Pathfinder Adventure Card Game: Class Deck – Summoner
Pathfinder Adventure Card Game: Class Deck – Summoner Rulebook
Table of Contents
Card Key
- Type: the card's category, shown in the top-right corner (Cohort, Ally, Weapon, Armor, Item, Spell or Blessing).
- Set: the mark in the top-right corner, as printed: B for the Basic cards, or a number from 1 to 6 for the adventure the card belongs to. A printed Basic trait is listed under Traits and is separate from this mark.
- Traits: the trait list printed on the left of the card.
- Owner: for cohorts, the character printed as the card's owner.
- Check to acquire: the skill check that acquires the card. Entries separated by "or" are alternatives, with the difficulty after the skill names; "None" means the card has no acquisition check, and "None printed" means the card carries no check-to-acquire box.
Each distinct card is listed once. Two titles appear twice because they are printed twice with different set marks: Blessing of Abadar (set 2 and set 5) and Blessing of Pharasma (set B and set 5). Each copy is listed separately and labelled by its set mark. Printed typos are kept and marked [sic].
Cohorts
Ahtez
- Type: Cohort
- Set: B
- Traits: Outsider, Eidolon, Arcane, Veteran
- Owner: Zetha
- Check to acquire: None printed
Powers:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.
Padrig
- Type: Cohort
- Set: B
- Traits: Outsider, Eidolon, Arcane, Veteran
- Owner: Balazar
- Check to acquire: None printed
Powers:
Display this card. While displayed, for your combat check, you may reveal a monster or spell to roll 2d10, or 2d12 if you have a role card. Add the card's adventure deck number and the Melee trait.
While displayed, you may recharge a card to use your Arcane skill instead of the normal skill on your Strength or Fortitude non-combat check.
Tonbarse
- Type: Cohort
- Set: B
- Traits: Outsider, Eidolon, Arcane, Veteran
- Owner: Alase
- Check to acquire: None printed
Powers:
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Allies
Apprentice
- Type: Ally
- Set: B
- Traits: Half-Elf
- Check to acquire: Arcane, Divine, Charisma or Diplomacy 8
Powers:
Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.
Ayruzi
- Type: Ally
- Set: 6
- Traits: Outsider, Angel
- Check to acquire: Charisma or Diplomacy 14
Powers:
You may attempt a Combat 20 check to acquire this card instead of the listed check; if you fail, Ayruzi deals damage as if she were a monster.
Discard this card to add 1 die to any check, or to add 2 dice to a Divine check.
Discard this card to to [sic] reduce all damage dealt to you by 4.
Discard this card to explore your location.
Blackwing Librarian
- Type: Ally
- Set: B
- Traits: Human, Wizard, Basic
- Check to acquire: Intelligence or Knowledge 6; or Diplomacy 8
Powers:
Recharge this card to succeed at your check against a boon that has the Arcane trait.
Discard this card to explore your location.
Bound Elemental
- Type: Ally
- Set: 3
- Traits: Outsider, Elemental
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 10
Powers:
Bury this card to add 1d8 to your check to defeat a barrier.
Bury this card to reduce Cold, Electricity, Fire, or Ranged Combat damage dealt to you to 0.
After playing this card, you may succeed at an Arcane or Divine 12 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as if it were a monster.
Bound Imp
- Type: Ally
- Set: 1
- Traits: Outsider, Devil, Elite
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 6
Powers:
Recharge this card to draw a card.
Display this card to draw 2 cards. At the end of your turn, you may succeed at an Arcane or Divine 8 check to recharge this card; otherwise, bury it.
If this card is in your hand, you may treat it as if it were a monster.
Bound Lantern Archon
- Type: Ally
- Set: 2
- Traits: Outsider, Angel
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 8
Powers:
Bury this card to add 1d4 to your combat check or any check to acquire a blessing.
Bury this card to examine the top 3 cards of your deck, put them back in any order, then draw a card.
