RulesPal
Chat
Rulebook
Petrichor: Cactus, Lake & Fertilizer thumbnail

Petrichor: Cactus, Lake & Fertilizer

Expansion for Petrichor

Petrichor: Cactus, Lake & Fertilizer Rulebook

Table of Contents

Table of Contents

  • New tiles
  • The Maltese Cactus
  • Fertilizer tokens
  • The Lake

New tiles

Shuffle the new tiles in with the others before creating the Fields.

The Maltese Cactus

The Cactus develops if there are at least 2 drops on it. If however it reaches 4 or more drops, it drowns due to overwatering and scores lower points for the two players with the most drops on it. Use the special growing token's backside to track that the Cactus has been overwatered.

Note: the Maltese Cactus has a solo priority of 5.5, that is higher than the Potato's but lower than one of the Wheats'.

Fertilizer tokens

When playing with the Fertilizer tokens, first lay out the tiles face down during setup, then each player places a Fertilizer token on tiles in a way that no two of them are orthogonally adjacent. Repeat this until all three Fertilizer tokens are on the board.

Then flip the tiles face up, keeping the Fertilizer tokens on those tiles until the end of the game.

During Harvest, all scoring values on a tile with a Fertilizer token on it are increased by 1 Victory Point. If a Fertilizer token is placed on a Primrose tile (from the Flowers expansion), score one additional Victory Point for it every time the Primrose is scored upon a change of control.

Example: first place on a developed Coffee would score 11 points, two players sharing a Corn would score 9 points each, and the third place on Cotton would score 1 point instead of 0.

The Lake

The Lake is obviously not a plant, therefore it cannot grow and it cannot be harvested. Any drop that lands on the Lake tile is immediately returned to its owner's personal supply. If an existing cloud is moved onto the Lake via a Wind card action, the player performing the Wind action must immediately add 3 of their own drops into the cloud - signifying the water the breeze evaporates from the Lake's surface. If a cloud is moved off from the Lake tile via a Wind card action, it can be moved any number of times (even changing directions). The cloud must stop moving if merged with another cloud, and cannot re-enter the Lake during the same Wind card action it left it.

Note: the Lake is not used in solo play.