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Pintó Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • How to Play
    • A) Inspiration Seeking
    • B) Let's do this!
    • C) Interpretation
  • End of the Game
  • Scoring Examples
  • Variant

Components

  • 8 Player Screens
  • 8 Dry-erase Markers
  • 33 Category Cards (3 blank ones)
  • This rulebook

Setup

Each player takes 1 player screen and 1 dry-erase marker and writes their initial and their name.

Shuffle the category deck and place it face down where everyone can see it.

How to Play

The game is played in 3 rounds. Each round is divided in 3 phases:

A) Inspiration Seeking B) Let's do this! C) Interpretation

A) Inspiration Seeking

Reveal the card from the top of the deck. Place it so it matches the shape and color of the top card of the deck, which indicates the category for this round.

B) Let's do this!

Once everyone knows the category, the drawing phase begins. Everyone plays at the same time, doing these steps in order:

  1. On your screen's inner side, write what you will draw; don't show this to anyone. It must be something undeniably related to this round's category.

    ATTENTION: You cannot use the name of the category to describe your drawing.

  2. Draw what you wrote.

    BEWARE: You cannot draw letters, numbers, or math or linguistic symbols.

    When you finish your drawing, reveal it by turning your screen so everyone can see it. Once revealed, you cannot modify your drawing.

  3. Complete your screen's chart with each opponent's initial and your interpretation of their drawing.

    You can leave empty spaces, but nothing ventured, nothing gained!

Each player does phase B's steps in order and regardless of which step others are in: a player may be interpreting their opponents' drawings while another is just starting to draw. Art and inspiration cannot be rushed!

C) Interpretation

Once everyone has finished phase B, choose who starts being the artist. The artist hears the interpretations for their drawing. In clockwise order, each of their opponents reads aloud what they think the artist drew.

Once everyone has done so, the artist reveals the name of their drawing and each player writes how many points they won (or didn't) for their interpretation:

  • If SOME guessed right, the artist and those who guessed right gain 1 point for each player who didn't guess right. This piece is museum worthy!
  • If EVERYONE guessed right, those who guessed right gain 1 point each and the artist gains nothing. Looks AI made!
  • If NO ONE guessed right, no one gains any points and the artist loses 1 point. What kind of doodles are those?

If you didn't write any interpretation for a drawing, you are considered to have guessed wrong.

Interpretations must match with what the artist wrote, but those that differ in number (singular/plural), genre and synonyms are valid. For example, if the title were "Medic", words like medics, doctor, etc. would be considered correct.

Once everyone has written their scores, repeat the interpretation process for each player's drawings in clockwise order.

The round ends once all drawings have been evaluated. If there are still rounds to play, start a new round by erasing drawings and interpretations from the screens, leaving only initials, name and round score intact.

End of the Game

The game ends after the third round. Everyone adds up their scores from all rounds. Whoever has the most points wins, becoming the Revelation Artist.

In case of a tie, the player who gained the most points in a single round wins. If the tie persists, victory is shared.

Scoring Examples

  • Lucas (red) guessed Ana's (yellow) drawing right. 3 players guessed wrong, so Lucas and Ana gain 3 points each. They understood each other perfectly!
  • Everyone guessed Lucas' (red) drawing right. Everyone, except for Lucas, gain 1 point. Don't be so obvious next time!
  • No one guessed Nico's (violet) drawing right. No one gains points and Nico loses 1 point. He was very sophisticated!

Variant

For your next games you may agree on any other rule regarding the matching level of the interpretations. For example, interpretations must be a perfect match. Do this to adjust the game's difficulty to your liking.