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Police Precinct: Rioting Gangs

Expansion for Police Precinct

Police Precinct: Rioting Gangs Rulebook

Table of Contents

Table of Contents

  • Emergency Cards
    • Rioting Gang (At Hospital)
    • Rioting Gang (At the Morgue)
    • Rioting Gang (At Crime Scene (parking lot))
  • Incident Cards
    • Street Collapse
    • Homicidal Maniac
    • Car Theft
  • Internal Memorandum Cards
    • Budget Cuts
    • Caught in the Act

Emergency Cards

Each Rioting Gang card is an Emergency event. The card face prints its location, block, difficulty and filing code. The rules text is printed at the bottom of the card.

Rioting Gang (At Hospital)

EMERGENCY REPORT - RIOTING GANG Location: At Hospital Block: CPD Difficulty: 3 Filing Code: BL-3678

Place 3 Punks (Street-Punks) on this card.

If this is not possible, fail the card and advance City Crime by 1.

These Punks must be arrested (as a separate action) before this Emergency is handled.

As the Punks are removed from this card (by any means) place them back in the supply.

(No Gang Card needed.)

If successful, take: [donut icon] AND [eye icon with card picture].

Rioting Gang (At the Morgue)

EMERGENCY REPORT - RIOTING GANG Location: At the Morgue Block: 1 Difficulty: 4 Filing Code: YE-3677

Place 3 Punks (Street-Punks) on this card.

If this is not possible, fail the card and advance City Crime by 1.

These Punks must be arrested (as a separate action) before this Emergency is handled.

As the Punks are removed from this card (by any means) place them back in the supply.

(No Gang Card needed.)

If successful, take: [eye icon with card picture] AND [eye icon with magnifying glass showing 2].

Rioting Gang (At Crime Scene (parking lot))

EMERGENCY REPORT - RIOTING GANG Location: At Crime Scene (parking lot) Block: 4 Difficulty: 5 Filing Code: RE-3679

Place 3 Punks (Street-Punks) on this card.

If this is not possible, fail the card and advance City Crime by 1.

These Punks must be arrested (as a separate action) before this Emergency is handled.

As the Punks are removed from this card (by any means) place them back in the supply.

(No Gang Card needed.)

If successful, take: [donut icon] AND [eye icon with magnifying glass showing 2].

Incident Cards

Street Collapse

INCIDENT REPORT - STREET COLLAPSE Location: East Vasel Avenue Block: St.

Description: Place this card on the easternmost Street-Space of Vasel Avenue in front of Jake's Pawn Shop.

For the remainder of the game, all vehicles entering this Street-Space must stop all movement for that turn.

(Fast Response Cards do not negate.)

Homicidal Maniac

INCIDENT REPORT - HOMICIDAL MANIAC Location: Intersection of 2nd & Colfax Block: Int.

Description: Place this card (representing the Maniac) on the board. Right after each player's movement phase, the Maniac attempts to move via a die roll: 1 = North, 2 = West, 3 = South, 4 = East, 5 or 6 = re-roll. Keep rolling till 1, 2, 3, or 4 results. Movement must occur (if allowable).

The Maniac may only occupy intersections on the board. Furthermore, as he is on foot, he doesn't block anything (traffic, handling accidents, etc.) and vice versa, except that he may not move into or past a space containing a police vehicle.

To apprehend the Maniac, the active player must be in an adjacent Street-Space AND must discard a Donut as their action.

Until this occurs, players shall not receive a Police Card for any reason.

Car Theft

CAR THEFT

Place the red car on West Colfax (in front of The Morgue).

From now on, each time an Event Card is actually drawn, move the car one Street-Space east. The car is removed when at least 2 players are on the same Street-Space as the car AND the active player discards a Police Card as their action.

All players on that specific Street-Space receive a Donut (Being on other Street-Spaces on Colfax Avenue do NOT count for this benefit, nor do they help with the apprehension of the thieves).

If the car is not stopped before it leaves East Colfax (and the board), advance City Crime by 1 and remove the car.

Note: the card names West Colfax in its first paragraph and East Colfax in its last. Both are transcribed as printed.

Internal Memorandum Cards

Budget Cuts

INTERNAL MEMORANDUM (CONFIDENTIAL - INTERNAL DISTRIBUTION ONLY) - BUDGET CUTS From: T. Badura, City Mgr. To: Commonville P. D. Staff

Big cuts need to be made in the city's budget. The Mayor's Office leaves it up to C.P.D. to decide what to cut.

The active Player must choose and apply one of the following budget cuts:

OVERTIME: Secretly look at the next four Events. Shuffle two back in the deck, then activate the other two immediately (in any order you choose).

VEHICLE MAINTENANCE: For the rest of the game, roll a die prior to each turn: 6 = NO movement (skip movement phase). (Fast Response Cards do not negate) (if Maniac is in-play, yes HE can move)

COMMUNITY OUTREACH: Add 3 Punks to random Bad Hoods (roll one die / Punk).

Caught in the Act

INTERNAL MEMORANDUM (CONFIDENTIAL - INTERNAL DISTRIBUTION ONLY) - CAUGHT IN THE ACT From: Capt. Odell To: All Officers

Good News! We have received some help from the community: Dr. C. Nowak performed a citizen's arrest today!

The current player decides from which Bad Hood to remove one Punk (Street Punk).