Pathfinder Adventure Card Game: Class Deck – Cleric
Pathfinder Adventure Card Game: Class Deck – Cleric Rulebook
Table of Contents
Table of Contents
- Blessings
- Blessing of Cayden Cailean
- Blessing of Iomedae
- Blessing of Pharasma
- Blessing of Sarenrae
- Blessing of the Gods (Adventure B)
- Blessing of Gorum
- Blessing of the Gods (Adventure 1)
- Blessing of Milani
- Blessing of Sivanah
- Blessing of Gozreh
- Blessing of Abadar
- Blessing of Besmara
- Blessing of Erastil
- Blessing of Norgorber
- Blessing of Kelizandri
- Blessing of Nethys
- Weapons
- Spells
- Armor
- Items
- Allies
Blessings
Blessing of Cayden Cailean
Blessing B · Traits: Divine, Cayden Cailean · Check to Acquire: Strength, Constitution 7 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Strength or Constitution check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Iomedae
Blessing B · Traits: Divine, Iomedae · Check to Acquire: Charisma 4 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Charisma check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma
Blessing B · Traits: Divine, Pharasma · Check to Acquire: Intelligence, Arcane, Divine 5
Powers: Discard this card to add 1 die to any check. When a spell is played during any check, discard this card to add 2 dice to that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sarenrae
Blessing B · Traits: Divine, Sarenrae · Check to Acquire: Constitution 4 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Constitution check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Gods (Adventure B)
Blessing B · Traits: Divine, Basic · Check to Acquire: None
Powers: When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check. Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Blessing of Gorum
Blessing 1 · Traits: Divine, Gorum · Check to Acquire: Strength 4 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Strength check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Gods (Adventure 1)
Blessing 1 · Traits: Divine, Basic · Check to Acquire: None
Powers: When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check. Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Blessing of Milani
Blessing 2 · Traits: Divine, Milani · Check to Acquire: Dexterity, Wisdom 7 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Sivanah
Blessing 2 · Traits: Divine, Sivanah · Check to Acquire: Intelligence, Charisma 7 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Intelligence or Charisma check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Gozreh
Blessing 3 · Traits: Divine, Gozreh · Check to Acquire: Wisdom, Survival 7 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to close a location. Discard this card to explore a location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Abadar
Blessing 3 · Traits: Divine, Abadar · Check to Acquire: Dexterity, Disable 6 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Besmara
Blessing 4 · Traits: Divine, Besmara · Check to Acquire: Dexterity, Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that has the Swashbuckling trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Erastil
Blessing 4 · Traits: Divine, Erastil · Check to Acquire: Dexterity 4 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Dexterity check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Norgorber
Blessing 4 · Traits: Divine, Norgorber · Check to Acquire: Bury any card — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to acquire a boon. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Kelizandri
Blessing 5 · Traits: Divine, Kelizandri · Check to Acquire: Constitution, Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a card that has the Aquatic trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys
Blessing 6 · Traits: Divine, Nethys · Check to Acquire: Wisdom, Perception 8 — or — Divine 5
Powers: Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of the location deck, put them back in any order, and explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Weapons
Longsword
Weapon B · Traits: Sword, Melee, Slashing, Basic · Check to Acquire: Strength, Melee 6
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Mace
Weapon B · Traits: Mace, Melee, Bludgeoning, Basic · Check to Acquire: Strength, Melee 4
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.
Quarterstaff
Weapon B · Traits: Staff, Melee, Bludgeoning, 2-Handed, Basic · Check to Acquire: Strength, Melee 3
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.
Scimitar (Adventure B)
Weapon B · Traits: Sword, Melee, Slashing, Finesse, Elite · Check to Acquire: Strength, Melee 7
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Morningstar +1
Weapon 1 · Traits: Mace, Melee, Piercing, Magic, Elite · Check to Acquire: Strength, Melee 8
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
You may play this card as if it has the Bludgeoning trait instead of the Piercing trait.