After playing this card, you may succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as if it were a monster.
Bound Magma Spirit
- Type: Ally
- Set: B
- Traits: Outsider, Elemental, Fire, Basic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 4
Powers:
Recharge this card to shuffle your location deck.
Bury this card to add 1d4 and the Fire trait to a combat check by a character at your location. After playing this card, you may succeed at an Arcane or Divine 6 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as if it were a monster.
Bound Ophidian Demon
- Type: Ally
- Set: 6
- Traits: Outsider, Demon
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 16
Powers:
For your combat check, bury this card to roll 6d6+6 and add the Slashing trait. Characters may not play other cards or use powers on this check.
Bury this card to add 6 to your combat check.
After playing this card, you may succeed at an Arcane or Divine 18 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as if it were a monster.
Bound Shadow Demon
- Type: Ally
- Set: 4
- Traits: Outsider, Demon, Incorporeal
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 12
Powers:
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as if it were a monster.
Cat
- Type: Ally
- Set: 3
- Traits: Animal, Arcane
- Check to acquire: Intelligence, Arcane, Wisdom or Survival 8
Powers:
Reveal this card to add 2 to your check to recharge a spell.
Discard this card to explore your location.
Crow
- Type: Ally
- Set: B
- Traits: Animal, Basic
- Check to acquire: Wisdom or Survival 5
Powers:
Recharge this card to add 1d6 to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location.
Monkey
- Type: Ally
- Set: 4
- Traits: Animal, Elite
- Check to acquire: Wisdom or Survival 9
Powers:
Discard this card to succeed at your check to acquire an item or a weapon.
Discard this card to explore your location.
Pyromaniac Mage
- Type: Ally
- Set: 5
- Traits: Human, Wizard
- Check to acquire: Intelligence, Arcane, Charisma or Diplomacy 13
Powers:
Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
Discard this card to explore your location.
Researcher
- Type: Ally
- Set: B
- Traits: Human, Hireling, Basic
- Check to acquire: Intelligence or Knowledge 7; or Charisma or Diplomacy 6
Powers:
Recharge this card to add 1d6 to your Intelligence or Charisma non-combat check.
Discard this card to explore your location.
Riftwarden
- Type: Ally
- Set: 1
- Traits: Human, Wizard
- Check to acquire: Intelligence or Knowledge 7; or Diplomacy 10
Powers:
Recharge this card to add 1 die to your check to close a location.
Discard this card to explore your location.
Scribe
- Type: Ally
- Set: 2
- Traits: Human, Hireling
- Check to acquire: Intelligence, Knowledge, Charisma or Diplomacy 9
Powers:
Recharge this card to add 2d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
Shaman
- Type: Ally
- Set: 5
- Traits: Half-Orc, Cleric, Divine
- Check to acquire: Charisma or Diplomacy 9; or Wisdom or Divine 7
Powers:
Recharge this card; each character at your location may shuffle a random card from her discard pile into her deck.
Discard this card to explore your location.
Soldier
- Type: Ally
- Set: B
- Traits: Human, Elite
- Check to acquire: Strength or Melee 8; or Charisma or Diplomacy 6
Powers:
Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Toad
- Type: Ally
- Set: B
- Traits: Animal, Arcane
- Check to acquire: Intelligence, Arcane, Wisdom or Survival 7
Powers:
Bury this card to draw a spell from your discard pile.
Discard this card to explore your location.
Troubadour
- Type: Ally
- Set: B
- Traits: Halfling, Basic
- Check to acquire: Dexterity or Acrobatics 7; or Charisma or Diplomacy 6
Powers:
Recharge this card to add 1d6 to your Dexterity or Charisma non-combat check.
Discard this card to explore your location.
