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Pathfinder Adventure Card Game: Class Deck – Witch thumbnail

Pathfinder Adventure Card Game: Class Deck – Witch

Expansion for Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

Pathfinder Adventure Card Game: Class Deck – Witch Rulebook

Table of Contents

Table of Contents

  • Card Notes
  • Blessings
    • Blessing of the Savored Sting (Blessing 4)
    • Blessing of the Savored Sting (Blessing 5)
    • Blessing of the Savored Sting (Blessing 3)
    • Blessing of Norgorber (Blessing 4)
    • Blessing of Pharasma (Blessing 3)
    • Blessing of Pharasma (Blessing 5)
    • Blessing of Pharasma (Blessing B)
    • Blessing of Cayden Cailean (Blessing 1)
    • Blessing of Milani (Blessing 1)
    • Blessing of Gozreh (Blessing 2)
    • Blessing of Sivanah (Blessing 2)
    • Blessing of Achaekek (Blessing 6)
    • Blessing of Osiris (Blessing 6)
    • Blessing of the Elements (Blessing B) (copy)
    • Blessing of the Elements (Blessing B) (copy 2)
    • Blessing of the Gods (Blessing B)
    • Blessing of the Gods (Blessing B) (copy 2)
    • Blessing of the Gods (Blessing B) (copy 3)
  • Allies
    • Stag (Ally 5)
    • Clockwork Owl (Ally 6)
    • Fortune-Teller (Ally 6)
    • Varisian Illusionist (Ally 4)
    • Charmed Red Dragon (Ally 5)
    • Vulture (Ally B)
    • Giant Slug (Ally B)
    • Apprentice (Ally 1)
    • Toad (Ally 1)
    • Wolverine (Ally 2)
    • Wolf (Ally 2)
    • Cat (Ally 3)
  • Items
    • Staff of Life (Item 5)
    • Scarf of Storytelling (Item 6)
    • Staff of Empty Souls (Item 6)
    • Spellbottle (Item 3)
    • Staff of Minor Healing (Item 3)
    • Rabbit's Foot (Item 4)
    • Staff of Curses (Item 4)
    • Evocation Staff (Item 5)
    • Hellspawn Doll (Item 5)
    • Haunted Doll (Item B)
    • Silver Raven Figurine (Item B)
    • Sapphire of Intelligence (Item 1)
  • Cohorts
    • Flesh Poppet (Cohort B)
    • Flying Squirrel (Cohort B)
    • Snapping Turtle (Cohort B)
    • Compsognathus (Cohort B)
    • Daji (Cohort B)
    • Centipede (Cohort B)
  • Spells
    • Life Leech (Spell 5)
    • Steal Soul (Spell 5)
    • Blizzard (Spell 6)
    • Dominate (Spell 6)
    • Shapechange (Spell 6)
    • Major Cure (Spell 3)
    • Ring of Fire (Spell 3)
    • Cape of Wasps (Spell 4)
    • Ice Strike (Spell 4)
    • Mass Cure (Spell 4)
    • Scrying (Spell 4)
    • Web Shelter (Spell 4)

Card Notes

  • Each card shows its type and number in the top corner (for example, "Blessing 4" or "Ally B"). Within each type, cards are listed in the order they appear in the scans.
  • Traits and skills are listed as printed. "OR" separates alternative checks to acquire. "None" is printed where the card has no check to acquire.
  • Card text is transcribed as printed. Where the scan's printed name differs from the mod's record, the printed name is used: the Cohort printed as COMPSOGNATHUS is recorded in the mod under a misspelling.

Blessings

Blessing of the Savored Sting (Blessing 4)

Traits: Divine, Calistria Check to Acquire: Dexterity 7 OR Divine 5

Powers

  • On any check, discard this card to roll 1d4, 1d6, 1d8, and 1d10; add the highest result to the check.
  • When you would fail a check, discard this card to reroll the dice, adding 2 dice to the roll; take the new result. If any other blessings were played on the check, banish them. You may use this power even if you played another blessing on the check.
  • After you play this card, if the top card of the blessings discard pile has the Calistria trait, draw a random blessing from another character's discard pile and recharge it.

