Perch: Goodies
Perch: Goodies Rulebook
Table of Contents
Table of Contents
Contents
- 5 Hidden Objective Cards
- 5 Flock Ability Cards
- 1 Corresponding "Golden Egg" Token
- 1 Acrylic Round Marker
- 5 Acrylic Score Markers
- 5 Acrylic Turn Order Tokens
- 5 Acrylic Lightning Bolts
- 3 Creature Cards, 4 Standees (Giant Worm includes Head/Tail), and 3 Matching Location Tiles:
- B.I.R.D. (Bird's-Eye Intelligence Reconnaissance Drone) / 3IRD HQ
- Giant Worm / The Sandbox
- Yeti / The Ice Shack
Flock Abilities
Deal 1 Flock Ability card at random to each player, returning unused cards to the box.
In a 2-player game, you may deal 2 Flock Ability cards to each player. Each player chooses one ability to use during the game. Return unused cards to the box.
Follow the instructions on each Flock Ability card. If more than one player wants to use their Flock Ability at the same time, abilities are resolved in turn order.
NOTE: If the Golden Egg is on a Location that is removed from play, it is returned to the player with The Golden Goose ability. It is then placed as-normal at the start of the next round.
The Giant Worm, Yeti, and B.I.R.D.
When "Building the Homestead" (see p.2 of rulebook), you may add any or all of the following Creature Locations to the set of Creature Locations from the base game and continue with setup as normal: 3IRD HQ, The Sandbox, The Ice Shack.
When activating a Creature, follow the instructions on its reference card.
NOTE: When Giant Worm is placed in the Homestead, its head is placed on the home tile and tail is placed on an adjacent tile of the player's choice. Step 2 of B.I.R.D and Yeti's activation are mandatory.
Hidden Objectives
May be used in addition to or instead of the Hidden Objectives in the base game.
You may shuffle the Hidden Objective cards into the base game deck, and continue with setup as normal.
Or you may instead shuffle the Hidden Objective cards from this set independently, distributing one to each player and returning the unused cards to the box.
Or you may follow the setup instructions for the Hidden Objectives in the base game as normal AND shuffle and distribute the Hidden Objective cards from this set independently, distributing one to each player. In this case, each player will have a total of 2 Hidden Objectives for the game. Any unused cards are returned to the box.