Weapons
Master's Lash
- Type: Weapon
- Set: 6
- Traits: Whip, Melee, Slashing, Finesse, Swashbuckling, Magic
- Check to acquire: Strength, Melee or Dexterity 16
Powers:
For your combat check, reveal this card to use your Strength, Melee, or Dexterity skill + 1d6+5; you may additionally discard this card to add another 3d6+3 and the Poison trait, and ignore the bane's immunities on this check.
Reveal this card to add 1d4 to an Arcane or Divine check to defeat a monster by a character at your location.
Quarterstaff of Vaulting
- Type: Weapon
- Set: B
- Traits: Staff, Melee, Bludgeoning, 2-Handed, Finesse, Magic, Elite
- Check to acquire: Strength or Melee 9; or Acrobatics 6
Powers:
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6.
Recharge this card to automatically succeed at your Acrobatics check.
Discard this card to put the second card of your location deck on top of your location deck.
Staff of Dark Flame
- Type: Weapon
- Set: 3
- Traits: Staff, Melee, Bludgeoning, 2-Handed, Magic, Elite
- Check to acquire: Strength, Melee, Arcane or Divine 12
Powers:
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait.
Reveal this card and discard a spell to decrease the difficulty of a combat check by 1d6+1.
Armor
Bolstering Armor
- Type: Armor
- Set: 5
- Traits: Light Armor, Magic
- Check to acquire: Constitution or Fortitude 9
Powers:
Recharge this card to reduce Combat damage to you by 2. You may draw up to 2 cards.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Elven Chain Shirt
- Type: Armor
- Set: 1
- Traits: Light Armor, Magic, Elite
- Check to acquire: Constitution or Fortitude 6
Powers:
Reveal this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Expeditious Chain Mail
- Type: Armor
- Set: 4
- Traits: Light Armor, Magic
- Check to acquire: Constitution, Fortitude or Acrobatics 9
Powers:
Recharge this card to add 2 to your Dexterity non-combat check.
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Gossamer Shrouds
- Type: Armor
- Set: 2
- Traits: Light Armor, Magic, Elite
- Check to acquire: Constitution or Fortitude 7
Powers:
If you are the only character at your location, before you act, you may discard this card to evade a non-villain monster you encounter.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Horn Lamellar
- Type: Armor
- Set: 6
- Traits: Light Armor
- Check to acquire: Constitution or Fortitude 10; or Intelligence or Craft 11
Powers:
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.
Magic Chain Shirt
- Type: Armor
- Set: B
- Traits: Light Armor, Magic, Swashbuckling, Elite
- Check to acquire: Constitution or Fortitude 5
Powers:
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Stalking Armor
- Type: Armor
- Set: B
- Traits: Light Armor, Basic
- Check to acquire: Constitution or Fortitude 4
Powers:
Reveal this card to add 2 to your Stealth or Perception check.
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Steel Ibis Lamellar
- Type: Armor
- Set: 3
- Traits: Light Armor, Magic
- Check to acquire: Constitution or Fortitude 9; or Intelligence or Craft 10
Powers:
Reveal this card to reduce Cold, Combat, Electricity, or Fire damage dealt to you by 3.
Recharge this card to add 1d6 to your Dexterity or Constitution check.
If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.
Tussah Silk Coat
- Type: Armor
- Set: B
- Traits: Light Armor, Clothing, Basic
- Check to acquire: Constitution or Fortitude 4
Powers:
Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2.
Banish this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 5; if proficient with light armors, bury it instead.
Items
Amulet of Life
- Type: Item
- Set: B
- Traits: Accessory, Magic, Basic
- Check to acquire: Intelligence or Arcane 4
Powers:
Discard this card to reduce all damage dealt to you by 3.
After playing this card, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.
Belt of Charging
- Type: Item
- Set: 4
- Traits: Accessory, Magic
- Check to acquire: Strength or Melee 11
Powers:
If this is your first combat check of the turn, reveal this card to add 1d8 to your Strength or Melee check. After playing this card, if proficient with light armors, you may recharge this card and draw a card.
