Pathfinder Adventure Card Game: Class Deck – Wizard
Pathfinder Adventure Card Game: Class Deck – Wizard Rulebook
Table of Contents
Table of Contents
- Card Notes
- Spells
- Dimension Leap
- Masterwork
- Scrying
- Displacement
- Safe Harbor
- Teleport
- Blizzard
- Icy Prison
- Life Leech
- Bewilder
- Corrosive Storm
- Disintegrate
- Acid Arrow
- Arcane Armor
- Augury (Level B)
- Detect Magic
- Force Missile
- Lightning Touch
- Magic Weapon
- Phantasmal Minion
- Sleep
- Augury (Level 1)
- Frost Ray
- Sphere of Fire
- Dehydrating Touch
- Paralyze
- Web
- Allies
- Blessings
- Blessing of Gozreh (Level 2)
- Blessing of Pharasma (Level 2)
- Blessing of Pharasma (Level 3)
- Blessing of Achaekek
- Blessing of Norgorber
- Blessing of Shelyn (Level 5)
- Blessing of Sivanah (Level 5)
- Blessing of Nethys
- Blessing of Abadar
- Blessing of Pharasma (Level B)
- Blessing of the Gods
- Blessing of Gozreh (Level 1)
- Weapons
- Armor
- Items
Card Notes
- Each card gives its type and level, its traits, its "Check to Acquire" skills and target numbers, and its powers. Where a card lists two skill options, they are printed with "or" and reproduced as printed.
- Some names appear on more than one card at different levels. Those entries carry the level in brackets, for example "Blessing of Pharasma (Level 3)".
- Where a card's printed type disagrees with a third-party tag, the printed type is used.
Spells
Dimension Leap
Spell Level 3 · Traits: Magic, Arcane · Check to Acquire: Intelligence, Arcane 10
Powers:
- When another character encounters a card, you may discard this card to move yourself to or from that character's location.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 12 check to recharge this card instead of discarding it.
Masterwork
Spell Level 3 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 10
Powers: When a character at your location attempts a combat check using a weapon, display this card next to the location. While displayed, when any character at this location attempts a combat check using a weapon, if any die rolled on the check is a 1, count it as 2. At the start of your turn, attempt an Arcane or Divine 12 check. If you succeed, recharge this card; if you fail, discard it.
Scrying
Spell Level 3 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane 10 or Wisdom, Divine 12
Powers:
- Discard this card to choose a type of card and examine the top 3 cards of a location deck. If there are any cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
- After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
Displacement
Spell Level 4 · Traits: Magic, Arcane · Check to Acquire: Intelligence, Arcane 12
Powers: When a monster deals damage to you, display this card. You may play this card even if you have played another spell on this check. While displayed, when you are dealt damage by a monster, roll 1d6; on a result other than 1, reduce the damage to 0. At the start of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 14 check. If you succeed, recharge this card; if you fail, discard it.
Safe Harbor
Spell Level 4 · Traits: Magic, Arcane, Healing · Check to Acquire: Intelligence, Arcane 8
Powers: Display this card next to a closed location. While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile. At the start of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 10 check. If you succeed, recharge this card; if you fail, discard it.
Teleport
Spell Level 4 · Traits: Magic, Arcane · Check to Acquire: Intelligence, Arcane 12
Powers:
- At the end of any player's turn, discard this card to move any number of characters at your location to a location of your choice. Ignore any movement restrictions.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 14 check to recharge this card instead of discarding it.
Blizzard
Spell Level 5 · Traits: Magic, Arcane, Attack, Cold · Check to Acquire: Intelligence, Arcane 12
Powers: Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 and the Cold trait to her combat check. At the end of this turn, each other character takes 1 Cold damage, and if you do not have the Arcane skill, you must banish this card; otherwise, attempt an Arcane 14 check. If you succeed, recharge this card; if you fail, discard it.