Blessing of the Savored Sting (Blessing 5)

Traits: Divine, Calistria Check to Acquire: Dexterity 7 OR Divine 5

Powers

  • On any check, discard this card to roll 1d4, 1d6, 1d8, and 1d10; add the highest result to the check.
  • When you would fail a check, discard this card to reroll the dice, adding 2 dice to the roll; take the new result. If any other blessings were played on the check, banish them. You may use this power even if you played another blessing on the check.
  • After you play this card, if the top card of the blessings discard pile has the Calistria trait, draw a random blessing from another character's discard pile and recharge it.

Blessing of the Savored Sting (Blessing 3)

Traits: Divine, Calistria Check to Acquire: Dexterity 7 OR Divine 5

Powers

  • On any check, discard this card to roll 1d4, 1d6, 1d8, and 1d10; add the highest result to the check.
  • When you would fail a check, discard this card to reroll the dice, adding 2 dice to the roll; take the new result. If any other blessings were played on the check, banish them. You may use this power even if you played another blessing on the check.
  • After you play this card, if the top card of the blessings discard pile has the Calistria trait, draw a random blessing from another character's discard pile and recharge it.

Blessing of Norgorber (Blessing 4)

Traits: Divine, Norgorber Check to Acquire: Bury any card OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any check to acquire a boon.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Pharasma (Blessing 3)

Traits: Divine, Pharasma Check to Acquire: Intelligence, Arcane, Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • When any character plays a spell on a check, discard this card to add 2 dice.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Pharasma (Blessing 5)

Traits: Divine, Pharasma Check to Acquire: Intelligence, Arcane, Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • When any character plays a spell on a check, discard this card to add 2 dice.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Pharasma (Blessing B)

Traits: Divine, Pharasma Check to Acquire: Intelligence, Arcane, Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • When any character plays a spell on a check, discard this card to add 2 dice.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Cayden Cailean (Blessing 1)

Traits: Divine, Cayden Cailean Check to Acquire: Strength, Constitution 7 OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any Strength or Constitution non-combat check.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Milani (Blessing 1)

Traits: Divine, Milani Check to Acquire: Dexterity, Wisdom 7 OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any Dexterity or Wisdom non-combat check.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Gozreh (Blessing 2)

Traits: Divine, Gozreh Check to Acquire: Wisdom, Survival 7 OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any check to close a location.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Sivanah (Blessing 2)

Traits: Divine, Sivanah Check to Acquire: Intelligence, Charisma 7 OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Achaekek (Blessing 6)

Traits: Divine, Achaekek Check to Acquire: Intelligence, Craft 7 OR Divine 5

Powers

  • Discard this card to add 1 die to any check.
  • Discard this card to add 2 dice to any check to defeat a villain or henchman.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Osiris (Blessing 6)

Traits: Divine, Osiris, Healing Check to Acquire: Divine 8

Powers

  • Discard this card to add 1d4 to any check that invokes the Healing trait.
  • When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle an additional 1d4 cards.
  • Discard this card to explore your location.
  • After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

Blessing of the Elements (Blessing B) (copy)

Traits: Basic Check to Acquire: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma 6

Powers

  • Discard this card to add 1 die to any check.
  • Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
  • Discard this card to explore your location.

Blessing of the Elements (Blessing B) (copy 2)

Traits: Basic Check to Acquire: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma 6

Powers

  • Discard this card to add 1 die to any check.
  • Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
  • Discard this card to explore your location.

Blessing of the Gods (Blessing B)

Traits: Divine, Basic Check to Acquire: None

Powers

  • When you encounter this card, you automatically acquire it.
  • Discard this card to add 1 die to any check.
  • Discard this card to explore your location.
  • You may treat this card as if it has the same powers as the top card of the blessings discard pile.

Blessing of the Gods (Blessing B) (copy 2)

Traits: Divine, Basic Check to Acquire: None

Powers

  • When you encounter this card, you automatically acquire it.
  • Discard this card to add 1 die to any check.
  • Discard this card to explore your location.
  • You may treat this card as if it has the same powers as the top card of the blessings discard pile.

Blessing of the Gods (Blessing B) (copy 3)

Traits: Divine, Basic Check to Acquire: None

Powers

  • When you encounter this card, you automatically acquire it.
  • Discard this card to add 1 die to any check.
  • Discard this card to explore your location.
  • You may treat this card as if it has the same powers as the top card of the blessings discard pile.

