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Pink Godzilla Dev Kit

Pink Godzilla Dev Kit Rulebook

Table of Contents

Table of Contents

  • Objective
  • Set Up
  • Turn Structure
    • Finance Phase
    • Purchase Phase
    • Development Phase
    • Going Gold Phase
  • Game End
    • End Game Bonuses
  • Game Card Descriptions
  • More Details Regarding Phases
    • Finance Phase Details
    • Purchase Phase Details
    • Development and Going Gold Phase Details
  • Recommended Rules

Objective

Play the role of a videogame Developer. Your task is to develop videogames in four genres: RPG's, Fighting Games, Music Games, and Shooting Games. While developing videogames, Developers use Special Ability, Power Up and Guardian Cards to gain an advantage over the competition. Win by scoring the most points for completing videogames, collecting Special Ability Cards and racking up bonus points.

Set Up

Choose a Developer to play first. Shuffle the deck, and place five random cards face up in the middle of the table. These five cards are the Resource Row and are available for trade or auction. Next, deal five cards to each Developer, and put the rest of the deck face down to create the draw deck. If at any point during game play you run out of cards in the draw deck, shuffle the discard pile to make a new draw deck.

Turn Structure

Each Developer's turn consists of four phases, which must be played in the exact order listed below:

Finance Phase

a. Replenish the Resource Row to five cards from draw deck. The Resource Row never exceeds 5 cards.

b. Draw a card.

Purchase Phase

c. To acquire new resources for developing games, you must choose to take one (and only one) of the following three actions:

  1. Trade one or more cards from your hand for one card from the Resource Row.

    • If trading in more than one card, discard the lower value card(s) and put the highest value card in the Resource Row.
  2. Auction up to three cards from the Resource Row.

    • Select for auction one, two or three cards from the Resource Row.
    • Each Developer must put one or more cards face down on the table under his/her hand. These cards become the Developer's bid cards. Value of a bid is the total value of the bid cards.
    • All bidders simultaneously call out their bids while turning bid cards over. Developers not wanting to bid call out "No bid" and do not turn over bid cards. The winning bidder discards all of his bid cards into the discard pile and receives all the cards from the auction. The losing bidders keep their bid cards and put them back into their hand.
  3. Discard from Resource Row all cards with the lowest point value (i.e. discard all value 2 cards).

Development Phase

d. You may play up to two cards, including Special Ability Cards and Power Up cards, per turn.

  • Create videogames by playing cards face up in a row in front of you. For example, you can play a Required Gear Card and a Power Up Card OR a Character Card and a Title Card. You may simultaneously develop as many videogames as you wish, but you will only receive points for videogames that are completed.
  • A videogame in development can never contain two of the same card. For example, you cannot have two Pixels or two Potions in the same game even if their point values differ. In other words, a Pixel is a Pixel and a Potion is a Potion.
  • Except for Easter Egg cards, cards may be played in any order, but once a card is played on a videogame it cannot be removed. Title Cards do not have to be played first.
  • Play Special Ability Cards face up on the table next to videogames in development. Discard Power Up Cards, the Good Guardian and the Evil Guardian into the discard pile to use their one-time effect.

Going Gold Phase

e. You may declare a videogame complete when you have played a minimum of one Title Card, two different Required Gear Cards and one Character Card that all share a common color. Color of the card is determined by the color bars running along top and bottom of each card. When a game goes Gold, stack the cards with the Title Card on top to show that the videogame is complete, then receive:

  • Points equal to the total value of the cards used in the videogame you created; and
  • Payment by drawing two cards (plus one bonus card if it is the first of its color to complete).

f. If you have more than seven cards in your hand, then discard down to seven.

g. Play continues to the Developer on your left.

Game End

Once any Developer completes a fourth videogame, it's GAME OVER and Pink Godzilla Dev Kit ends immediately. Developers may not play any more cards, but may declare complete any videogames already containing at least all four required elements - a Title Card, the two different Required Gear Cards and a Character Card.

Developers receive points for all point values on all completed videogames, Special Ability Cards on the table and for end game bonuses, but no points for incomplete videogames or Special Ability Cards still in their hand. The Developer with the most points wins.

End Game Bonuses

BonusPoints
All Developers Who Complete Four Videogames15 points
Completed Videogame With Highest Point Value20 points
Completed Videogame With Second Highest Point Value15 points
Completed Videogame With Third Highest Point Value10 points

In case of a tie, each tying videogame receives the full bonus. So if two videogames are 28 points, one videogame is 26 points, and two videogames are 25 points, the 28-point games each get 20 points, the 26-point game gets 15 points, and the 25-point games each get 10 points.

