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Pompeii: The Last Days

Pompeii: The Last Days Rulebook

Table of Contents

Table of Contents

  • 1. Goal of the Game
  • 2. Components
  • 3. Setup
  • 4. The Names of the Inhabitants of Pompeii According to the Colours of the Playing Pieces
  • 5. The Game
    • Phase 1 of the Game: Acquiring Buildings and Persons
    • Phase 2 of the Game: Vita Romana
    • Phase 3 of the Game: Destruction of the City
  • 6. End of the Game
  • 7. The Winner of the Game
  • Index of Persons (60)
    • 1) Magistrates of the city
    • 2) Notables and priests
    • 3) Various citizens
    • 4) Servants and slaves
  • Index of Buildings (57)

1. Goal of the Game

Each player must bring himself to safety at the destruction of the city, but at the same time must also save other citizens of Pompeii. This rescue operation is the focus of the 3rd phase of the game.

The first two phases are preparation. The 1st phase allows each player to build up a human capital – the clientes – and a property capital. The second is the phase of the quiet life of the inhabitants of Pompeii up to the eruption of Vesuvius and ... the last day.

2. Components

Game board, rulebook, 8 playing pieces, 2 dice, 1 small plastic bag containing a puzzle, game money.

One deck of cards: Persons/Buildings: 101 cards. One deck of cards: "Vita Romana": 40 cards. One deck of cards: Vesuvius, Eruption of a Volcano: 70 cards.

3. Setup

The various card decks are placed on the board as follows:

  • the "Vita Romana" cards, shuffled and with the text face down;
  • the "Vesuvius" cards, shuffled and with the numbers face down;
  • the other cards (101), which depict persons and buildings, are sorted by number (to simplify their distribution during the first phase of the game) and placed picture side up next to the player who is in charge of distributing them and collecting money for the bank.

Each player chooses a playing piece (without looking). According to the colour of the chosen piece, the player becomes one of the eight inhabitants of Pompeii who take part in this game. He receives a house (see section 4) and capital in sesterces (ST), the amount of which depends on the number of players.

Number of playersCapital (ST)Number of playersCapital (ST)
225,000512,000
320,000610,000
415,00078,500
87,500

4. The Names of the Inhabitants of Pompeii According to the Colours of the Playing Pieces

ColourNameHouse number
GreenJulius Polybius35
RedTrebius Valens34
WhiteMarcus Lucretius42
YellowObelius Firmus36
BlackFabius Rufus53
BluePaquius Proculus23
VioletCaecilius Iocundus (printed "Caecilius locundus")40
OrangeLucretius Fronto38

5. The Game

Important note. To increase his chances of winning, each player must try to acquire a maximum of persons and buildings, without losing sight of his later game strategy and the amount of his capital. The player must then "combine" his persons and buildings according to certain rules; e.g. a priest must (purely locally speaking) be combined with a temple, a slave with a private household, an actor with a theatre, and so on. To make these combinations easier, all cards as well as the individual spaces on the board and the buildings marked on the city map are provided with coloured dots according to a fixed scheme. A person may stay in a building if the colour marking of that building is on the person's card.

Public buildings can accommodate at most 3 persons; private buildings can accommodate only 2 persons.

Phase 1 of the Game: Acquiring Buildings and Persons

In this phase of the game the 107 spaces of the outer part of the board are traversed. An index of all persons and buildings that appear on these spaces is attached to this rulebook in the appendix.

Players roll the dice in turn, using both dice. Starting from INGRESSUS (start), each player must advance as many spaces as the eyes on his two dice show. If, however, he wishes to reach a space that he had to pass over in the current round, he may in the following round move back as many spaces as he can make with only one die; this option exists only in the 1st phase of the game.

If a player comes to a building or person space that has not yet been allocated, he has the option to "buy" it. The player who acquires a space receives the corresponding card (easy to find by its number) against payment of the price stated on the card to the bank.

If the acquisition is a person, the holder of the card becomes that person's Patron from then on. The purchased person thereby becomes his Client. The card holder enjoys the advantages described on the cards for the next phase of the game, the Vita Romana. Above all, however, the Patron has the opportunity to save his Clients during the last phase of the game.

If a player comes to a space whose person or building has already been sold, he may continue on to the next free space.