Allies

Stag (Ally 5)

Traits: Animal, Mount Check to Acquire: Wisdom, Survival 9

Powers

  • At the start or end of your turn, discard this card to move; add 1d6 to any check required to move.
  • Discard this card to explore your location. During this exploration, add 1d8 to your Acrobatics and Perception checks.

Clockwork Owl (Ally 6)

Traits: Automaton Check to Acquire: Intelligence, Wisdom 12

Powers

  • Recharge this card to add 2d8 to your Intelligence or Wisdom non-combat check.
  • Discard this card to succeed at your Perception or Survival check.

Fortune-Teller (Ally 6)

Traits: Human, Oracle Check to Acquire: Charisma, Diplomacy 11

Powers

  • At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
  • Discard this card to explore your location.

Varisian Illusionist (Ally 4)

Traits: Human, Wizard Check to Acquire: Charisma, Arcane, Diplomacy 7

Powers

  • Bury this card to automatically succeed at your check to acquire a non-blessing boon.
  • Discard this card to explore your location. During this exploration, add 1d6 to your Diplomacy and Stealth checks.

Charmed Red Dragon (Ally 5)

Traits: Dragon Check to Acquire: Charisma, Arcane, Diplomacy, Divine 12

Powers

  • Recharge this card to add 5 and the Fire trait to any combat check. Then roll 1d12. On a 1, banish this card, and each character at your location is dealt 1d4 Fire damage.
  • If you fail to acquire this card, each character at your location is dealt 1d4 Fire damage.

Vulture (Ally B)

Traits: Animal, Basic Check to Acquire: Wisdom, Survival 5

Powers

  • When you are dealt damage, reveal this card to give a card you would discard as damage to a random other character instead.
  • Discard this card to explore your location.

Giant Slug (Ally B)

Traits: Animal, Acid Check to Acquire: Wisdom, Survival 6

Powers

  • Recharge this card and discard a card from the blessings deck to explore your location. During this exploration, you may add 1d4 and the Acid trait to your combat checks.
  • Recharge this card to add 1d4 and the Acid trait to your combat check.

Apprentice (Ally 1)

Traits: Half-Elf Check to Acquire: Arcane, Divine, Charisma, Diplomacy 8

Powers

  • Recharge this card to add 1d6 to your Arcane or Divine check.
  • Discard this card to explore your location.

Toad (Ally 1)

Traits: Animal, Arcane Check to Acquire: Intelligence, Arcane, Wisdom, Survival 7

Powers

  • Bury this card to draw a spell from your discard pile.
  • Discard this card to explore your location.

Wolverine (Ally 2)

Traits: Animal, Veteran Check to Acquire: Wisdom, Survival 8

Powers

  • If you would fail a combat check by the scenario's adventure deck number or less, bury this card to reroll the dice; take the new result.
  • Discard this card to explore your location. During this exploration, add 1d6 to your Stealth checks.

Wolf (Ally 2)

Traits: Animal Check to Acquire: Wisdom, Survival 8

Powers

  • Recharge this card to examine the top card of your location deck.
  • Discard this card to explore your location.

Cat (Ally 3)

Traits: Animal, Arcane Check to Acquire: Intelligence, Arcane, Wisdom, Survival 8

Powers

  • Reveal this card to add 2 to your check to recharge a spell.
  • Discard this card to explore your location.

Imp (Ally 3)

Traits: Outsider, Devil, Elite Check to Acquire: Charisma, Arcane 7

Powers

  • Recharge this card to draw a card.
  • Discard this card to draw 2 cards.
  • Discard this card to explore your location.

Ataxian (Ally 4)

Traits: Pixie Check to Acquire: Charisma, Diplomacy 4

Powers

  • Reveal this card to add 1 to your Constitution or Fortitude check.
  • Discard this card then succeed at a Charisma or Diplomacy 10 check to evade a monster whose highest difficulty to defeat is 22 or lower.
  • Discard this card to explore your location.

Crow (Ally B)

Traits: Animal, Basic Check to Acquire: Wisdom, Survival 5

Powers

  • Recharge this card to add 1d6 to your check to acquire a weapon, an armor, or an item.
  • Discard this card to explore your location.

Fox (Ally B)

Traits: Animal, Basic Check to Acquire: Wisdom, Survival 7

Powers

  • Recharge this card to add 1d4 to any Intelligence or Wisdom check.
  • Discard this card to explore your location.