Icy Prison
Spell Level 5 · Traits: Magic, Arcane, Divine, Attack, Cold · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 12
Powers: For your combat check, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals you by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it.
Life Leech
Spell Level 5 · Traits: Magic, Arcane, Attack, Healing · Check to Acquire: Intelligence, Arcane 12
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d4. Shuffle 1d4+1 random cards from your discard pile into your deck.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 15 check to recharge this card instead of discarding it.
Bewilder
Spell Level 6 · Traits: Magic, Arcane, Attack, Mental · Check to Acquire: Intelligence, Arcane 14
Powers:
- Discard this card to evade a monster and put it on the bottom of the deck. If you are exploring, you may immediately explore again.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 16 check to recharge this card instead of discarding it.
Corrosive Storm
Spell Level 6 · Traits: Magic, Arcane, Attack, Acid · Check to Acquire: Intelligence, Arcane 12
Powers: Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 2d6 and the Acid trait to her Combat check. At the end of this turn, each other character is dealt 1 Acid damage, and if you do not have the Arcane skill, you must banish this card; otherwise, attempt an Arcane 14 check. If you succeed, recharge this card; if you fail, discard it.
Disintegrate
Spell Level 6 · Traits: Magic, Arcane, Attack · Check to Acquire: Intelligence, Arcane 14
Powers:
- For your combat check, discard this card to use your Arcane skill + 4d6. If you defeat a non-villain monster when playing this spell, banish that monster, even if it would otherwise be undefeated.
- Discard this card to defeat a barrier that has the Lock or Obstacle trait.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 16 check to recharge this card instead of discarding it.
Acid Arrow
Spell Level B · Traits: Magic, Arcane, Attack, Acid, Elite · Check to Acquire: Intelligence, Arcane 4
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d4.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.
Arcane Armor
Spell Level B · Traits: Magic, Arcane, Basic · Check to Acquire: Intelligence, Arcane 4
Powers:
- Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 4 check to recharge this card instead of discarding it.
Augury (Level B)
Spell Level B · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers:
- Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
- After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Detect Magic
Spell Level B · Traits: Magic, Arcane, Divine, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 2
Powers:
- During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
- After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.
Force Missile
Spell Level B · Traits: Magic, Arcane, Attack, Force, Basic · Check to Acquire: Intelligence, Arcane 4
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d4.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
Lightning Touch
Spell Level B · Traits: Magic, Arcane, Attack, Electricity, Basic · Check to Acquire: Intelligence, Arcane 4
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d4.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.
Magic Weapon
Spell Level B · Traits: Magic, Arcane, Divine, Basic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 4
Powers:
- When a weapon is played on a combat check, discard this card to add 1d4 and the Magic trait to the check.
- After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.
Phantasmal Minion
Spell Level B · Traits: Magic, Arcane, Basic · Check to Acquire: Intelligence, Arcane 4
Powers:
- Discard this card to give a card to another character.
- Discard this card to allow another character at your location to give you a card.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
Sleep
Spell Level B · Traits: Magic, Arcane, Attack, Mental, Basic · Check to Acquire: Intelligence, Arcane 4
Powers: Discard this card to evade a monster whose highest difficulty to defeat is 10 or lower. After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 4 check to recharge this card instead of discarding it.
Augury (Level 1)
Spell Level 1 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers:
- Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
- After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Frost Ray
Spell Level 1 · Traits: Magic, Arcane, Attack, Cold · Check to Acquire: Intelligence, Arcane 6
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d6.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 8 check to recharge this card instead of discarding it.
Sphere of Fire
Spell Level 1 · Traits: Magic, Arcane, Divine, Attack, Fire, Elite · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 7
Powers: Display this card. While displayed, for your combat check, you may use your Arcane or Divine skill + 1d6; you may additionally discard this card to add another 1d6. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 9 check. If you succeed, recharge this card; if you fail, discard it.