Cape of Escape
- Type: Item
- Set: B
- Traits: Clothing, Magic
- Check to acquire: Dexterity or Stealth 8
Powers:
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.
Climber's Gloves
- Type: Item
- Set: 4
- Traits: Accessory, Magic
- Check to acquire: Wisdom or Survival 12; or Constitution or Fortitude 10
Powers:
Recharge this card to automatically succeed at a check to move, or to ignore an effect that would move you.
After you shuffle a location deck, reveal this card to examine its top card. You may not use this power more than once per check or step.
Evocation Staff
- Type: Item
- Set: 5
- Traits: Staff, Attack, Magic, Arcane
- Check to acquire: Intelligence or Arcane 14
Powers:
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally add 2d10 and the Cold, Electricity, Fire, or Force trait.
When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top of its location deck.
Headband of Alluring Charisma
- Type: Item
- Set: 3
- Traits: Accessory, Magic
- Check to acquire: Charisma 5
Powers:
Reveal this card to add 1 to your Charisma check. You may play another item on this check.
Iron Flask
- Type: Item
- Set: 6
- Traits: Object, Magic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 14
Powers:
When you encounter a monster that has the Elemental or Outsider trait from a location deck, you may display this card next to that deck and put the monster on top of this card. The monster is neither defeated nor undefeated; it still counts as part of its location deck except for the purpose of exploring.
At the end of your turn, put the monster on the top or bottom of its location deck and bury this card.
Mist Horn
- Type: Item
- Set: 2
- Traits: Object, Magic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 9
Powers:
Display this card next to a location. Reduce all damage dealt by monsters at that location by 3. At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Potion of Healing
- Type: Item
- Set: B
- Traits: Liquid, Alchemical, Healing
- Check to acquire: Intelligence or Craft 5
Powers:
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
Ring of Energy Resistance
- Type: Item
- Set: 6
- Traits: Accessory, Magic
- Check to acquire: Constitution or Fortitude 8; or Intelligence or Arcane 9
Powers:
Reveal this card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 4.
Ruby of Charisma
- Type: Item
- Set: 1
- Traits: Object, Magic
- Check to acquire: Charisma 7
Powers:
Recharge this card to roll your Charisma die instead of the normal die on your non-combat check.
Sage's Journal
- Type: Item
- Set: B
- Traits: Book, Basic
- Check to acquire: Intelligence or Knowledge 8
Powers:
Reveal this card to add 1d4 to your check to defeat a villain or henchman.
Scrying Mirror
- Type: Item
- Set: B
- Traits: Object, Magic, Basic
- Check to acquire: Arcane or Divine 5
Powers:
Discard this card to examine the top card of the location deck at an occupied location, or the top 2 cards if you have a role card. If you are not at that location, you may then shuffle that deck.
After playing this card, you may attempt an Arcane or Divine 13 check to recharge this card instead of discarding it.
Staff of Cackling Wrath
- Type: Item
- Set: 2
- Traits: Staff, Attack, Magic, Arcane, Divine
- Check to acquire: Arcane or Divine 6
Powers:
For your combat check, reveal this card and display a spell to use your Arcane or Divine skill + 2d4; this counts as playing a spell. Shuffle a random card from your discard pile into your deck, then discard the displayed spell.
Before a character at your location shuffles a non-villain, non-henchman monster into its location deck, recharge this card and discard a spell to exchange that monster with one from the box.
Staff of Minor Healing
- Type: Item
- Set: 1
- Traits: Staff, Magic, Divine, Healing
- Check to acquire: Wisdom or Divine 7
Powers:
Recharge this card and choose a character at your location to recharge a random card from his discard pile.
Wand of Scorching Ray
- Type: Item
- Set: 3
- Traits: Wand, Attack, Fire, Ranged, Magic, Arcane
- Check to acquire: Intelligence or Arcane 8
Powers:
For your combat check, bury this card to roll 4d6.
After playing this card, you may succeed at an Arcane 8 check to recharge this card instead of burying it.