A player who reaches a FORTUNA (lucky) space may acquire a person or building if it has not yet been sold. It must, however, lie between this FORTUNA and the preceding FORTUNA, or between the FORTUNA and the INGRESSUS if it is the first FORTUNA. The player who makes use of this opportunity places his piece on the newly acquired space and continues the game from that space.

While he is still in the 1st phase, a player may sell his Clients and buildings to other players (or to the bank at 50% of their value, whereby the amount may be rounded up by at most ST 50). During the 2nd phase, however, selling is only permitted if the player no longer has enough money to make the payments required by the "Vita Romana" cards.

If a player wishes to move over into the 2nd phase, then before he finishes the course of the 1st phase he must accommodate the persons in his buildings, observing the prescribed combinations. As already mentioned, it is sufficient to observe the colour markings provided for this purpose. The combinations of buildings and persons must be made clear to all other players by placing the corresponding cards on top of one another.

Those persons for whom no accommodation was found during the 1st phase according to the rules set out below may be sold to other players. The bank may also buy these persons, at 50% of their value, rounded up to at most ST 50.

As soon as a player has completed his combinations (at least one is required), he may move over into the 2nd phase, even if the other players are still in the 1st phase. Each player may remain in the 1st phase for as long as he wishes – that is, he may advance or move back, i.e. play with one die or with two dice; he may acquire buildings and persons even if all the other players are already in the 2nd phase. He must, however, accept the risks that such a strategy could entail.

Phase 2 of the Game: Vita Romana

To begin this phase of the game, the player enters the city walls after passing the last FORTUNA, and places his piece on the house number that was assigned to him at the start of the game. He then takes the top card from the "Vita Romana" pile, reads aloud the instructions on this card, and places it at the bottom of the pile.

This may be an instruction to go to another location; the player must then place his piece on the indicated space. He may, however, also be required to make payments; but payment is due only to those players who are already in Phase 2.

As already mentioned, all payments, both income and expenses, relate to the Patron, i.e. the player who holds the card of the person concerned. If the building to which a player is to go is occupied, the playing piece is placed on the next space with a green dot.

When the card "ULTIMA DIE – Eruption of Vesuvius – 24 August 79" is turned over, the Vita Romana phase is over for ALL fellow players. Only those players who are already in the 2nd phase may take part in the 3rd phase of the game. The other competitors, i.e. those players who are still in the 1st phase, are eliminated.

Phase 3 of the Game: Destruction of the City

In this phase the "Vesuvius" cards are played. They are marked with an erupting volcano. Of the 70 cards in this deck, 57 refer to city quarters, 5 cards contain no instructions (Vesuvius is dormant), and 8 cards bear the note x2 (see below).

Each player who has not yet been eliminated takes a "Vesuvius" card in turn. The number on the back of this card marks the quarter that is now considered destroyed. The player then takes the puzzle piece with the same number and places it, number side up, on the destroyed quarter with the same number. This marks the lava masses and the ash.

Everything covered by puzzle pieces is considered destroyed. The streets and buildings are destroyed, and the players who are located in that quarter at the time of its destruction are eliminated.

As a result of the unpredictable volcanic eruptions, a network of destroyed parts of the city forms on the board, which makes rescue operations ever more difficult.

When the player has turned over the top "Vesuvius" card and placed the corresponding puzzle piece on the city map, he announces the person he wants to save and where that person is located. He then rolls both dice and moves his piece along the green path towards the designated place, by as many green dots as he has rolled eyes. It may of course also happen that a player has to change direction on the way, since the destruction of the streets progresses ever faster.

When a player reaches the building in which his Client is located, he, the Patron, takes the Client into his care. The player now moves his piece by the fastest and safest route to the nearest city gate. As soon as this gate has been passed, the Client counts as saved.

In the next round the player may decide whether he wants to return to the city to save further persons, or whether, for his own safety, he would rather stay outside the city walls. If he wants to return to the city, he may choose any route along the green lines.

Note the following:

  1. A pair of equal dice (Pasch, doubles) entitles the player to advance 20 spaces.

  2. Cards marked x2 (a particularly calm phase of Vesuvius) entitle the player to advance twice as many green spaces as the two dice show. So a player who rolls a Pasch and at the same time draws an x2 card may advance 40 green points. It may happen that a player is thereby enabled to save one Client and, with the same move, return to the city to save the next Client – whereby the Client to be rescued must always be announced in advance.