Dehydrating Touch
Spell Level 2 · Traits: Magic, Arcane, Attack, Elite · Check to Acquire: Intelligence, Arcane 9
Powers:
- For your combat check, discard this card to use your Arcane skill + 2d6, or 2d12 if the bane has the Aquatic trait.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 11 check to recharge this card instead of discarding it.
Paralyze
Spell Level 2 · Traits: Magic, Arcane, Divine, Mental · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 8
Powers:
- Discard this card to evade a non-villain monster; put it on the top or bottom of the location deck it came from.
- After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or a Divine 10 check to recharge this card instead of discarding it.
Web
Spell Level 2 · Traits: Magic, Arcane, Attack, Elite · Check to Acquire: Intelligence, Arcane 6
Powers:
- Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower; then put it on the top or bottom of the location deck.
- After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 8 check to recharge this card instead of discarding it.
Allies
Apprentice
Ally Level 2 · Traits: Half-Elf · Check to Acquire: Arcane, Divine, Charisma, Diplomacy 8
Powers: Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.
Incanter
Ally Level 2 · Traits: Halfling, Wizard · Check to Acquire: Arcane, Divine, Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your Arcane check.
Discard this card to explore your location.
Animal Tamer
Ally Level 3 · Traits: Human, Ranger · Check to Acquire: Wisdom, Survival, Charisma, Diplomacy 9
Powers:
- Reveal this card to add 1d6 to your check against a card that has the Animal trait.
- Discard this card to explore your location.
Cat
Ally Level 3 · Traits: Animal, Arcane · Check to Acquire: Wisdom, Survival, Intelligence, Arcane 8
Powers:
- Reveal this card to add 2 to your check to recharge a spell.
- Discard this card to explore your location.
Lizard
Ally Level 4 · Traits: Animal, Arcane · Check to Acquire: Intelligence, Arcane, Wisdom, Survival 8
Powers:
- Discard this card to succeed at your Stealth or Survival check.
- Discard this card to explore your location.
Scribe
Ally Level 4 · Traits: Human, Hireling · Check to Acquire: Intelligence, Knowledge, Charisma, Diplomacy 9
Powers:
- Recharge this card to add 2d6 to your Diplomacy or Knowledge check.
- Discard this card to explore your location.
Clockwork Librarian
Ally Level 5 · Traits: Automaton · Check to Acquire: Intelligence, Knowledge 11
Powers:
- Recharge this card to add 2d8 to your Intelligence or Knowledge check.
- Recharge this card to succeed at your check to acquire a spell.
Pyromaniac Mage
Ally Level 5 · Traits: Human, Wizard · Check to Acquire: Intelligence, Arcane, Charisma, Diplomacy 13
Powers:
- Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
- Discard this card to explore your location.
Clockwork Owl
Ally Level 6 · Traits: Automaton · Check to Acquire: Intelligence, Wisdom 12
Powers:
- Recharge this card to add 2d8 to your non-combat Intelligence or Wisdom check.
- Discard this card to succeed at your Perception or Survival check.
Mountaineer
Ally Level 6 · Traits: Human, Hireling · Check to Acquire: Wisdom, Survival 10 or Charisma, Diplomacy 13
Powers:
- Reveal this card to add 2d8 to any Survival check.
- Recharge this card to reduce damage dealt to you by 3.
- Discard this card to explore your location.
Acolyte
Ally Level B · Traits: Human, Elite · Check to Acquire: Arcane, Divine, Charisma, Diplomacy 6
Powers:
- Recharge this card to add 1d4 to your Arcane or Divine check.
- Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.
Fox
Ally Level B · Traits: Animal, Basic · Check to Acquire: Wisdom, Survival 7
Powers:
- Recharge this card to add 1d4 to any Intelligence or Wisdom check.
- Discard this card to explore your location.
Guard
Ally Level B · Traits: Human, Basic · Check to Acquire: Constitution, Fortitude 4 or Charisma, Diplomacy 6
Powers:
- Recharge this card to add 1d6 to your Perception check.
- Banish this card to reduce damage dealt to any character by 3.
