to an enemy card without the GUARD keyword.
Thunder Blaster (cost 0) – Attack: 2 dice. Shields: 2. Any Ranger may discard a card named "Thunder Blaster." If they do, add 2 dice to this attack.
Thunder Glider Cycle (cost 2) – Maneuver. Shields: 3. Choose 1 card from your discard pile and add it to your hand. Then deal 3 hit to an enemy card without the GUARD keyword.
Thunder Shield (cost 0) – Reaction. Shields: 1. Play this card at the start of any enemy turn in battle. Treat the first card each Ranger reveals for defense this turn as having a shield value of 3.
Thunder Staff (cost 1) – Attack: 2 dice + 1 hit. Shields: 1. Another Ranger may reveal a card from their hand named "Thunder Staff." If they do, return this card to your hand instead of discarding it.
Crimson Blaster (cost 3) – Attack: 3 dice. Shields: 3. If this attack defeats an enemy card without the GUARD keyword, gain 2 energy and another Ranger may immediately play 1 card.
Blake Bradley (Navy Thunder Ranger)
Tornado Star (cost 0) – Reaction. Shields: 1. Play this card when any Ranger attacks an enemy card with the GUARD keyword. Gain 1 energy and add 1 die to that attack.
Thunder Blaster (cost 0) – Attack: 2 dice. Shields: 2. Any Ranger may discard a card named "Thunder Blaster." If they do, add 2 dice to this attack.
Navy Antler (cost 3) – Attack: 4 dice. Shields: 3. If this attack defeats an enemy card with the GUARD keyword, deal any excess hit from this attack to each enemy card adjacent to the target.
Crashing Thunder Kick (cost 0) – Attack: 2 hit. Shields: 2. Any Ranger may reveal a card from their hand with "Thunder Kick" in its name. If they do, gain 1 energy.
Thunder Blade (cost 2) – Attack: 3 dice. Shields: 3. If this attack targets an enemy card with the GUARD keyword, you may deal an equal amount of hit to an enemy card adjacent to the target.
Thunder Staff (cost 1) – Attack: 2 dice + 1 hit. Shields: 1. Another Ranger may reveal a card from their hand named "Thunder Staff." If they do, return this card to your hand instead of discarding it.
Levi Weston (Ninja Steel Gold Ranger)
Opening Act (cost 0) – Attack: 2 dice. Shields: 3. Draw 1 card. Another Ranger may immediately play 1 card with an energy cost of 1.
Tornado Slashes (cost 2) – Attack: 4 dice. Shields: 2. If this attack defeats the target, gain 2 energy.
Rockstorm Guitar (cost 4) – Attack: 3 dice + 4 hit. Shields: 3. You may divide the hit from this attack among any number of targets.
Harmonize (cost 0) – Maneuver. Shields: 1. Another Ranger may immediately play 1 card. After that card resolves, choose 1 card with the same shield value from your discard pile and add it to your hand.
Storm Star Lightning (cost 1) – Maneuver. Shields: 2. Choose 1 enemy card, then deal 1 hit to each enemy card adjacent to it. You may discard 1 card from your hand to repeat this effect once.
Superstar Supercharge (cost X) – Attack: special. Shields: 1. Add 1 die to this attack for each energy spent to play this card. If this card is not the first card played during this turn, add 2 more dice to this attack.
Orion (Super Megaforce Silver Ranger)
Activate Ranger Key (cost 0) – Maneuver. Shields: 2. Gain the character ability of 1 of your key deck's linked character cards until the end of this battle. Another Ranger may immediately play 1 card.
Sixfold Guard (cost 0) – Reaction. Shields: 2. Play this card when you reveal a card for defense. Gain 1 energy and draw 1 card from your key deck. Add the shield value of the drawn card to the shield value of the revealed card.
Super Silver Spear (cost 3) – Attack: 6 dice. Shields: 3. Draw up to 3 cards from your key deck.
Cresting Strike (cost 0) – Attack: 2 dice. Shields: 1. Draw 1 card from your key deck.
Sixfold Strike (cost 1) – Attack: 3 dice. Shields: 3. You may discard 1 key card to return this card to your hand instead of discarding it.
Legendary Final Strike (cost 1) – Maneuver. Shields: 1. Play any number of key cards, one at a time, with a total shield value of up to 6 shield.
Magna Defender (Nameless Warrior)
Strike for the Fallen (cost 0) – Attack: 2 dice. Shields: 2. Choose 1 attack card from your discard pile. This card gains the effect text of that card.
Knight's Ferocity (cost 0) – Attack: 3 dice. Shields: 1. After you resolve this attack, look at the top 3 cards of your deck. Discard 1 and place the other 2 back on top of your deck in any order.
Morphinaut (Phantom Ranger)
Phantom Shot (cost 1) – Attack: 3 dice. Shields: 2. After you resolve this attack, you may set this card aside. If you do, return it to your hand when your figure leaves a location.
Edge of the Grid (cost 1) – Reaction. Shields: 3. Play this card when any Ranger performs a maneuver. Draw up to 3 cards. Choose an equal number of cards from your discard pile and shuffle them back into your deck.
Matthew Cook (Mighty Morphin Green Ranger)
Dragon's Blessing (cost 3) – Reaction. Shields: 3. Play this card when any Ranger suffers damage. Reduce that damage by 3. During the next Ranger turn in battle, instead of playing a card, that Ranger may perform 2 attacks with 3 dice each.
Zord Strike (cost 0) – Attack: 2 dice. Shields: 1. You may exhaust 1 Zord card before rolling. If you do, add 3 dice to this attack and you may divide the hit from this attack among any number of targets.
Zord Cards
A Zord card is summoned and used as described in the base game rulebook (Zord Cards). Each Zord card's ability is written on the card and read as printed. Exhaust the card to use an ability that says so.
Robo Racer (Blue Senturion)
Exhaust this card when any Ranger performs an attack. Apply all effects that match the target's keywords. FAST: That Ranger may reroll any number of dice during that attack. GUARD: Add 1 hit to that attack. PASSIVE: Gain 1 energy.
Crimson Insectizord (Crimson Thunder Ranger)
Exhaust this card at the start of any Ranger turn in battle. Until the end of this turn, the health value of all enemy cards without the GUARD keyword is reduced by 1.
Navy Beetlezord (Navy Thunder Ranger)
Exhaust this card at the start of any Ranger turn in battle. Until the end of this turn, the health value of all enemy cards with the GUARD keyword is reduced by 1.
Ninja Bull Zord & Robo Rider Zord (Ninja Steel Gold Ranger)
Exhaust this card after any Ranger plays a card with an energy cost of 1. Another Ranger may immediately play a card with an energy cost of 3.
Q-Rex Drill (Super Megaforce Silver Ranger)
Exhaust this card in battle. Roll a number of dice equal to the number of exhausted Zord cards in play. Deal that much hit to an enemy card of your choice.
Megazord Cards
Bull Rider Megazord (Power Rangers Ninja Steel)
While this card is in play, each time a Ranger plays a card with an energy cost of zero, gain 1 energy.
Thunder Megazord (Power Rangers Ninja Storm)
While this card is in play, the health value of all enemy cards is reduced by 1.