RulesPal
Chat
Rulebook
Pirate's Life (fan expansion for Dominion) thumbnail

Pirate's Life (fan expansion for Dominion)

Expansion for DominionExpansion for Dominion: Intrigue

Pirate's Life (fan expansion for Dominion) Rulebook

Table of Contents

Table of Contents

  • Card Text
    • Astrologist
    • Blessing
    • Collective Effort
    • Contribution
    • Imposter
    • Investment
    • Mermaids
    • Pirate
    • Pirate Cove
    • Ravisher
    • Recruitment
    • Stock Market
  • Notes on the Card Text

Card Text

Astrologist

Action – Reserve. Cost: 2 coins.

+1 Action

Put this on your Tavern mat.

While Astrologist is on your Tavern mat, you may look at the top card of your deck.

During your turn, you may call this, to draw a card.

Blessing

Action – Reaction. Cost: 3 coins.

Trash a card from your hand. If it is a Curse or a Cursed card, +2 VP. Otherwise, +1 VP.

When you gain a card, you may reveal one Blessing from your hand. The first time you do, +1 VP.

Collective Effort

Treasure. Cost: 5 coins. Worth 2 coins.

The first time you play a Collective Effort this turn, you may gain a card costing up to 1 coin per Action you have in play.

If it's a Victory card, trash this.

Contribution

Treasure. Cost: 5 coins. Worth 2 coins.

When you play this, you may discard an Action card from your hand. If you do, gain a card costing up to the same as the cost of the discarded card.

Imposter

Action – Reaction. Cost: 4 coins.

The player on your left reveals the cards from the top of his deck until he reveals an Action that is not an Imposter and discards the rest. Play this as if it were that card. This is that card until it leaves play.

Whenever another player plays an Attack card, you may reveal this card. If you have not gained a copy of the Attack this turn, gain a copy of it.

Investment

Action – Duration. Cost: 5 coins.

Now and at the beginning of your next turn:

+1 Card

+1 Action

Discard a card.

If the discarded card is an…

  • Action card, +1 Action
  • Treasure card, +2 Coins
  • Victory card, +1 Card

Mermaids

Action – Attack. Cost: 5 coins.

+2 Cards

Choose one: +2 Actions; or trash a card from your hand. Each other player gains a copy of it; or all Duration effects in play are void (Duration cards and those set aside by them are discarded).

When you gain this during your turn, each other player +1 VP.

Pirate

Action – Attack. Cost: 5 coins.

For each other player with 5 or more cards in hand, choose one: he reveals his hand and trashes the highest-costing Treasure card from his hand; or he reveals his hand and trashes the highest-costing Action card from his hand.

If a Pirate is trashed by this, trash this card.

Pirate Cove

Action – Victory. Cost: 4 coins. Worth 1 VP. Heirloom: Cursed Gold.

+1 Card

+2 Actions

Ravisher

Action – Attack. Cost: 4 coins.

Each other player reveals the top 2 cards of his deck. If they revealed any Action cards, they trash one of them that you choose. They put the rest back on top in any order.

Set aside one of the trashed Actions. Its previous owner can exchange that card with an action card from his hand with equal or greater cost.

Gain that card.

Recruitment

Action. Cost: 3 coins.

+1 Action

+1 Buy

Reveal your hand. If there are four or more differently named cards in it, +3 Coins.

Stock Market

Action. Cost: 4 coins.

+1 Action

+1 Coin per two cards missing in the Company supply.

You may play a Company.

Setup: Add an extra Action card pile to the Supply, cards from that pile are Companies.

Notes on the Card Text

  • Tavern mat. Astrologist refers to "your Tavern mat", but no card in the set describes the mat. Its rules are not reproduced in the card images and are not transcribed here.
  • Companies. Stock Market refers to "Companies", "the Company supply" and "a Company", but no card in the set defines them beyond the Stock Market setup line above. The card images do not say what a Company is, how the Company supply is built, or what playing a Company does.
  • Cursed Gold. Pirate Cove's Heirloom is "Cursed Gold". No Cursed Gold card is among the twelve images, so its text is not transcribed.
  • Ravisher. The card does not say who chooses which trashed Action is set aside, or whether the card gained is taken from the Supply. Its text is transcribed as printed.
  • Victory point icon. The card images show victory points as a shield-shaped token icon; these are written here as "VP" (for example, Pirate Cove is worth 1 VP).
  • Coin icon. Coin costs and values are written as "coins", following the printed coin symbol.