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Planet Apocalypse: The Dragon Pack

Expansion for Cthulhu WarsExpansion for Planet Apocalypse

Planet Apocalypse: The Dragon Pack Rulebook

Table of Contents

Table of Contents

  • Components
  • Card Text
    • Cocytus (Legion card)
    • Gift: Hero Worship
    • Trooper: Ambush
    • Lord Chthon
    • The Elemental (Fourth Circle card)
    • Hero: Victor Steele (hero sheet)
  • Maps
    • The Dragon Back Map
      • Scoring Doom
      • Lords
      • Setup
      • Minions Move Segment
      • Gadarene Special Rules
      • Lord Segment
      • Hindbody Invasion Tokens
    • The Dragon Guts Map
      • Setup
      • Despair Segment
      • Lord Segment
  • Cards from the Cthulhu Wars Crossover Compendium
    • Victor Steele (Investigator)
    • Bernice Kuchler (Investigator)
    • Elemental (Fourth Circle Terror)
    • Cendiary (Fourth Circle Terror)
    • Nuckelavee (Fourth Circle Terror)

Components

The Dragon Pack contains the following components (as shown on the rulebook's Dragon Pack component page):

  • 2 Legion cards (Cocytus, Tartarus)
  • 3 Regions (Canada, Mexico, Great Britain)
  • 26 Trooper cards (6 Mounties, 6 Federales, 6 Constabulary, 4 British Army, 4 SAS)
  • 10 Gift cards
  • 2 Hero sheets
  • Maps: Dragon Back, Dragon Guts
  • 2 Heroes (Victor, Bernice)
  • 3 Fourth Circle minions (Elemental, Cendiary, Nuckelavee), 1 of each, with 1 Fourth Circle card per minion
  • 2 Lord cards (Chthon, Stroma), with 1 Lord figure each (Chthon, Stroma)

Card Text

Cocytus (Legion card)

Cursed: Whenever a hero kills a demon, that hero suffers 1 damage.

Gift: Hero Worship

Choose another hero. They gain courage equal to what you just spent on this gift, minus 1. No further effect.

Trooper: Ambush

Ambush also stuns 1 Limbo or First Circle minion.

Lord Chthon

Code name: Anteus. Identified as Dr. Leontes Wesley.

Chthonic Might: For each 1 damage a hero inflicts, either add a 1d4 token to Chthon's attack box or increase one of his existing tokens one level (i.e., 1d6 to 1d8), hero's choice.

Lord Chthon cannot have more than 4 dice of any one type (except d12s). If he has 4d4, for example, he cannot add a new 1d4, but must instead increase one to 1d6.

When Chthon attacks, use all of the dice represented by tokens in his attack box.

Menace: Either add a 1d4 token to Chthon's attack box or increase an existing die one level (captain's choice).

Reward: Add 1 courage to the pool each time Chthon increases an existing die to 1d8 or 1d12.

The Elemental (Fourth Circle card)

When the Elemental spawns: Every hero is stunned.

Invisible: While the Elemental is in play, an attacking hero must declare which enemy group they are targeting. The attack is scored only against that group.

This demon has 4 health, adds 4 doom when it exits, and provides 4 courage when it dies.

Printed stats: shield icon 5; attack icon 4d10.

Hero: Victor Steele (hero sheet)

Charisma: If another hero is in your area, you can use their patrol troopers to absorb damage for you.

Leadership: In your area, troopers absorb damage equal to their cost.

Stragglers: You can roll 1d4 minus 1 to recruit Stragglers when not in the start area.

Poor Planning: When you are captain, you cannot move during your hero phase.

Maps

The Dragon Back Map

He who fights too long against dragons becomes a dragon himself; and if you gaze too long into the abyss, the abyss will gaze into you.

The Dragon Back map is in the Dragon expansion. This map displays the body of the Hell Dragon, a miles-long monster which is destroying the surface world. The heroes are airdropped onto the back of the dragon, upon which stands an unholy citadel.

Figure: the Dragon Back map initial setup. Note the two Lords and two types of invasion tokens.

Scoring Doom

At the very start of the enemy phase, score 1 doom per minion (4 for a Fourth Circle demon) in the Cathedral.

Lords

Lesser Lord. The Lord on the tail is a Lesser Lord. It has only 1/3 normal health (round fractions up). It functions otherwise as a normal Lord.

Twin Lords. When a Lord is banished, it stops spawning minions, and its Shadow is removed. New Fourth Circle demons thenceforth spawn in the remaining Lord's area.

Setup

The start area for the heroes is the Cathedral. Only here can they recruit.

Minions Move Segment

Minions follow the arrows to the Cathedral, where they resolve (whether or not humans are present), and accumulate.

Gadarene Special Rules

If a Gadarene appears, affected heroes and troopers always move toward the Head, unless that Lord has already been defeated—in which case they move toward the Tail.

Lord Segment

When the Lord counter hits 1:

  1. Discard and replace all gifts.
  2. Spawn a Fourth Circle demon in one of the two Lords' areas (captain's choice).
  3. Lords do not move or extend their Shadow.

