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Pocket Imperium: Prosperity

Expansion for Pocket ImperiumExpansion for Pocket Imperium: Mech Worlds

Pocket Imperium: Prosperity Rulebook

Table of Contents

Table of Contents

  • Rules
    • Construction of the Prosperity Chain
    • Rule changes for the game
      • Plan
      • Expand, Explore and Exterminate
      • Exploit
      • End of the Game

Rules

Construction of the Prosperity Chain

After setting up the base game, follow these steps:

  1. Take the 3 Prosperity cards showing Tri-Prime. Shuffle these and randomly place 1 face down next to the play area.

  2. Shuffle the remaining 2 cards showing Tri-Prime with the rest of the Prosperity cards.

For a game with 2 or 3 players, randomly remove 6 cards.

For a game with 4 players, randomly remove 4 cards.

  1. Return the removed cards back to the box, and shuffle the remaining 5 or 7 cards together, and place them on top of the randomly chosen card with Tri-Prime.

  2. Draw and place face down all of the cards in a row from left to right, to create a line.

Reveal the first, leftmost card.

Rule changes for the game

Plan

At the start of each Planning Phase (except during the final turn), reveal the next Prosperity card. This will be the forecast for the following turn. The first card in the chain will be the one in effect this turn.

Expand, Explore and Exterminate

The 3 slots at the top of each Prosperity card correspond to the 1st, 2nd or 3rd command card chosen for that round.

If, during the resolution of the commands, a player reveals a card in the same slot that matches the type of command played, then that player may perform an additional action of that type.

Exploit

At the end of the Exploit phase, after sector scoring, the current Prosperity card should be claimed.

If a player meets the requirements of the Prosperity card by:

  • being in control of Tri-Prime
  • controlling the most systems of the level pictured
  • having the largest fleet

then the card may be claimed by that player.

In the event that nobody has met the requirements for claiming it, or there is a tie, then the card is discarded and ignored.

Note: on the card, each of the three requirements is preceded by a printed symbol; the symbols are not reproduced here and the requirement text is transcribed in the order printed.

End of the Game

Each claimed Prosperity card is worth 3 VPs. The VP value of the Prosperity cards held by each player are added to their final scores.