Wand of Treasure Finding
- Type: Item
- Set: 5
- Traits: Wand, Magic, Arcane
- Check to acquire: Wisdom or Perception 7
Powers:
On your turn, bury this card to examine your location deck until you find a weapon, an item, or an armor; shuffle the location deck and put that card on top.
After playing this card, you may succeed at an Arcane 8 check to recharge this card instead of burying it.
Spells
Augury
- Type: Spell
- Set: 1
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 6
Powers:
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Black Spot
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Divine, Veteran, Basic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 4
Powers:
Discard this card to decrease the difficulty of a check to defeat a monster by 1 plus the scenario's adventure deck number.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.
Blazing Servant
- Type: Spell
- Set: 4
- Traits: Magic, Arcane, Divine, Fire
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 12
Powers:
Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Cape of Wasps
- Type: Spell
- Set: 4
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 10
Powers:
Display this card. While displayed, reduce Combat damage dealt to you by 1d4; add 1d6 and the Poison trait to combat checks by characters at your location. At the end of your turn, you may move.
At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 12 check to recharge it instead.
Charm Monster
- Type: Spell
- Set: 2
- Traits: Magic, Arcane, Divine, Veteran
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 8
Powers:
When a character attempts a combat check against a monster, bury this card to draw a non-Basic monster from the box. The difficulty to defeat the encountered monster is reduced by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
If you do not have the Arcane or Divine skill, banish this card after playing it.
Create Pit
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Trap, Basic
- Check to acquire: Intelligence or Arcane 6
Powers:
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 12 or lower; you may instead bury this card to put the monster on the bottom of its location deck.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding or burying it.
Create Spiked Pit
- Type: Spell
- Set: 3
- Traits: Magic, Arcane, Trap, Elite
- Check to acquire: Intelligence or Arcane 8
Powers:
For your combat check, discard this card to use your Arcane skill + 2d6.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 20 or lower; you may bury this card to put the evaded monster on the bottom of its location deck.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding or burying it.
Creeping Doom
- Type: Spell
- Set: 5
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 13
Powers:
Display this card next to a location. While displayed, characters at that location add 2d4 and the Piercing trait to their combat checks.
At the end of the turn, each character at that location is dealt 2 Combat damage, then if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 15 check to recharge it instead.
Detect Magic
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Divine, Basic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 2
Powers:
During your turn, discard this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.
Eagle Aerie
- Type: Spell
- Set: 5
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 14
Powers:
Display this card. While displayed, any character at your location may recharge a card at the end of a turn to move.
You may discard this card to add 1d8 to any combat check by a character at your location; if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Eloquence
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Divine, Basic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 6
Powers:
Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks.
At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.
Enchanted Fang
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Divine, Basic
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 5
Powers:
When a character at your location attempts a combat check, if he plays an ally that has the Animal trait or does not play cards that have the Attack trait or weapons, discard this card to add 1d4 and the Magic trait to that check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.
Evolution Surge
- Type: Spell
- Set: B
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 5
Powers:
Display this card and choose an unchecked power feat on your character card or role card; it must be one you could gain when gaining a power feat. While displayed, you may use that feat. At the end of the turn, discard this card.
When you would discard this card for its power, if you do not have the Summoner trait, banish it instead; otherwise, you may succeed at an Arcane 7 check to recharge this card instead of discarding it.
Faithful Hound
- Type: Spell
- Set: 4
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 12
Powers:
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster.
When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Fire Shield
- Type: Spell
- Set: 3
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 10
Powers:
Display this card. While displayed, you may add 1d8 and the Cold or Fire trait to a combat check attempted by a character at your location.
At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may attempt an Arcane 12 check to recharge it instead.
Ghost Wolf
- Type: Spell
- Set: 4
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 12
Powers:
Display this card next to a character's deck. While displayed, that character may recharge a card at the end of her turn to move; you may discard this card to add 1d8 to any combat check at that character's location.