If a playing piece is located in the quarter at the moment of a renewed eruption in that quarter, the player is considered dead and is therefore eliminated. It is, moreover, quite possible that the "Vesuvius" card with the number of the quarter to be destroyed is drawn by the player whose own piece stands in that quarter. In such a case every other player may save the Clients of the player who has just been eliminated as if they were his own.

If two players want to save the Client of a third player who has just been eliminated at the same time, the one who reaches the person to be rescued first has priority.

If a player is eliminated after he has already saved one or more persons, these persons keep their value in the final reckoning, except where the player who has just been eliminated is a "late winner" (see section 7).

6. End of the Game

The game ends when one of the following cases occurs:

  1. all Clients have been saved;
  2. all city gates and streets are destroyed, so that further rescue operations are no longer possible;
  3. the last player is eliminated by the destruction of the quarter in which he is currently located.

7. The Winner of the Game

After the end of the game, each player adds up the value of all the persons he has saved.

The winner is the player whose saved persons have the highest total value in ST.

"Late winner": If a player is eliminated by the destruction of the quarter in which he is currently located, he can no longer take part in the game. However, if the persons he has saved have the highest total value at the end of the game, he becomes the "late winner" and thus nevertheless the hero of Pompeii.

In case of a tie, the player who has saved the most persons wins; and if it is still a tie, the player with the most cash wins.

N.B. All names of buildings and persons are given in Latin on the cards and on the game board.

Index of Persons (60)

Column headings as printed: No. – Latin name – ST – Latin office – Function.

1) Magistrates of the city

No.Latin nameSTLatin officeFunction
101Marcus Holonicus Priscus1,000DuumvirFirst magistrate of the city
102Lucius Ceius Secundus950DuumvirMagistrate of the city
103Quintus Marius Rufus700DecemvirMember of the municipal curia
104Aulus Vetius Caprassius Felix700DecemvirMember of the municipal curia
105Publius Vedius Sicicus600Decemvir

2) Notables and priests

No.Latin nameSTLatin officeFunction
113Caius Calventius Sittius750Legatus ReipublicaeEnvoy of the Republic (from Rome)
114Aulus Clodius Flaccus400Tribunus MilitumMilitary tribune
115Vibius Severus550Curator ReipublicaeGovernment commissioner
116Marcus Aedipus Sabinus400OratorLawyer
117Aulus Suettius Verus350Curator Annonae (printed "Curator Annonal")

3) Various citizens

No.Latin nameSTLatin officeFunction
126Medicus300MedicusDoctor
127/128Miles (2)200Miles (2)Soldiers (2)
129/131Matrona (3)200Matrona (3)Housewives (3)
132Lanista200LanistaTrainer of gladiators
133Lictor100LictorLictor

4) Servants and slaves

No.Latin nameSTLatin officeFunction
142Rhetor250RhetorProfessor
143Litterator200LitteratorTeacher
144Musicus150MusicusMusician
145Pistor150PistorBaker
146Vascularius150VasculariusPotter

Index of Buildings (57)

Column headings as printed: No. – Latin name – ST – German name (the Latin name is shown first and the English rendering of the printed German name second). Gates are not for sale and have no price ("—").

No.Latin nameSTName (translated)
1Porta Marina—Marina Gate
2Templum Veneris1,000Temple of Venus
3Basilica1,000Court of justice
4Curia1,000Curia, municipal building
5Forum—Forum, main square
6Templum Apollinaris1,000Temple of Apollo
7

The houses marked with * are the ones allocated to the players. They are identified by their reference number on the city map.

