Pixel Tactics: Historical Heroes Promo Set
Pixel Tactics: Historical Heroes Promo Set Rulebook
Table of Contents
Table of Contents
Leader Cards
Each entry gives the Leader face first (name, subtitle, attack and defense values, and Leader ability text), then the companion Hero face printed on the same card (name, attack and defense values, and abilities).
Archimedes
- Subtitle: Calculating Combatants
- Attack: 0 · Defense: 22
- Leader ability: When this Leader Attacks a Leader, double the amount of damage on that Leader instead of dealing damage normally.
- Limited Action: Double the amount of damage on a Hero.
Companion Hero: Mathematician (Attack 1 · Defense 4)
- Spell: Double the amount of damage on a Hero.
- Spell: Move any amount of damage from one Hero to another Hero in the same row and Unit.
- Spell: Move any amount of damage from a Hero to another Hero in the same column and Unit.
- Pick up all damage from up to 3 Heroes. Place that damage back down, dividing it among up to 3 Heroes.
Marie Curie
- Subtitle: Radiant Researchers
- Attack: 3 · Defense: 21
- Leader ability: At the start of each of your turns, apply 1 damage to a Rival Hero.
Companion Hero: Radiologist (Attack 2 · Defense 5)
- Free Spell: Apply 2 damage to each Rival Hero and Leader in Melee.
- Spell: Remove 3 damage from a Hero.
- Spell: Apply 3 damage to a Hero.
- Remove 2 damage from each Hero in your Unit. Apply 2 damage to each Hero in a Rival Unit.
Nikola Tesla
- Subtitle: Alternating Currents
- Attack: 5 · Defense: 19
- Leader ability:
- Action: All Players choose and discard a card.
- Limited Free Action: All Players draw a card.
Companion Hero: Electrician (Attack 3 · Defense 3)
- Spell: Apply 2 damage to two different Heroes. They cannot Attack until the end of your next Turn.
- Ranged Attack
- Spell: Apply 2 damage to a Hero. That Hero cannot Attack until the end of your next Turn.
- Each time your Unit is Attacked, apply 3 damage to the Hero or Leader that Attacked it.
Lucy
- Subtitle: Renegade Regressors
- Attack: 0 · Defense: 24
- Leader ability: All your Heroes have [No Special Abilities] when they come into play. At the end of each Round, remove [No Special Abilities] from each Hero in your Unit, then and add [+1 Attack] x2 to each Hero and Leader in your Unit. This Ability stops working during Ceasefire.
As printed, the Leader ability reads "then and add" and "x2"; the text is transcribed exactly as it appears on the card.
Companion Hero: Precursor (Attack 1 · Defense 7)
- Intercept
- Spell: Remove a Status Effect from a Hero.
- Spell: Give a Hero [+1 Attack].
- Mark all Heroes currently in play. When this Operation ends, defeat all of those Heroes.
Tokugawa Ieyasu
- Subtitle: Super Shogun Scrappers
- Attack: 4 · Defense: 20
- Leader ability: The first time each Turn you declare a Melee Attack, it is a Free Action. The hero or Leader who makes that Melee Attack may still attack again later in the Turn.
Companion Hero: Shogun (Attack 3 · Defense 5)
- Intercept: +4 Attack Strength if this hero has damage on it.
- Spell: Forerunner makes a Melee Attack with +2 Attack Strength.
- Your other Rear Heroes have Ranged Attack.
- Each of your Vanguard Heroes makes a Melee attack against a Rival Hero.
Sitting Bull
- Subtitle: Tribal Chief's Troops
- Attack: 3 · Defense: 40
- Leader ability: Your Heroes have +2 Attack Strength and +4 Life. You cannot clear Corpses, regardless of other effects.
Companion Hero: Chieftain (Attack 3 · Defense 6)
- Intercept
- Your Vanguard Heroes have Intercept.
- Ranged Attack
- Players cannot clear Corpses.
Clara Barton
- Subtitle: Red Cross
- Attack: 1 · Defense: 30
- Leader ability: All of your Heroes have: "Spell: Remove 2 damage from another Hero. If you removed 2 damage from another Hero in another Unit, draw 2 cards."
Companion Hero: Nurse (Attack 1 · Defense 6)
- Spell: Remove all damage from a Hero.
- Spell: Remove all damage from Forerunner.
- Spell: Remove 1 damage from your Leader.
- When one of your Heroes would be defeated, restore it to full Life.
Julius Caesar
- Subtitle: Crossing the Rubicon
- Attack: 4 · Defense: 23
- Leader ability:
- Long Action: Play an Order, then put it into play as a Hero in any empty Slot of your Unit.
Companion Hero: Dictator (Attack 3 · Defense 5)
- Rivals cannot play Orders.
- The first Order you play each Turn is a free Action.
- After you play an Order, apply 3 damage to any Rival Hero.
- When this Operation begins, and each time you play an Order, draw 2 cards.