When you would discard this card for its power, if you do not have the Arcane skill, banish it instead; otherwise, you may succeed at an Arcane 14 check to recharge this card instead of discarding it.
Good Omen
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Divine, Mental, Veteran
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 6
Powers:
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Haste
- Type: Spell
- Set: 2
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 8
Powers:
At the end of the turn, discard this card to move a character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card.
Mirror Image
- Type: Spell
- Set: B
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 6
Powers:
Display this card when a monster deals damage to you. You may play this card even if you have played another spell on this check.
While displayed, when you are dealt damage by a monster, roll 1d4; on a result other than 1, reduce the damage to 0.
At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may attempt an Arcane 8 check to recharge it instead.
Phantasmal Minion
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Basic
- Check to acquire: Intelligence or Arcane 4
Powers:
Discard this card to give a card to another character.
Discard this card to allow another character at your location to give you a card.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.
Phantom Steed
- Type: Spell
- Set: 3
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 10
Powers:
Display this card. While displayed, at the start or end of your turn, you may recharge a card to move.
At the end of the scenario, if you do not have the Arcane skill, banish this card.
Rain of Frogs
- Type: Spell
- Set: 1
- Traits: Magic, Arcane, Divine, Poison
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 6
Powers:
Display this card next to a location. While displayed, characters at that location add 1d6 and the Poison trait to their combat checks.
At the end of the turn, each character at that location is dealt 1 Poison damage, then if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 8 check to recharge it instead.
Repulsion
- Type: Spell
- Set: 6
- Traits: Magic, Arcane, Divine, Mental
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 13
Powers:
Display this card. While displayed, you may evade your encounter with a monster; if you do, you may recharge a card to explore your location.
At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 15 check to recharge it instead.
Seamantle
- Type: Spell
- Set: 5
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 12
Powers:
Display this card; you may move at the end of your turn, reduce Fire damage dealt to you to 0, and add 1d4 to your combat checks.
At the start of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 14 check to recharge it instead.
Shapechange
- Type: Spell
- Set: 6
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 13
Powers:
Display this card and choose one: treat your Strength, Dexterity, and Constitution skills as 1d12+2, or treat your hand size as 3, 7, or 10.
At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.
Stone Skin
- Type: Spell
- Set: 1
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 7
Powers:
Display this card next to a character's deck. While displayed, reduce all damage dealt to that character by 4.
At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.
Summon Greater Monster
- Type: Spell
- Set: 5
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 12
Powers:
For your combat check, discard this card to draw a random monster that has an adventure deck number of 5 or higher from the box. Use the drawn card's highest difficulty to defeat as the result of your check, then banish the drawn card. Characters may not play other cards or use powers on this check. If you fail the check, the monster is undefeated but deals 0 damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Summon Infernal Host
- Type: Spell
- Set: 6
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 13
Powers:
For your combat check, discard this card to roll 6d6+6. Characters may not play other cards or use powers on this check. If you fail the check, the monster is undefeated but deals 0 damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.
Summon Lesser Monster
- Type: Spell
- Set: 3
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 10
Powers:
For your combat check, discard this card to draw a random monster that has an adventure deck number of 3 or 4 from the box. Use the drawn card's highest difficulty to defeat as the result of your check, then banish the drawn card. Characters may not play other cards or use powers on this check. If you fail the check, the monster is undefeated but deals 0 damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
Summon Minor Monster
- Type: Spell
- Set: 1
- Traits: Magic, Arcane, Divine, Elite
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 8
Powers:
For your combat check, discard this card to draw a random monster that has an adventure deck number of 2 or lower from the box. Use the drawn card's highest difficulty to defeat as the result of your check, then banish the drawn card. Characters may not play other cards or use powers on this check. If you fail the check, the monster is undefeated but deals 0 damage.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Summon Steed
- Type: Spell
- Set: B
- Traits: Magic, Arcane, Basic
- Check to acquire: Intelligence or Arcane 3
Powers:
At the end of your turn, discard this card to move; you may also move another character at your location to your new location.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 5 check to recharge this card instead of discarding it.