Frilled Lizard (Ally B)

Traits: Animal, Basic Check to Acquire: Wisdom, Survival 7

Powers

  • Discard this card to add 2d4 to your check against a bane that has the Veteran trait.
  • Discard this card to explore your location.

Frog (Ally B)

Traits: Animal, Basic Check to Acquire: Wisdom, Survival 6

Powers

  • Discard this card to explore your location. During this exploration, if you would encounter a bane that has the Obstacle or Trap trait, you may instead bury this card to put the bane on the bottom of its location deck.

Items

Staff of Life (Item 5)

Traits: Staff, Magic, Divine, Healing Check to Acquire: Wisdom, Divine 13 OR Arcane 15

Powers

  • Recharge this card and choose a character at your location to recharge a random card from his discard pile.
  • For your exploration, reveal this card and discard a spell to choose another character at your location to shuffle 1d4+1 random cards from her discard pile into her deck.
  • Reveal this card and bury a spell that has the Healing trait to choose a dead character. His player shuffles 10 of his buried cards at random into his deck and draws a new hand. The character is no longer dead.

Scarf of Storytelling (Item 6)

Traits: Accessory, Magic Check to Acquire: Wisdom, Knowledge 13

Powers

  • Recharge this card to add 2d6 to a Knowledge check by a character at your location.
  • Discard this card and name a card to examine the top 5 cards of any location deck. Set aside all cards with that name, then shuffle the deck and put the named cards on top.

Staff of Empty Souls (Item 6)

Traits: Staff, Attack, Undead, Magic, Arcane Check to Acquire: Arcane 17 OR Divine 15

Powers

  • For your combat check, reveal this card and recharge a spell to use your Arcane or Divine skill plus a number of d4s equal to the bane's adventure deck number; this counts as playing a spell. If the bane has the Undead trait, when you assemble your dice, replace the d4s with d8s.
  • When you defeat a bane that has the Undead trait, reveal this card to recharge a random card from your discard pile. You may do this even if you played this card on the check.

Spellbottle (Item 3)

Traits: Object, Magic, Arcane, Divine Check to Acquire: Arcane, Divine 10

Powers

  • Display this card and put a spell from your hand faceup on this card. You may bury this card to draw the spell; when you do, you may succeed at a Craft 12 check to recharge this card instead of burying it.

Staff of Minor Healing (Item 3)

Traits: Staff, Magic, Divine, Healing Check to Acquire: Wisdom, Divine 7

Powers

  • Recharge this card and choose a character at your location to recharge a random card from his discard pile.

Rabbit's Foot (Item 4)

Traits: Object, Gambling Check to Acquire: Intelligence, Arcane, Wisdom, Divine 10

Powers

  • When a character at your location would fail a check, banish this card. The character may reroll 1 die; take the new result.

Staff of Curses (Item 4)

Traits: Staff, Magic, Arcane Check to Acquire: Arcane 11

Powers

  • Reveal this card and discard a spell to decrease the difficulty of a combat check by 2d4, or by 1d4+4 if you have the Arcane skill.
  • When a character at your location encounters a non-villain, non-henchman monster from a location deck, reveal this card and discard a spell to exchange that monster with one from the box.
  • Discard this card and a spell to banish a card that has the Curse trait displayed next to the deck of a character at your location.

Evocation Staff (Item 5)

Traits: Staff, Attack, Magic, Arcane Check to Acquire: Intelligence, Arcane 14

Powers

  • For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally add 2d10 and the Cold, Electricity, Fire, or Force trait.
  • When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top of its location deck.

Hellspawn Doll (Item 5)

Traits: Accessory, Magic Check to Acquire: Arcane 11 OR Bury a Spell

Powers

  • When you acquire this card, you may recharge a random card from your discard pile.
  • At the start of a turn, display this card. While displayed, you may add 1 die and the Force trait to your checks that invoke the Arcane, Demon, or Devil trait. At the end of the turn, discard this card; you may succeed at an Arcane 13 check to recharge this card instead of discarding it.

Haunted Doll (Item B)

Traits: Accessory, Magic Check to Acquire: Arcane 5 OR Bury a Spell

Powers

  • When you acquire this card, you may recharge a random card from your discard pile.
  • At the start of a turn, display this card. While displayed, you may add 2 and the Magic trait to your checks that invoke the Divine or Undead trait. At the end of the turn, discard this card; you may succeed at an Arcane 7 check to recharge this card instead of discarding it.