Game Card Descriptions

In Pink Godzilla Dev Kit there are nine types of cards. A card's value is printed in the top left corner. The color bars located on the top and bottom of each card indicate the card's compatibility (i.e. a Required Gear Card with a green bar and a blue bar may be played in either a Shooting game or an RPG). To help you remember which colors correspond to which videogame genres, there are icons on the bottom right portion of each card: a blue Wizard's Cap for RPG's, a pink Fist for Fighting games, an orange Note for Music games and a green Bullet for Shooting games. Some cards also contain detailed descriptions of their powers. Such descriptions always trump the general Pink Godzilla Dev Kit game rules.

  1. TITLE CARD - This determines the genre of the videogame you are developing: RPG's are blue, Fighting games are pink, Music games are orange and Shooting games are green. A single videogame may only contain one Title Card, and all cards played with the Title Card must contain one matching color.

  2. CHARACTER CARD - There are five types of Character Cards: The Elders, Pixel, Jumpman, Team Ninja Suppressors and Pink Godzilla. Every videogame must contain at least one Character Card, but may contain other characters so long as the color matches the Title Card. A videogame can never contain two of the same character (i.e. two Pixels or two Pink Godzillas) even if the point values in the upper left-hand corner of the card differ. In other words, a Pixel is a Pixel and a Pink Godzilla is a Pink Godzilla no matter the point value.

Pink Godzilla Cards may be played as a Character Card on any color project but also have a unique power. On any Developer's turn, including your own, you may trade a Pink Godzilla Card for any card in the Resource Row - even a card worth more points, like an Easter Egg. Once the Finance Phase of a turn is finished, you may perform the Pink Godzilla power trade at any time, except when a rival Developer has already declared an auction or trade involving your desired card. If two Developers with Pink Godzilla Cards both want the card from the Resource Row, then the Developer who grabs the card first gets it. If on your turn you choose to perform the Pink Godzilla power trade before completing the actual Purchase Phase, you must still conduct the Purchase Phase.

  1. REQUIRED GEAR CARDS - There are five types of Required Gear: Vehicles, Weapons, Accessories, Combos and Potions. Every videogame genre requires two, and only two, different Required Gear Cards of the same color: RPG's require Vehicles and Potions; Fighting games require Weapons and Combos; Music games require Accessories and Combos; and Shooting games require Weapons and Vehicles.

  2. GEAR UPGRADE CARDS - There are five Gear Upgrade Cards in the deck - one for each type of Required Gear. Gear Upgrade Cards increase the value of a videogame, but cannot be used in place of a Required Gear Card to complete a videogame. Gear Upgrade Cards have the added benefit of negating a rival Developer's Cloning Special Ability Card and "Clone The Clone" Power Up Card (see below).

  3. WILD CARDS - There are two Wild Cards in the deck that can be used in place of one of the Required Gear Cards.

  4. GUARDIANS - There are three Guardians in the deck. Guardians have dual uses. They can either be played as a Character Card or can be used for their unique ability. The Good Guardian can be discarded to retrieve any card from the discard pile. The Neutral Guardian may be played on to any videogame containing at least a Title Card to immediately complete the videogame. The Evil Guardian can be discarded to look at a rival Developer's hand to steal one card.

  5. EASTER EGGS - Easter Eggs have the highest point value of any card. An Easter Egg card may only be played onto a videogame that is ready to Go Gold. Once an Easter Egg is played, the videogame must immediately Go Gold.

  6. POWER UP CARDS - Unless stated otherwise on the card, Power Up Cards are played during the Development Phase. All Power Up Cards must be discarded into the discard pile after one use.

  7. SPECIAL ABILITY CARDS - Special Ability Cards are played on the table like the videogames in development and grant the Developer a bonus each time the event written on the card occurs. Special Ability Cards are not included within videogames but are worth four points when Pink Godzilla Dev Kit ends.

Important Notes on Cloning. A Developer who has played a Clone Special Ability Card draws two cards immediately after a videogame of the same color is completed. For example, a Developer who has played the Green Clone Card will receive two bonus cards each time a Developer (including himself) completes a green videogame.

There are two ways to counter the Clone Special Ability Card:

Method One. Play a Gear Upgrade Card into your videogame before it completes. Then when your upgraded videogame Goes Gold, you receive one of the Clone bonus cards for each Gear Upgrade Card in your videogame. So if a rival Developer clones your completed videogame containing two Gear Upgrade Cards, then you receive both Clone bonus cards in addition to your Going Gold Phase payment. However, if no one clones your completed videogame, which contains a Gear Upgrade Card, then you do not receive any Clone bonus cards.

Method Two. Play "Clone The Clone." "Clone The Clone," which is a single use Power Up Card, is played immediately after any rival Developer clones a completed videogame during the Going Gold Phase. You then receive both Clone bonus cards instead of the Developer who has the Clone Special Ability Card played in front of himself/herself.

EXAMPLE: Developer A completes an orange videogame, which is cloned by Developer B who has already played an Orange Clone Special Ability Card. Now if Developer C plays "Clone The Clone," then Developer C receives both Clone bonus cards instead of Developer B. Note that if after completing his orange videogame Developer A had played "Clone The Clone," then he would have received both Clone bonus cards.

