Potions Brew
Potions Brew Rulebook
Table of Contents
Table of Contents
Components
- 102 Recipe/Ingredient cards
- 8 Summary cards
Recipe side: This lists the necessary ingredients and their amounts for a potion. It is also stated how many points are loaded on the amulet when the recipe is completed.
Ingredient side: Ingredients (from biological free-range-growth):
- Toadstool
- Mistletoe
- Snake poison
- Mandrake
- Spider Leg
- Moonstone
The bottom half of the cards shows the rules for collecting the ingredients.
Preparations
- Each witch receives a summary card.
- The recipe/ingredient cards are shuffled, recipe side up. Each witch is dealt four cards and holds them facing the ingredient side.
- Then six more cards are drawn and displayed in a row, recipe side up, representing the potions that need to be brewed to magically recharge the Witch Amulet.
- One more card is drawn and, ingredient side up, set down to begin the discard pile next to the draw pile.
Flow of the Game
Basic Rules for Ingredient Gathering
- The witch with the hairiest wart begins.
- She draws 2 cards from the draw pile and looks at both ingredients before discarding one to the discard pile and taking the other one in hand.
- Now the active witch can display one of her ingredient cards and thus starts to collect ingredients for one of the recipes on the table. Or she can pass.
- At the end of her turn a witch can never have more than 8 cards in hand. Surplus cards are discarded.
- The turn passes in clockwise direction to the next witch.
Changes to Ingredient Gathering (From Round 2)
The ingredients for each individual recipe are set out staggered so that only the last card is completely visible. Those cards on top of the stacks in front of the active witch change the basic rules, due to their magical powers. It is important to use the respective method when collecting ingredients.
[Booklet illustration caption: "Here is the currently valid gathering rule." The bottom half of the top card in each stack shows that rule.]
As the ingredients have magical powers of different strength, the changes due to the strongest ingredient are the ones that are applied. Here is a list of the ingredients in descending order of magical power:
Toadstool: You cannot look at the cards draws from the pile. Any other witch blindly takes one of the two cards and keeps it. The other one goes to hand of the active witch.
As soon as Toadstool is visible, this rule applies.
Mistletoe: You cannot look at the cards draws from the pile. Any other witch blindly takes one and puts it ingredient side up on the discard pile. The other one goes to hand of the active witch.
As soon as Mistletoe is visible, this rule applies, unless Toadstool is also visible.
Snake Poison: You draw one card from the draw pile and one from the discard pile, they are shuffled blindly underneath the table. Any other witch blindly draws one of the cards and discards it, ingredient side up. The other one goes to hand of the active witch.
As soon as Snake Poison is visible, this rule applies, unless Toadstool or Mistletoe is also visible.
Mandrake: You draw one card from the draw pile and one from the discard pile. The active witch looks at both cards, chooses one card for her hand and gives the other one to a witch of her choice, who takes it into her hand.
As soon as Mandrake is visible, this rule applies, unless Toadstool or Mistletoe or Snake Poison is also visible.
The changes from those two ingredients apply in addition to the other gathering rules:
Spider Leg: The active witch cannot give a card to a witch with a visible Spider Leg or have her draw a card, when she would have to keep it. If the card must be set down, the witch can be chosen. Should all witches have Spider Legs and the active witch would have to give a card away, she is allowed in this case to take both cards in hand.
As soon as Spider Leg is visible, this rule applies in addition to the currently valid gathering rules.
Moonstone: The witch with a visible Moonstone may swap a card, that she draws or receives from the active witch, with the top card of the discard pile.
As soon as Moonstone is visible, this rule applies, in addition to the currently valid gathering rules, unless a Spider Leg is visible.
Rearranging of Ingredients
As soon as a witch has at least 3 ingredients laid out, she can rearrange one of those ingredients instead of playing an ingredient from her hand. She can add the ingredient to another recipe already on the table or start a new recipe with it. The relocated ingredient is placed on top of the recipe to which it is added.
A witch can collect ingredients for up to 5 recipes.
Completing a Potion
When a witch has gathered the exact ingredients for a recipe she can brew the potion. To do so she discards those ingredients and takes the recipe card for the potion. Her amulet immediately charges up with the number of points indicated on the recipe card.
Then the top card of the draw pile is laid out for a new recipe card.
Charging the Amulet
The witch who is first to have charged her amulet with at least 45 points, wins the game and may fly to Blocksberg on her broom first.