Silver Raven Figurine (Item B)

Traits: Object, Magic, Elite Check to Acquire: Intelligence, Arcane, Craft 7

Powers

  • Recharge this card to give a weapon, an armor, or an item to another character.
  • Recharge this card to allow another character to give a weapon, an armor, or an item to you.
  • You may play this card when a character encounters a card.

Sapphire of Intelligence (Item 1)

Traits: Object, Magic Check to Acquire: Intelligence 7

Powers

  • Recharge this card to roll your Intelligence die instead of the normal die on your non-combat check.

Seer's Tea (Item 1)

Traits: Liquid, Magic Check to Acquire: Intelligence, Wisdom 4

Powers

  • Banish this card to examine the top 3 cards of your location deck. You may succeed at a Wisdom or Divine 5 check to put them back in any order; otherwise, shuffle your location deck.

Staff of Cackling Wrath (Item 1)

Traits: Staff, Attack, Magic, Arcane, Divine Check to Acquire: Arcane, Divine 6

Powers

  • For your combat check, reveal this card and display a spell to use your Arcane or Divine skill + 2d4; this counts as playing a spell. Shuffle a random card from your discard pile into your deck, then discard the displayed spell.
  • Before a character at your location shuffles a non-villain, non-henchman monster into its location deck, recharge this card and discard a spell to exchange that monster with one from the box.

Vengeance Doll (Item 1)

Traits: Accessory, Magic Check to Acquire: Arcane 6 OR Bury a Spell

Powers

  • When you acquire this card, you may recharge a random card from your discard pile.
  • At the start of a turn, display this card. While displayed, you may add 2 and the Poison trait to your checks that invoke the Arcane trait. At the end of the turn, discard this card; you may succeed at an Arcane 8 check to recharge this card instead of discarding it.

Dreamcatcher (Item 2)

Traits: Accessory, Magic Check to Acquire: Intelligence, Arcane 9

Powers

  • Display this card next to the deck of a character at your location. While displayed, when you would discard a boon that has the Arcane or Magic trait for its power from your hand, you may reveal it instead of discarding it; that character is dealt 1 Mental damage that may not be reduced. At the end of your turn, discard this card. If the character has the Arcane skill, you may succeed at an Arcane 12 check to recharge this card instead of discarding it.

Phoenix Staff (Item 2)

Traits: Staff, Attack, Fire, Magic, Arcane Check to Acquire: Arcane 8

Powers

  • For your combat check, reveal a spell and discard this card to use your Arcane or Divine skill + 1d8; this counts as playing a spell. You may add another 1d8; if you do, after the check, you are dealt 1d4 Fire damage. If this damage is not reduced to 0, you may recharge this card instead of discarding it.

Angelic Doll (Item 3)

Traits: Accessory, Magic Check to Acquire: Arcane 9 OR Bury a Spell

Powers

  • When you acquire this card, you may recharge a random card from your discard pile.
  • At the start of a turn, display this card. While displayed, you may add 1 die and the Electricity trait to your checks that invoke the Divine or Outsider trait. At the end of the turn, discard this card; you may succeed at an Arcane 11 check to recharge this card instead of discarding it.

Caltrops (Item B)

Traits: Object, Basic Check to Acquire: Dexterity 4

Powers

  • Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
  • Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Charm Bracelet (Item B)

Traits: Accessory, Magic, Basic Check to Acquire: Intelligence, Craft 6

Powers

  • Recharge this card to add the Magic trait to your check.

Codex (Item B)

Traits: Book, Basic Check to Acquire: Intelligence, Knowledge 8

Powers

  • Discard this card to add 1 die to your check to acquire a boon.
  • After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge it instead of discarding it.

Conch Shell (Item B)

Traits: Object, Aquatic, Basic Check to Acquire: Wisdom, Perception 5

Powers

  • Reveal this card to add 1d6 to your Perception check.
  • Discard this card to examine the top card of another location deck. After playing this card, you may succeed at a Perception 7 check to recharge it instead of discarding it.

Flame Staff (Item B)

Traits: Staff, Attack, Fire, Magic, Basic Check to Acquire: Arcane, Divine 4

Powers

  • For your combat check, recharge this card and discard a spell to use your Arcane or Divine skill + 1d8; this counts as playing a spell.