Twisted Space
- Type: Spell
- Set: 2
- Traits: Magic, Arcane
- Check to acquire: Intelligence or Arcane 8
Powers:
Discard this card to allow a character to evade a monster he encounters; another character at that character's location may encounter the monster.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.
Winds of Vengeance
- Type: Spell
- Set: 6
- Traits: Magic, Arcane, Divine
- Check to acquire: Intelligence, Arcane, Wisdom or Divine 13
Powers:
Display this card next to your deck. While displayed, you may move at the end of your turn, add 1d8 to your combat checks, and reduce Acid, Cold, Electricity, Fire, and Ranged Combat damage dealt to you to by 4 [sic].
At the end of your turn, if you do not have the Arcane or Divine skill, banish this card; otherwise, you may succeed at an Arcane or Divine 18 check to recharge or to continue displaying this card; otherwise, discard it.
Blessings
Blessing of Abadar (Set 2)
- Type: Blessing
- Set: 2
- Traits: Divine, Abadar
- Check to acquire: Dexterity or Disable 6; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Abadar (Set 5)
- Type: Blessing
- Set: 5
- Traits: Divine, Abadar
- Check to acquire: Dexterity or Disable 6; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Achaekek
- Type: Blessing
- Set: 3
- Traits: Divine, Achaekek
- Check to acquire: Intelligence or Craft 7; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Iomedae
- Type: Blessing
- Set: B
- Traits: Divine, Iomedae
- Check to acquire: Charisma 4; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Charisma non-combat check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Lamashtu
- Type: Blessing
- Set: 1
- Traits: Divine, Lamashtu
- Check to acquire: Intelligence, Arcane or Divine 5
Powers:
Discard this card to add 1 die to any check.
Bury this card to add 2 dice to any check to defeat a monster.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys
- Type: Blessing
- Set: 4
- Traits: Divine, Nethys
- Check to acquire: Wisdom or Perception 8; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, and explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Norgorber
- Type: Blessing
- Set: 1
- Traits: Divine, Norgorber
- Check to acquire: Bury any card; or Divine 5
Powers:
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to acquire a boon.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma (Set 5)
- Type: Blessing
- Set: 5
- Traits: Divine, Pharasma
- Check to acquire: Intelligence, Arcane or Divine 5
Powers:
Discard this card to add 1 die to any check.
When any character plays a spell on a check, discard this card to add 2 dice.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma (Set B)
- Type: Blessing
- Set: B
- Traits: Divine, Pharasma
- Check to acquire: Intelligence, Arcane or Divine 5
Powers:
Discard this card to add 1 die to any check.
When any character plays a spell on a check, discard this card to add 2 dice.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Gods
- Type: Blessing
- Set: B
- Traits: Divine, Basic
- Check to acquire: None
Powers:
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may treat this card as if it has the same powers as the top card of the blessings discard pile.
Blessing of the Savored Sting
- Type: Blessing
- Set: 6
- Traits: Divine, Calistria
- Check to acquire: Dexterity 7; or Divine 5
Powers:
On any check, discard this card to roll 1d4, 1d6, 1d8, and 1d10; add the highest result to the check.
When you would fail a check, discard this card to reroll the dice, adding 2 dice to the roll; take the new result. If any other blessings were played on the check, banish them. You may use this power even if you played another blessing on the check.
After you play this card, if the top card of the blessings discard pile has the Calistria trait, draw a random blessing from another character's discard pile and recharge it.
Blessing of the Starsong
- Type: Blessing
- Set: 3
- Traits: Divine, Desna
- Check to acquire: Charisma 7; or Divine 9
Powers:
Discard this card to add 1 die to any check.
During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.