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Pili Pili: Extra spicy

Pili Pili: Extra spicy Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Game Contents
  • 1. Set Up the Round
  • 2. Reveal the Mission and Deal the Cards
  • 3. Make Your Bids
  • 4. Win Tricks
  • 5. Hand Out Penalty Pilis
  • 6. Start a New Round and Win the Game
  • Special Cards
  • Mission Cards

Aim of the Game

Before you begin: a trick refers to the cards played during one turn, collected by the player who played the highest-value card.

In Pili Pili, you must bid by predicting the number of tricks you'll win, and then try to hit that number exactly!

On each turn, every player plays a card: the highest card wins the trick. Once all the cards in hand have been played, if you have not won exactly the number of tricks you bid, you collect Pilis as a penalty!

A note for players of the first edition of Pili Pili: in this version, the total of all players' bids no longer needs to be different from the number of cards dealt to each player. Bids are now completely free!

Game Contents

  • 52 Number Cards and 8 Special Cards (together, the Game Cards)
  • 18 Mission Cards
  • 23 double-sided Pili Cards
  • 8 Bid Reminder Cards

Tip: keep your Bid Reminder Card in front of you and place an undealt Game Card face down on it to mark your bid.

1. Set Up the Round

Shuffle the Number Cards and Special Cards together to form the Game Card deck. Make 2 other decks: one with the Mission Cards and one with the Pilis.

For your first few games, play without the Mission Cards and deal 5 Number Cards to each player. Go straight to step "3. Make your bids".

2. Reveal the Mission and Deal the Cards

Draw the first Mission Card and read its effect (see pages 19 to 27: Mission Cards). The number on the back of the top Mission Card of the deck tells you how many Game Cards to deal to each player.

Deal the Game Cards according to this number, then set the remaining cards aside face down.

3. Make Your Bids

After looking at their cards, and starting with the dealer, each player bids the number of tricks they think they will win.

4. Win Tricks

Starting with the player to the dealer's left and going clockwise, each player plays one card from their hand. The player who plays the highest-value card wins the trick and starts the next one. Continue until all dealt cards have been played, unless a Mission Card changes this rule.

  • Card colours do not matter, only the number counts.
  • Each card has a unique number, ranging from 1 to 55.
  • When a player plays a dual-value Number Card, they immediately choose which of its two values applies for that trick.

Example: the 25/52 card can count as either 25 or 52, as chosen by the player.

Special Cards may be played instead of a Number Card. They have no value and cannot win a trick, but their effects spice up the game (see pages 16 to 18: Special Cards). If a trick is made up entirely of Special Cards, it is discarded and nobody wins it.

5. Hand Out Penalty Pilis

Once all cards have been played, each player receives 1 Pili as a penalty for each trick they were off by (that is the difference between their bid and the number of tricks they actually won). If they matched their bid, they receive none.

Example: bid 1 trick, actually won 3 tricks = 2 Pilis handed out.

6. Start a New Round and Win the Game

The player to the left of the previous dealer shuffles all the Game Cards, draws a new Mission, and a new round begins.

As soon as a player reaches 8 Pilis, the game ends. The player or players with the fewest Pilis are declared the winners.

Special Cards

Special Cards are printed with an icon only; each card's effect is given below under its icon. Special Cards may be played instead of a Number Card (see "4. Win Tricks").

  • Eye icon: Immediately force a player to reveal their hand face up for the rest of the round: they and all other players can see the revealed cards. The hand remains visible even if it is swapped.
  • Reverse Card: Reverse the value order of the Number Cards for this trick: the lowest card beats the highest. If two Reverse Cards are played in the same trick, their effects cancel each other out.
  • Swap Card: Swap your hand with the hand of a player of your choice at the end of the current trick. If two players play a Swap Card in the same trick and target each other, both effects cancel each other out: nobody swaps hands.
  • Chili icon (1 or 2 Pilis): This card gives 1 or 2 Pilis from the deck to the winner of the trick.

Mission Cards

Each Mission Card is printed with an icon only; the effect of each card is given below under its icon. Read the effect of the Mission Card you drew before dealing (see "2. Reveal the Mission and Deal the Cards").

  • Up-arrow icon: On each trick, players must play a card with a value strictly higher than the previous player's card, if they can. A dual-value card is considered higher if either of its two values is higher. Special case: Special Cards may be played at any time.
  • "?" icon: After the bids, each player places one card of their choice face down in front of them. This card will be played during the final trick and cannot be affected by Special Cards.
  • Card-stack icon (2 cards): After the bids, each player draws 2 additional cards at random and adds them to their hand.
  • Hand icon: After the cards have been dealt, players pick up their cards without sorting them. On each trick, they must ALWAYS play either the rightmost or the leftmost card in their hand.
  • Chili icon with arrow: After each trick, the player who wins it may give one of their Pilis to a player of their choice.
  • Arrows icon (card passing): After the bids, and after each trick, all players give one card of their choice to the player to their left or right (depending on the direction of the arrow).
  • Arrows icon (hand passing): After each trick, players pass their entire hand to the player on their left or right (depending on the direction of the arrow).
  • Swap icon (Pilis): The player who wins the final trick swaps all their Pilis with another player of their choice. This takes effect BEFORE the end-of-round Pilis are handed out.
  • Eye icon (cards face up): After the bids, each player places their cards face up in front of them, except the player or players with the most Pilis.
  • Mask icon (Guardians): Before the bids, each player places their Pilis clearly visible in front of them. The player or players with the fewest Pilis become Guardians (if everyone is tied, it's the dealer). During the round, players who are not Guardians may cheat by secretly discarding 1 Pili Card. If a Guardian catches them, they receive 1 penalty Pili.
  • Cards icon (simultaneous play): On each trick, players play their cards at the same time.
  • ±1 icon: After the bids, the player or players with the most Pilis may change the bid of a player of their choice by +1 or -1. If all players have the same number of Pilis, the dealer benefits from the effect.
  • "2" icon (cards on forehead): Before the bids, and without looking at their cards, each player holds 2 or 3 cards against their forehead (depending on the number shown on the Mission). After the bids, they take their cards into their hand and the round continues as normal.
  • x2 icon: ALL Pilis received during this round are doubled.
  • Saboteur icon: The player or players with the most Pilis become Saboteurs. If all players have the same number of Pilis, the dealer becomes the Saboteur. They make no bid and receive 2 extra cards. Their goal is to make the other players fail their bids. At the end of the round, Saboteurs do not receive penalty Pilis (except from Special Cards).