Grounding Staff (Item B)

Traits: Staff, Attack, Electricity, Magic, Basic Check to Acquire: Arcane, Divine 4 OR Ranged 6

Powers

  • For your combat check, recharge this card and discard a spell to use your Arcane or Divine skill plus your Dexterity or Ranged skill; this counts as playing a spell.

Amulet of Life (Item B)

Traits: Accessory, Magic, Basic Check to Acquire: Intelligence, Arcane 4

Powers

  • Discard this card to reduce all damage dealt to you by 3.
  • After playing this card, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.

Blast Stone (Item B)

Traits: Object, Alchemical, Basic Check to Acquire: Intelligence, Craft 4

Powers

  • Banish this card to add 1d4 to a combat check by a character at your location.

Cohorts

Flesh Poppet (Cohort B)

Traits: Accessory, Magic Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Arcane: Intelligence +2 and Divine: Wisdom +2.
  • While displayed, when you defeat a non-villain monster that has the Undead trait and would banish it, you may recharge a card to display the monster next to this card. On your combat check, you may banish all of the displayed monsters to add the Undead trait and 1d4 for each monster banished; if you have a role card, instead add the Undead trait and 1d8 for each monster banished. Then put this card on top of your deck.

Flying Squirrel (Cohort B)

Traits: Animal, Arcane Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Acrobatics: Dexterity +2 and Arcane: Intelligence +2.
  • While displayed, you may put this card on top of your deck to move; if you have a role card, any 1 character at your location may move with you.

Snapping Turtle (Cohort B)

Traits: Animal, Arcane Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Fortitude: Constitution +2 and Arcane: Intelligence +2.
  • While displayed, you may put this card on top of your deck to reduce all damage dealt to you by 4, or to 0 if you have a role card.

Compsognathus (Cohort B)

Traits: Animal, Arcane Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Arcane: Intelligence +2 and Survival: Wisdom +2.
  • While displayed, during your encounter, you may recharge a card to add 1d6 to your check attempted before you act; if you have a role card, add an additional 1d6. After the encounter, put this card on top of your deck.

Daji (Cohort B)

Traits: Animal, Arcane Owner: Feiya Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Arcane: Intelligence +2 and Craft: Intelligence +2.
  • While displayed, you may recharge a card to shuffle 1d4 random spells from your discard pile into your deck; if you have a role card, shuffle in 1d4+1 random spells instead. Then put this card on top of your deck.

Centipede (Cohort B)

Traits: Vermin, Arcane Check to Acquire: None

Powers

  • Display this card. While displayed, if you have the Witch trait, gain the skills Stealth: Dexterity +2 and Arcane: Intelligence +2.
  • While displayed, you may recharge a card to add 1d12 and the Poison trait to your combat check; if you have a role card, add an additional 1d12. After the check, put this card on top of your deck.

Spells

Life Leech (Spell 5)

Traits: Magic, Arcane, Attack, Healing Check to Acquire: Intelligence, Arcane 12

Powers

  • For your combat check, discard this card to use your Arcane skill + 2d4. Shuffle 1d4+1 random cards from your discard pile into your deck.
  • After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 15 check to recharge this card instead of discarding it.

Steal Soul (Spell 5)

Traits: Magic, Arcane, Divine, Attack Check to Acquire: Intelligence, Arcane 12 OR Wisdom, Divine 10

Powers

  • When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck. While displayed, add 1d4 to your checks. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.

Blizzard (Spell 6)

Traits: Magic, Arcane, Attack, Cold Check to Acquire: Intelligence, Arcane 12

Powers

  • Display this card when a character encounters a monster. While displayed, add 2d6 and the Cold trait to combat checks to defeat monsters. At the end of this turn, each other character is dealt 1 Cold damage, and if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may attempt an Arcane 14 check to recharge it instead.

Dominate (Spell 6)

Traits: Magic, Arcane, Divine, Attack, Mental Check to Acquire: Intelligence, Arcane, Wisdom, Divine 12

Powers

  • Discard this card to evade a monster. Search your location deck and choose a boon to add to your hand, then shuffle the location deck.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

Shapechange (Spell 6)

Traits: Magic, Arcane, Divine Check to Acquire: Intelligence, Arcane, Wisdom, Divine 13

Powers

  • Display this card and choose one: treat your Strength, Dexterity, and Constitution skills as 1d12+2, or treat your hand size as 3, 7, or 10. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.