Hindbody Invasion Tokens

Invasion tokens on the hindbody (Hips, Tail) only resolve into Limbo minions.

Example: Seven despair dice are rolled to resolve a hindbody invasion token just as it enters the Cathedral. The dice resolve as what would normally result in one First Circle, two Second Circle, and three Limbo minions, but because it is a hindbody token, it instead produces only the three Limbo minions.

The Dragon Guts Map

Ghost: My hour is almost come, when I to sulfurous and tormenting flames must render up myself.

The Dragon Guts map is contained in the Dragon expansion. This map shows the interior of the Hell Dragon, a huge automaton which is inhabited and controlled by demons. The heroes enter the dragon's mouth, and work their way through the monster, before finally killing the Demon Lord in the beast's brain.

Demons do not move on this map, including the Demon Lord. The demons simply stay in the areas they are placed until they are killed. Except for hero death, doom is only scored during the Lord segment.

Figure: the Dragon Guts map initial setup. Note the starting Fourth Circle demon.

Setup

Heroes start in the Mouth, which is also the start area.

Place a Fourth Circle demon in the Heart. Resolve any spawn effects of this demon.

Place an invasion token in each organ except the Mouth.

Place the Lord in the Brain.

Place a Lord's Shadow token in the Brain.

Despair Segment

When the despair track hits 1, spawn an invasion token in any empty organ of the captain's choice (including the Mouth). This is the only time that new invasion tokens spawn. If the Brain area has no invasion token (even if minions are present), always spawn the new invasion token here during the spawn segment.

If no organ is empty, and thus the new invasion token cannot be placed, the players immediately lose the game.

Lord Segment

When the Lord counter hits 1:

  1. Discard and replace all gifts.
  2. Spawn a Fourth Circle demon in the organ where the newly spawned invasion token was placed in the preceding despair segment.
  3. Score 1 doom per organ that contains any First through Fourth Circle demons or an invasion token (larvae don't count).

Special Rules

If the Styx or Acheron legion is drawn, discard it and draw a new one. If the Gadarene is drawn, discard it, and select a new Fourth Circle demon.

Invasion tokens do not spawn in the normal fashion, but only appear when the despair track reaches or passes 1.

Tip (John Dark): You don't lose the instant every organ is filled with demons—you have a minimum of a 1-turn grace period to empty any one organ, so hop to it!

Cards from the Cthulhu Wars Crossover Compendium

These are the Cthulhu Wars-side loyalty cards for the Dragon Pack heroes and Fourth Circle demons, as printed in the crossover card compendium (see the source note above). They are transcribed as printed. The Chthon and Stroma cards in that compendium are Cthulhu Wars Independent Great Old Ones, not the Dragon Pack Lords, and are not transcribed here; neither is the Gryllus card, which is not a Dragon Pack component.

Victor Steele (Investigator)

Investigator

Pay 1 Doom to take this Loyalty Card–then hand the loyalty card to another Player, who places Victor in his pool.

Cost: 2

Combat: 1

Traitor (Ongoing): Any player may Move any Investigator.

Starstone (Gather Power): A captured investigator costs the captor 1 Power instead of granting 1 Power.

Poor Planning (Ongoing): If Victor is not on the map when the Doom phase ends, choose another player. He names any legal action, which you must then perform as your first post-Doom action – as in "Move", "Battle", "Dreams", etc. He does not determine which units to activate nor how to apply it.

Bernice Kuchler (Investigator)

Investigator

Pay 1 Doom to take this Loyalty Card–then hand the loyalty card to another Player, who places Bernice in his pool.

Cost: 1, however, Bernice automatically spawns (to any desired area) in the Doom phase if he is not in play.

Combat: 1

Traitor (Ongoing): Any player can Move any investigator.

Starstone (Gather Power): A captured investigator costs the captor 1 Power instead of granting 1 Power.

Bossy (Ongoing): If Bernice is killed in combat, she is gone forever and the owner immediately loses 3 Doom. If she is eliminated or captured, this does not happen.

Elemental (Fourth Circle Terror)

Fourth Circle Terror

Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Elemental at your controlled Gate.

Cost: 2

Combat: 4

Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own (whether or not the unit is currently in play).

Invisibility (pre-Battle): Select one monster or cultist (from either faction) and "exempt" it. The selected unit takes no part in the rest of the battle.

Cendiary (Fourth Circle Terror)

Fourth Circle Terror

Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Cendiary at your controlled Gate.

Cost: 2

Combat: 6

Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own (whether or not the unit is currently in play).

Hellfire (pre-Battle): If the Cendiary is in the battle, before dice are rolled, the enemy can choose one of his units and eliminate it. If he does so, the Cendiary rolls no combat dice.

Nuckelavee (Fourth Circle Terror)

Fourth Circle Terror

Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Nuckelavee at your controlled Gate.

Cost: 2

Combat: 2

Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own (whether or not the unit is currently in play).

Pestilence (when spawned): Each time the Nuckelavee is placed on the map, each enemy player must lower his Power by 2.

When the Nuckelavee is eliminated or killed, all enemy players immediately gain 2 Power.

  • Special Rules