Jinx Eater
Ally Level B · Traits: Tengu, Assassin, Basic · Check to Acquire: Charisma, Diplomacy 8
Powers:
- Discard this card to explore your location. Add 1 to your combat checks during this exploration.
- If you would fail a combat check by 1, you may bury this card to succeed.
Sage
Ally Level B · Traits: Human, Sage, Basic · Check to Acquire: Wisdom 7 or Charisma, Diplomacy 6
Powers:
- Recharge this card to add 1d6 to your non-combat Intelligence or Wisdom check.
- Discard this card to explore your location.
Snake
Ally Level B · Traits: Animal, Elite · Check to Acquire: Wisdom, Survival 6
Powers:
- Recharge this card to add 1d10 to your non-combat Stealth check.
- Discard this card to add 1d4 to your Melee combat check.
Chameleon
Ally Level 1 · Traits: Human, Rogue · Check to Acquire: Charisma, Diplomacy 6
Powers:
- Bury this card to evade your encounter.
- Discard this card to explore your location.
Toad
Ally Level 1 · Traits: Animal, Arcane · Check to Acquire: Intelligence, Arcane, Wisdom, Survival 7
Powers:
- Bury this card to add a spell from your discard pile to your hand.
- Discard this card to explore your location.
Blessings
Blessing of Gozreh (Level 2)
Blessing Level 2 · Traits: Divine, Gozreh · Check to Acquire: Wisdom, Survival 7 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any check to close a location.
- Discard this card to explore a location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma (Level 2)
Blessing Level 2 · Traits: Divine, Pharasma · Check to Acquire: Intelligence, Arcane, Divine 5
Powers:
- Discard this card to add 1 die to any check.
- When a spell is played during any check, discard this card to add 2 dice to that check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma (Level 3)
Blessing Level 3 · Traits: Divine, Pharasma · Check to Acquire: Intelligence, Arcane, Divine 5
Powers:
- Discard this card to add 1 die to any check.
- When a spell is played during any check, discard this card to add 2 dice to that check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Achaekek
Blessing Level 4 · Traits: Divine, Achaekek · Check to Acquire: Intelligence, Craft 7 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any check to defeat a villain or henchman.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Norgorber
Blessing Level 4 · Traits: Divine, Norgorber · Check to Acquire: Bury any card or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any check to acquire a boon.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Shelyn (Level 5)
Blessing Level 5 · Traits: Divine, Shelyn · Check to Acquire: Wisdom 4 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any non-combat Wisdom check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sivanah (Level 5)
Blessing Level 5 · Traits: Divine, Sivanah · Check to Acquire: Intelligence, Charisma 7 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys
Blessing Level 6 · Traits: Divine, Nethys · Check to Acquire: Wisdom, Perception 8 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to examine the top 2 cards of the location deck, put them back in any order, and explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Abadar
Blessing Level B · Traits: Divine, Abadar · Check to Acquire: Dexterity, Disable 6 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any check to defeat a barrier.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma (Level B)
Blessing Level B · Traits: Divine, Pharasma · Check to Acquire: Intelligence, Arcane, Divine 5
Powers:
- Discard this card to add 1 die to any check.
- When a spell is played during any check, discard this card to add 2 dice to that check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Gods
Blessing Level B · Traits: Divine, Basic · Check to Acquire: None
Powers:
- When you encounter this card, you automatically acquire it.
- Discard this card to add 1 die to any check.
- Discard this card to explore your location.
- You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Blessing of Gozreh (Level 1)
Blessing Level 1 · Traits: Divine, Gozreh · Check to Acquire: Wisdom, Survival 7 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any check to close a location.
- Discard this card to explore a location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Shelyn (Level 1)
Blessing Level 1 · Traits: Divine, Shelyn · Check to Acquire: Wisdom 4 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any non-combat Wisdom check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sivanah (Level 1)
Blessing Level 1 · Traits: Divine, Sivanah · Check to Acquire: Intelligence, Charisma 7 or Divine 5
Powers:
- Discard this card to add 1 die to any check.
- Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
- Discard this card to explore your location.
- After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Weapons
Cutlass +1
Weapon Level 3 · Traits: Sword, Melee, Slashing, Finesse, Swashbuckling, Magic, Elite · Check to Acquire: Strength, Melee 8
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Spellsword +2
Weapon Level 4 · Traits: Sword, Melee, Slashing, Magic · Check to Acquire: Strength, Melee, Arcane, Divine 11
Powers:
- For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
- Recharge this card to recharge a random spell from your discard pile.
Force Sling +3
Weapon Level 5 · Traits: Sling, Ranged, Bludgeoning, Magic · Check to Acquire: Dexterity, Ranged 10
Powers: For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+3; you may additionally discard this card to add another 4d4 and the Force trait.
Dancing Mace +2
Weapon Level 6 · Traits: Mace, Melee, Bludgeoning, Magic · Check to Acquire: Strength, Melee 11
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2. When playing another weapon, you may discard this card to add 1d8+2 to that combat check.
Allying Dart +1
Weapon Level 1 · Traits: Dart, Ranged, Piercing, Magic · Check to Acquire: Dexterity, Ranged 8
Powers:
- For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4.
- You may recharge this card to add 1d4+1 to a combat check by another character at your location.
Quarterstaff
Weapon Level B · Traits: Staff, Melee, Bludgeoning, 2-Handed, Basic · Check to Acquire: Strength, Melee 3
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.
Rapier
Weapon Level B · Traits: Sword, Melee, Piercing, Finesse, Swashbuckling, Basic · Check to Acquire: Strength, Melee 5
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Sling
Weapon Level B · Traits: Sling, Ranged, Bludgeoning, Basic · Check to Acquire: Dexterity, Ranged 5
Powers: For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may instead discard this card to add another 1d4.
Light Crossbow +1
Weapon Level 2 · Traits: Bow, Ranged, Piercing, Magic · Check to Acquire: Dexterity, Ranged 8
Powers: For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1. If you are proficient with weapons, you may discard this card to add 1d4 to a combat check by a character at another location.
Armor
Magic Studded Leather Armor
Armor Level 3 · Traits: Light Armor, Magic · Check to Acquire: Constitution, Fortitude 5
Powers:
- Recharge this card to reduce Combat damage dealt to you by 2.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
- If you are proficient with light armors, you may recharge this card when you reset your hand.
Lesser Bolstering Armor
Armor Level 4 · Traits: Light Armor, Magic · Check to Acquire: Constitution, Fortitude 7
Powers:
- Recharge this card to reduce Combat damage dealt to you by 2. You may draw 1 card.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
- If you are proficient with light armors, you may recharge this card when you reset your hand.
Robe of Vision
Armor Level 5 · Traits: Clothing, Magic · Check to Acquire: Intelligence, Arcane 12
Powers:
- Reveal this card to add 2d6 to your Perception check.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
Cloth Armor
Armor Level B · Traits: Light Armor, Basic · Check to Acquire: Constitution, Fortitude 2
Powers:
- When you acquire this card, you may draw a card.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
Magic Wooden Armor
Armor Level 1 · Traits: Light Armor, Magic, Swashbuckling, Elite · Check to Acquire: Constitution, Fortitude 3
Powers:
- Recharge this card to reduce Combat damage dealt to you by 1, or 2 if the check has the Swashbuckling trait.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
- If you are proficient with light armors, you may recharge this card when you reset your hand.
Blackcloth Armor
Armor Level 2 · Traits: Light Armor, Magic, Elite · Check to Acquire: Constitution, Fortitude 6
Powers:
- If you are the only character at your location, you may reveal this card to add 1 to your combat check.
- Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
- If you are proficient with light armors, you may recharge this card when you reset your hand.