Member of the municipal curia
106Lucius Veranius Hypsaeus600DecemvirMember of the municipal curia
107Cneus Audisius Bassus600DecemvirMember of the municipal curia
108Cneus Helvius Sabinus800AedilisSecond magistrate of the city
109Marius Casellius Marcelus750AedilisSecond magistrate of the city
110Quintus Pompeius Amethystus450QuaestorMunicipal treasurer
111Lucius Caecilius Capella450PraefectusResponsible for the security of the city
112Caius Lollius Fuscus450Magister Pagi (printed "Magister Pergi")Magistrate of the suburbs
Economic official
118Marcus Satrius350Curator AquaeOfficial of the water supply network
119Gaius Cuspius Pansa350Curator LudorumOfficial for games and theatre
120Marcus Ovidius Veiento400LegatusAmbassador / legate
121Quintus Postumius Modestus400LegatusAmbassador / legate
122Vibia Sabina450Sacerdos Juliae AugustaePriestess of Julia Augusta
123Holconia450Sacerdos Publicae VenerisPriestess of public Venus
124Lucius Popidius Ampliatus450Minister Fortunae AugustaePriest of the fortune of Augustus
125Pontifex500PontifexPontifex
139Librarius (printed "139"; the number sequence suggests 134)150LibrariusArchivist
135Faber Aurarius150Faber AurariusGoldsmith
136Scriba150ScribaScribe
137Caupo150CaupoInnkeeper
138Vigiles150VigilesCity watchman
139Tonsor150TonsorBarber / hairdresser
140Praecon100PraeconTown crier
141Actor100ActorActor
147Vitrarius150VitrariusGlassmaker
148Faber Ferrarium150Faber FerrariumArt blacksmith
149Gladiator100GladiatorGladiator
150Fullone150FulloneDyer
151Pedisaequa100PedisaequaMaidservant
152Ancilla Ornatrix100Ancilla OrnatrixLady's maid
153Equiso100EquisoStable boy
154Rusticus100RusticusFarmer
155Servus publicus100Servus publicusSlave in the service of the magistrates
156Servus Gypsatus100Servus GypsatusForeign slave
157Servus Lecticarius100Servus LecticariusPorter (litter bearer)
158Servus Ordinarius100Servus OrdinariusServant
159Servus Vulgaris100Servus VulgarisSweeper
160Aquarius100AquariusWater carrier
Forum Olitorium
1,000
Market for seeds and oils
8Capitolium1,000Temple of Jupiter
9Macellum1,000Meat market
10Templum Larum1,000Temple of the Lares (guardian spirits)
11Eumachia1,000Textile market
12Comitium1,000Assembly place
13Forum Triangulum1,000Triangular forum
14Theatrum1,000Large theatre
15Odeum1,000Theatre
16Templum Isidis1,000Temple of Isis
17Domus Corneli Rufi500House of Cornelius Rufus
18Thermae Stabianae1,000Stabian Baths
19Domus Epidi Rufi500House of Epidius Rufus
20Domus Citharistae500House of the zither player
21Porta Stabiana—Stabian Gate
22Domus Menandri500House of Menander (printed "Manandrus")
23Domus Paqui Proculi *500House of Paquius Proculus
24Domus Successus500House of Successus (printed "Successo")
25Domus Lorei Tiburtini500House of Loreius Tiburtinus (printed "Loreus")
26Domus Veneris500House of Venus
27Domus Iuliae Felicis500House of Julia Felix
28Palaestra1,000Great palace
29Amphitheatrum1,000Amphitheatre
30Porta Nuceria—Nuceria Gate
31Porta Sarnica—Gate of the Sarnus
32Porta Nolana—Gate of Nola
33Domus Pindari Ceriali500House of Pindarus Ceriale
34Domus Trebi Valentis *—House of Trebius Valens
35Domus Iuli Polybi *—House of Julius Polybius
36Domus Obelii Firmi *—House of Obelius Firmus
37Ludus Gladiatorum500Gladiator barracks
38Domus Lucreti Frontonis *—House of Lucretius Fronto
39Domus Nuptiarum Argentarium500House of the silver wedding
40Domus Caecili Iocundi *500House of Caecilius Iocundus (printed "Jocundus")
41Thermae1,000Central baths
42Domus Marci Lucreti *—House of Marcus Lucretius
43Pistrinum500Bakery
44Domus Capitelli500House of the helmets
45Domus Fauni500House of the Faun
46Domus Auli Vetii500House of Aulus Vettius
47Porta Vesuviana—Gate of Vesuvius
48Domus Melagri500House of Melagrus (printed "Melagro")
49Domus Apollinaris500House of Apollo
50Porta Herculanea—Hercules Gate
51Domus Medici500House of the doctor
52Domus Sallustiae500House of Sallust
53Domus Fabi Rufi *500House of Fabius Rufus
54Domus Pansae500House of Pansa
55Fullonica500Large dye works
56Domus Ancorae500House of the anchors
57Fullonica Stephani500House of Stefani (dye works)