Major Cure (Spell 3)

Traits: Magic, Divine, Healing Check to Acquire: Wisdom, Divine 8

Powers

  • Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck and 1 random card from your discard pile into your deck, then discard this card.
  • After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 10 check to recharge this card instead of discarding it.

Ring of Fire (Spell 3)

Traits: Magic, Arcane, Attack, Fire Check to Acquire: Intelligence, Arcane 10

Powers

  • Display this card. While displayed, reduce Fire damage dealt to you to 0, and for your combat check, you may use your Arcane skill + 2d6. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 12 check to recharge it instead of discarding it.

Cape of Wasps (Spell 4)

Traits: Magic, Arcane, Divine Check to Acquire: Intelligence, Arcane, Wisdom, Divine 10

Powers

  • Display this card. While displayed, reduce Combat damage dealt to you by 1d4; add 1d6 and the Poison trait to combat checks by characters at your location. At the end of your turn, you may move. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 12 check to recharge it instead of discarding it.

Ice Strike (Spell 4)

Traits: Magic, Arcane, Divine, Attack, Cold Check to Acquire: Intelligence, Arcane 10 OR Wisdom, Divine 12

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 3d6.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 12 or Divine 14 check to recharge this card instead of discarding it.

Mass Cure (Spell 4)

Traits: Magic, Divine, Healing Check to Acquire: Wisdom, Divine 12

Powers

  • Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and shuffle 1d4+1 random cards from your discard pile into your deck, then discard this card.
  • After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

Scrying (Spell 4)

Traits: Magic, Arcane, Divine Check to Acquire: Intelligence, Arcane 10 OR Wisdom, Divine 12

Powers

  • Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 12 check to recharge this card instead of discarding it.

Web Shelter (Spell 4)

Traits: Magic, Arcane, Divine, Attack Check to Acquire: Intelligence, Arcane, Wisdom, Divine 11

Powers

  • Discard this card to evade a non-villain, non-henchman monster; put it on top of its deck. If its highest difficulty to defeat is 16 or lower, you may put it on the bottom of its deck instead.
  • After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

Icy Prison (Spell 5)

Traits: Magic, Arcane, Divine, Attack, Cold Check to Acquire: Intelligence, Arcane, Wisdom, Divine 12

Powers

  • For your combat check, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce all damage dealt to you by that monster by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 14 check to recharge it instead.

Life Drain (Spell 1)

Traits: Magic, Arcane, Divine, Attack, Healing, Elite Check to Acquire: Intelligence, Arcane 7 OR Wisdom, Divine 9

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 2d4. Shuffle a random card from your discard pile into your deck.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 9 or Divine 11 check to recharge this card instead of discarding it.

Stone Skin (Spell 1)

Traits: Magic, Arcane, Divine Check to Acquire: Intelligence, Arcane, Wisdom, Divine 7

Powers

  • Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.

Augury (Spell 2)

Traits: Magic, Arcane, Divine Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6

Powers

  • Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Dehydrating Touch (Spell 2)

Traits: Magic, Arcane, Attack, Elite Check to Acquire: Intelligence, Arcane 9

Powers

  • For your combat check, discard this card to use your Arcane skill + 2d6, or 2d12 if the bane has the Aquatic trait.
  • After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 11 check to recharge this card instead of discarding it.

Verdure's Wrath (Spell 2)

Traits: Arcane, Divine, Attack, Elite Check to Acquire: Intelligence, Arcane, Wisdom, Divine 8

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 2d6. If the bane has the Plant trait, add another 1d6. Each other character at your location may recharge a card to add an additional 1d4.
  • After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Web (Spell 2)

Traits: Magic, Arcane, Attack, Elite Check to Acquire: Intelligence, Arcane 6

Powers

  • Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower; put it on the top or bottom of its deck.
  • After playing this card, if you do not have the Arcane skill, banish it.

Incendiary Cloud (Spell 3)

Traits: Magic, Arcane, Attack, Fire Check to Acquire: Intelligence, Arcane 8

Powers

  • Display this card when a character encounters a monster. While displayed, add 2d4 and the Fire trait to combat checks to defeat monsters. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 10 check to recharge it instead.