Gear Upgrade Cards in completed videogames partially negate "Clone The Clone," too. So a Developer playing "Clone The Clone" after a videogame containing a Gear Upgrade Card is cloned would only receive one Clone bonus card. But if the cloned videogame contained two Gear Upgrade Cards, then the Developer playing "Clone The Clone" would receive no bonus cards. Gear Upgrade Cards trump all Power Up and Special Ability Cards with a cloning effect.

More Details Regarding Phases

Finance Phase Details

The beginning of the Finance Phase is the only time the Resource Row is ever replenished to five cards. At the start of your turn, replenish the five-card Resource Row with cards from the draw deck. The Resource Row can never exceed FIVE cards. Now draw one card from the draw deck and place it into your hand. If during any phase you run out of cards in the draw deck, shuffle the discard pile to make a new draw deck.

Purchase Phase Details

TRADING: You may only trade once per turn for ONE card in the Resource Row. The total value of the card(s) you trade in must be equal to or greater than the one card you trade for. For example, three 2 point cards (total of 6 points) may be traded for a 5 point card, but not for a 7 point card. Take one card from the Resource Row and replace with the card you are trading in. If you trade in more than one card, discard the lower value card(s) and put the highest value card in the Resource Row. When trading in cards of equal value, choose one to put on the Resource Row and discard the rest.

AUCTIONS: You may hold one auction per turn. Start an auction by selecting for auction one, two or three cards from the Resource Row. Each Developer must put one or more cards face down on the table under his/her hand. These cards become the Developer's bid cards. The value of the bid is the value of all his/her bid cards. All Developers simultaneously call out their bids while turning their bid cards over. If any Developer does not want to bid, call out "No bid" and do not turn over bid cards. You cannot wait to see what rival Developers do before declaring your bid. The winning bidder discards all of his bid cards into the discard pile and receives all the auctioned cards from the Resource Row. The losing bidders keep their bid cards and put them back into their hand. In case of a tie, the Developer who announced the auction followed by the person sitting closest to his/her left wins. The Resource Row is replenished during the Finance Phase on the next Developer's turn.

DISCARD: If you do not want to trade or auction, discard the card(s) with the lowest point value in the Resource Row. For example, if the lowest point value is a three, then ALL value three cards are discarded. The cards that are discarded are not replaced until the Finance Phase of the next Developer's turn.

Development and Going Gold Phase Details

You may start as many videogames as you wish, but you will only receive points for videogames that are completed. To create a videogame, simply play cards face up in a row in front of you. Each videogame must have one (and only one) Title Card, two (and only two) different Required Gear Cards, and at least one Character Card sharing a common color. So each complete videogame project must have at least four cards. You may play as many different Character Cards as you like, as well as Gear Upgrade Cards and Easter Eggs so long as a color matches. Once you declare your videogame complete, you receive points equal to the value of all cards in that videogame and payment by drawing two cards (plus one bonus card if it is the first of its color to be completed). For example, the Developer who completes the very first orange videogame receives payment of three cards, but all other completed orange videogames are only worth two cards for the rest of the game. Note that the payment cards you draw may not be played on this turn - even if you have not yet played two cards - because the Development Phase has ended.

Once a card is played on a project, that card may not be removed from that project. And you can never play two of the same card onto a project like two Pink Godzillas or two Potions. Once a videogame is declared complete, it Goes Gold, points are awarded and you can never add new cards to it. If you or another Developer has a Clone Special Ability (see below) of the matching color, that Developer also draws two cards.

For example, let's say you want to build a green videogame. The required gear for all green videogames is a weapon and a vehicle. You first play a 5 point Team Ninja Suppressors Character and a 2 point Weapon. The next turn you play a 3 point green Title Card and a 3 point Vehicle. At the end of this turn you may, if you want, complete this videogame for 13 points so that you can get paid with new cards. Or, you may want to keep the videogame in development so that later you can play more cards such as a 2 point Elders, a 4 point Pink Godzilla and a 4 point Vehicle Upgrade Card (Note: each of these cards has a green bar across the top). Now your videogame would be worth 11 more points for a total of 24 points.

When a videogame Goes Gold, stack the cards with the Title Card on top to show that the videogame is complete, and receive your payment by drawing two cards (plus one bonus card if it is the first of its color to be completed). If you have more than seven cards in your hand, then discard down to seven cards.

Recommended Rules

Recommended Rule For 4-Player Games: To speed up the game, you may wish to end the game when a Developer completes three videogames instead of four. Just be sure to announce this rule before the start of the game. Any Developer to complete three videogames (instead of the normal four) will receive the 15 end game bonus points mentioned above.

Recommended Rule For Beginners: If this is your fist time playing Pink Godzilla Dev Kit, or if you have never played card games with auctions before, you may want to try playing Pink Godzilla Dev Kit without auctions by limiting the Purchase Phase to only trading and discarding.