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Pick A Dilly

Pick A Dilly Rulebook

Table of Contents

Table of Contents

  • Overview
  • Components
  • Setup
  • Gameplay
    • 1. Feeding
    • 2. Laying
  • End of the Game and Scoring
  • Example

Overview

For 3 to 7 players, from age 7.

The first player whose hen has laid 12 eggs is the winner.

Components

  • 8 farmyard tiles: 7 hens of different colours and a rooster
  • 7 food discs
  • 42 eggs: 28 white eggs (value 1) and 14 beige eggs (value 5)
  • 1 "player aid" disc
  • 1 rulebook

Note: before your first game, assemble the seven food discs correctly. To do this, detach the discs from their sheet, then place the needles on the discs so that they can turn freely but cannot turn by themselves.

Setup

  • Each player takes a food disc and a hen. Each player places his hen in front of him on the table. Unused discs and hens are returned to the box.
  • One player, designated in any way, takes the rooster and places it next to his hen.
  • The eggs are sorted by colour and placed in the centre of the table.
  • The "player aid" disc is placed in the centre of the table.

Gameplay

Pick A Dilly is played over a number of turns. Each turn consists of two phases:

  1. Feeding
  2. Laying

A turn begins with feeding the birds. Depending on the number of pecks a hen manages to take, it will then lay one or more eggs. Each time the rooster eats, it moves from one hen to another.

1. Feeding

Each player decides which hen he will feed, and turns the needle on his disc to show his choice.

A player may feed his own hen, an opponent's hen, or the rooster, but may feed only one animal each turn.

When all players have made their choice, the discs are revealed simultaneously. It is then seen how many pecks each hen receives, and how far the rooster moves.

With fewer than seven players, a player who chooses a hen that is not in play is considered to be feeding his own hen.

2. Laying

The number of eggs laid by each hen depends on the number of pecks it has eaten this turn, as shown below:

  • Hen that has not been fed: 1 egg.
  • Hen fed by 1 player: no eggs.
  • Hen fed by 2 players: 2 eggs.
  • Hen fed by 3 players: 3 eggs.

Note: the simplest method is to start with the hen next to which the rooster stands, then go clockwise. The rooster is fed last.

After the hens have laid their eggs, the rooster moves. For each player who fed it, it moves one step clockwise, passing the next hen. The hen next to which the rooster finally stops lays one additional egg, regardless of how many it had already laid.

Note: if nobody fed the rooster, it does not move, and the hen next to which it stands therefore lays one additional egg.

Each player takes from the centre of the table the eggs laid by his hen and places them, in plain view, in front of him. A player who has 5 white eggs must exchange them for one beige egg, worth 5.

The next turn then begins.

End of the Game and Scoring

The game ends when, at the end of a turn, at least one hen has laid a total of 12 eggs or more.

The player whose hen has laid the most eggs is the winner.

In case of a tie, the tied player whose hen is next to the rooster, or the first one clockwise from the rooster, is the winner.

With particularly fertile hens, the eggs may run out. In that case, the players may record the eggs laid on a sheet of paper.

Example

The players have chosen which hens they want to feed and have revealed their food discs.

Yellow feeds his own hen, because he hoped the others would do the same. He was right, since Green also feeds the yellow hen, which therefore lays two eggs. Blue feeds his own hen, but as he is the only one feeding it, it lays no egg. Red feeds the green hen, which does not lay either. As nobody fed the rooster, it does not move, and the green hen, next to which it was standing, lays one additional egg, so one egg in total.