Lightning Bolt (Spell 3)

Traits: Magic, Arcane, Attack, Electricity Check to Acquire: Intelligence, Arcane 8

Powers

  • For your combat check, discard this card to use your Arcane skill + 3d6.
  • After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.

Black Spot (Spell B)

Traits: Magic, Arcane, Divine, Veteran, Basic Check to Acquire: Intelligence, Arcane, Wisdom, Divine 4

Powers

  • Discard this card to decrease the difficulty of a check to defeat a monster by 1 plus the scenario's adventure deck number.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

Confusion (Spell B)

Traits: Magic, Arcane, Divine, Attack, Mental, Basic Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6

Powers

  • Discard this card to evade a monster. If there is another character at your location, that character may encounter the monster.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Cure (Spell B)

Traits: Magic, Divine, Healing, Basic Check to Acquire: Wisdom, Divine 6

Powers

  • Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
  • After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Frigid Blast (Spell B)

Traits: Magic, Arcane, Divine, Attack, Cold, Basic Check to Acquire: Intelligence, Arcane 4 OR Wisdom, Divine 6

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 6 or Divine 8 check to recharge this card instead of discarding it.

Frostbite (Spell B)

Traits: Magic, Arcane, Divine, Attack, Cold, Basic Check to Acquire: Intelligence, Arcane, Wisdom, Divine 5

Powers

  • For your combat check to defeat a monster, display this card to use your Arcane or Divine skill + 1d6. While displayed, damage dealt by that monster is reduced by 1. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 7 check to recharge it instead.

Good Omen (Spell B)

Traits: Magic, Arcane, Divine, Mental, Veteran Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6

Powers

  • Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Guidance (Spell B)

Traits: Magic, Divine, Basic Check to Acquire: Wisdom, Divine 2

Powers

  • Discard this card to add 1 to any check.
  • After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 4 check to recharge this card instead of discarding it.

Lightning Touch (Spell B)

Traits: Magic, Arcane, Attack, Electricity, Basic Check to Acquire: Intelligence, Arcane 4

Powers

  • For your combat check, discard this card to use your Arcane skill + 2d4.
  • After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Phantasmal Minion (Spell B)

Traits: Magic, Arcane, Basic Check to Acquire: Intelligence, Arcane 4

Powers

  • Discard this card to give a card to another character.
  • Discard this card to allow another character at your location to give you a card.
  • After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Viper Strike (Spell B)

Traits: Magic, Arcane, Divine, Attack, Poison, Basic Check to Acquire: Intelligence, Arcane, Wisdom, Divine 4

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

Fiery Glare (Spell 1)

Traits: Magic, Arcane, Divine, Attack, Fire, Elite Check to Acquire: Intelligence, Arcane, Wisdom, Divine 8

Powers

  • For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
  • During your exploration, when you encounter a weapon, a spell, or an item, discard this card to banish it; you may explore again.
  • After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
  • Imp (Ally 3)
  • Ataxian (Ally 4)
  • Crow (Ally B)
  • Fox (Ally B)
  • Frilled Lizard (Ally B)
  • Frog (Ally B)
  • Seer's Tea (Item 1)
  • Staff of Cackling Wrath (Item 1)
  • Vengeance Doll (Item 1)
  • Dreamcatcher (Item 2)
  • Phoenix Staff (Item 2)
  • Angelic Doll (Item 3)
  • Caltrops (Item B)
  • Charm Bracelet (Item B)
  • Codex (Item B)
  • Conch Shell (Item B)
  • Flame Staff (Item B)
  • Grounding Staff (Item B)
  • Amulet of Life (Item B)
  • Blast Stone (Item B)
  • Icy Prison (Spell 5)
  • Life Drain (Spell 1)
  • Stone Skin (Spell 1)
  • Augury (Spell 2)
  • Dehydrating Touch (Spell 2)
  • Verdure's Wrath (Spell 2)
  • Web (Spell 2)
  • Incendiary Cloud (Spell 3)
  • Lightning Bolt (Spell 3)
  • Black Spot (Spell B)
  • Confusion (Spell B)
  • Cure (Spell B)
  • Frigid Blast (Spell B)
  • Frostbite (Spell B)
  • Good Omen (Spell B)
  • Guidance (Spell B)
  • Lightning Touch (Spell B)
  • Phantasmal Minion (Spell B)
  • Viper Strike (Spell B)
  • Fiery Glare (Spell 1)