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Planet Unknown: New Planets and Corporations

Expansion for Planet Unknown

Planet Unknown: New Planets and Corporations Rulebook

Table of Contents

Table of Contents

  • Asymmetric Corporations
    • Makeshift
      • Clarifications:
    • Flux Industries
      • Clarifications:
  • Asymmetric Planets
    • Charybdis
    • K'Aax
    • Pajitnov
    • Oblivion
    • Cerberus
    • Lacuna

Asymmetric Corporations

Makeshift

Tech Lvl 5Score each tracker as the highest scoring tracker on the track it occupies.
Tech Lvl 4Regress any one tracker. Once per round.
Tech Lvl 3Shift a tracker laterally to an adjacent track instead of advancing.
Tech Lvl 2+1 to rover movement if more than one tracker occupy the rover track.
Tech Lvl 1Treat CIV and TECH tracks as adjacent.

Makeshift: You may advance any tracker diagonally onto another adjacent track. Any tracker may claim any benefit. Tech Lvls becomes locked if no tracker occupies the Tech track.

Note: the corporation card for Makeshift prints this last rule as "Tech Lvls are locked if no tracker is currently unlocking the tech." The board text above is transcribed as printed on the board; the two wordings are not identical in the source.

Advantage: Flexibility, Tracker manipulation

Weakness: Resource dependency

Clarifications:

A resource tracker may block another resource tracker from advancing.

Resource trackers score medals based on the track they occupy when the game ends.

Tech Lvl 1: Trackers may advance diagonally from CIV to Tech and vice versa.

Tech Lvl 3: A lateral shift is when a player moves a tracker horizontally to an adjacent resource track and claims the benefit.

Tech Lvl 4: Regress - Move a resource tracker one position downward on the resource track. Do not claim benefits.

Flux Industries

Tech Lvl 5Advance the flux track. Once per round.
Tech Lvl 4Collect a meteorite when you place a resource tile matching the flux track.
Tech Lvl 3Improve the flux Track.
Tech Lvl 2Advance one tracker to the next milestone of the flux track. Once per game.
Tech Lvl 1Gain two movement for each rover starting on terrain of the flux track.

Improve the flux Track:

  • +1 to Civ card rank when you reach a milestone.
  • Double synergy boosts on the water track.
  • Take two biomass patches instead of one.
  • +1 when you gain rover movement.

Flux Industries: Your flux token designates one of your tracks as the flux track. Whenever you unlock a Tech level, you may reposition your flux token. Only your most recently unlocked tech is available.

Advantage: Power level, Versatility

Weakness: One tech available at a time

Clarifications:

Tech Lvl 2: When you unlock Tech Lvl 2, choose the flux track as normal. You may advance your tracker to the next milestone on the flux track any time before you unlock Tech Lvl 3.

Tech Lvl 3: Only the benefits of the flux track are improved. Disregard all other improvements that do not correspond to the flux track.

Tech Lvl 4: Collect a meteorite from your planet if possible.

Asymmetric Planets

Planet boards each have a symmetric side and an asymmetric side. The symmetric side allows all players to play the same game with the same rules. The asymmetric side allows each player to develop a unique planet, sometimes containing unique grid or unique tile placement restrictions. Each planet is explained below.

Important: Asymmetric planet tile placement rules must be followed if possible, but should be ignored if they become solely responsible for triggering the end of the game.

Charybdis

Whirlpool monster from Homer’s Odyssey.

First tile placement must cover one of the central four squares.

Obey tile placement rules as normal after your first tile placement.

A giant pit has created an unusual gravitational field causing you to build from the inside outward.

K'Aax

The Mayan word for Jungle.

Your rover may not move onto toxic planet terrain. You may place tiles over toxic terrain to neutralize it.

The clouds with the unidentified substance are corrosive to the rover fleet. Please steer clear.

Pajitnov

The creator of Tetris (1984).

You must be able to slide your tiles into place.

The tile must be able to “slide” into place from any direction. Biomass patches may be placed even if they cannot slide into place.

Order is better than chaos. Care must be taken not to disturb the order or risk finding chaos.

Oblivion

Extinction or nothingness.

Ice has amassed in the corners.

Score each row and column only once as normal. Treat areas without grid squares as if they did not exist when determining if a row or column is complete.

The absence of all color.

Cerberus

3-headed hound from Greek Mythology.

Gain a bonus 2 medals for each planet your tiles cover completely.

Indicator brackets determine the grid area of each planet. Treat areas without grid squares as if they did not exist when determining if a row or column is complete. Maximum possible score is 45 medals.

Three planets are better than one planet, and a complete planet is better than an incomplete planet.

Lacuna

An unfilled space or gap.

You may not place tiles covering the holes of the planet.

Treat holes as if they did not exist when determining if a row or column is complete.

It looks as though this planet has been through a galactic war or maybe two. Luckily, there are still plenty of resources.