Items
Ring of Protection
Item Level 2 · Traits: Accessory, Magic · Check to Acquire: Constitution, Fortitude 5
Powers: Reveal this card to reduce damage dealt to you by 1. You may play another item on this check.
Staff of Minor Healing
Item Level 2 · Traits: Staff, Magic, Divine, Healing · Check to Acquire: Wisdom, Divine 7
Powers: Recharge this card and choose a character at your location to recharge 1 random card from his discard pile.
Headband of Alluring Charisma
Item Level 3 · Traits: Accessory, Magic · Check to Acquire: Charisma 5
Powers: Reveal this card to add 1 to your Charisma check. You may play another item on this check.
Mist Horn
Item Level 3 · Traits: Object, Magic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 9
Powers: Display this card next to a location. Reduce damage dealt by monsters at that location by 3. At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Wand of Scorching Ray
Item Level 3 · Traits: Wand, Attack, Fire, Ranged, Magic, Arcane · Check to Acquire: Intelligence, Arcane 8
Powers:
- For your combat check, bury this card to roll 4d6.
- After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.
Net of Snaring
Item Level 4 · Traits: Object, Magic · Check to Acquire: Dexterity, Ranged 12
Powers: Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower, or 22 or lower if the monster has the Aquatic trait; put the monster on either the top or the bottom of its location deck.
Staff of Heaven and Earth
Item Level 4 · Traits: Staff, Magic · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 8
Powers:
- Recharge this card and discard a spell to defeat a barrier.
- Recharge this card and discard a spell to add 1d4 to any combat check by a character at your location.
Headband of Epic Intelligence
Item Level 5 · Traits: Accessory, Magic · Check to Acquire: Intelligence 7
Powers: Reveal this card to add 2 to any Intelligence check. You may use another item on this check.
Wand of Treasure Finding
Item Level 5 · Traits: Wand, Magic, Arcane · Check to Acquire: Wisdom, Perception 7
Powers:
- On your turn, bury this card to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
- After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.
Boots of Teleportation
Item Level 6 · Traits: Clothing, Magic · Check to Acquire: Dexterity, Stealth 9
Powers: Recharge this card to move. You automatically succeed at any check required to move. You may not play this card during an encounter.
Pearl of Magic
Item Level 6 · Traits: Object, Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 10
Powers: Bury this card to recharge 1d4+1 spells from your discard pile; you must have a skill matching each spell's Arcane or Divine trait to recharge that spell. If you have the Arcane or Divine skill, after playing this card, bury another card to recharge this card instead of burying it.
Blast Stone
Item Level B · Traits: Object, Alchemical, Basic · Check to Acquire: Intelligence, Craft 4
Powers: Banish this card to add 1d4 to any combat check attempted by a character at your location.
Bracers of Protection
Item Level B · Traits: Accessory, Magic, Basic · Check to Acquire: Intelligence, Arcane 3
Powers: Recharge this card to reduce Combat damage dealt to you by 1.
Codex
Item Level B · Traits: Book, Basic · Check to Acquire: Intelligence, Knowledge 8
Powers: Discard this card to add 1 die to your check to acquire a boon. After playing this card, succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.
Eye Patch
Item Level B · Traits: Accessory, Swashbuckling, Basic · Check to Acquire: Charisma, Diplomacy 5
Powers: Recharge this card to add 1d4 and the Swashbuckling trait to your check to acquire an ally or to defeat a bane or a ship, or 1d8 if it has the Pirate trait.
Token of Remembrance
Item Level B · Traits: Object, Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 5
Powers: Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.
Sapphire of Intelligence
Item Level 1 · Traits: Object, Magic · Check to Acquire: Intelligence 7
Powers: Recharge this card to roll your Intelligence die instead of the normal die on a non-combat check.
Spyglass
Item Level 1 · Traits: Object · Check to Acquire: Wisdom, Perception 4
Powers:
- Reveal this card to add 1d6 to your Perception check.
- Discard this card to examine the top 2 cards of your location deck and put them back in any order.