Scimitar (Adventure 1)
Weapon 1 · Traits: Sword, Melee, Slashing, Finesse, Elite · Check to Acquire: Strength, Melee 7
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Flaming Scimitar +1
Weapon 2 · Traits: Sword, Melee, Slashing, Finesse, Elite · Check to Acquire: Strength, Melee 9
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6+1 with the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Greatclub +1
Weapon 2 · Traits: Club, Melee, Bludgeoning, 2-Handed, Magic · Check to Acquire: Strength, Melee 8
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Icy Hooked Hammer +1
Weapon 3 · Traits: Hammer, Melee, Bludgeoning, 2-Handed, Magic · Check to Acquire: Strength, Melee 10
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add 1d8 and the Cold and Piercing traits. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Greatclub +3
Weapon 4 · Traits: Club, Melee, Bludgeoning, 2-Handed, Magic · Check to Acquire: Strength, Melee 13
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d10+3; you may additionally discard this card to add your Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Spellsword +2
Weapon 4 · Traits: Sword, Melee, Slashing, Magic · Check to Acquire: Strength, Melee, Arcane, Divine 11
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.
Grayflame Mace +2
Weapon 5 · Traits: Mace, Melee, Bludgeoning, Magic · Check to Acquire: Strength, Melee, Divine 12
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally recharge a card that has the Divine trait to add your Divine skill.
Dancing Scimitar +2
Weapon 6 · Traits: Sword, Melee, Slashing, Finesse, Magic · Check to Acquire: Strength, Melee 12
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
When playing another weapon, you may discard this card to add 1d6+2 to the combat check.
Spells
Cure
Spell B · Traits: Magic, Divine, Healing, Basic · Check to Acquire: Wisdom, Divine 6
Powers: Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Find Traps
Spell B · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 6
Powers: Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Fireblade
Spell B · Traits: Magic, Divine, Attack, Fire, Basic · Check to Acquire: Wisdom, Divine 6
Powers: For your combat check, discard this card to use your Divine skill + 2d4.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Holy Light
Spell B · Traits: Magic, Divine, Attack, Elite · Check to Acquire: Wisdom, Divine 8
Powers: For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, succeed at a Divine 8 check to recharge this card instead of discarding it.
Inflict
Spell B · Traits: Magic, Divine, Attack, Basic · Check to Acquire: Wisdom, Divine 6
Powers: For your combat check, discard this card to use your Divine skill + 1d6.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 6 check to recharge this card instead of discarding it.
Augury
Spell 1 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Fear
Spell 1 · Traits: Magic, Arcane, Divine, Attack, Mental, Elite · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Discard this card to evade a non-villain monster and shuffle it into an open location of your choice.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Protect
Spell 2 · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 6
Powers: Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Wisdom
Spell 2 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane, Wisdom, Divine 6
Powers: Display this card next to any character. While displayed, add 3 to that character's Wisdom checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it.
Consecrate
Spell 3 · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 8
Powers: Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Then banish this card.
Major Cure
Spell 3 · Traits: Magic, Divine, Healing · Check to Acquire: Wisdom, Divine 8
Powers: Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck and 1 random card from your discard pile into your deck.
After playing this card, if you do not have the Divine skill, banish it; otherwise, succeed at a Divine 10 check to recharge this card instead of discarding it.
Righteousness
Spell 4 · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 11
Powers: Display this card to add 1d6 to your combat checks. When you are dealt damage, recharge any cards you would discard. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it.
Scrying
Spell 4 · Traits: Magic, Arcane, Divine · Check to Acquire: Intelligence, Arcane 10 — or — Wisdom, Divine 12
Powers: Discard this card to choose a type of card and examine the top 3 cards of a location deck. If there are any cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.
Divine Blaze
Spell 5 · Traits: Magic, Divine, Attack, Fire · Check to Acquire: Wisdom, Divine 12
Powers: For your combat check, discard this card to use your Divine skill + 3d8. Add another 1d8 if the bane has the Undead trait.
After playing this card, if you do not have the Divine skill, banish it; otherwise, succeed at a Divine 14 check to recharge this card instead of discarding it.
Raise Dead
Spell 5 · Traits: Magic, Divine · Check to Acquire: Wisdom, Divine 12
Powers: Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.
Holy Feast
Spell 6 · Traits: Magic, Divine, Healing · Check to Acquire: Wisdom, Divine 13
Powers: Reveal this card. Each character at your location may shuffle 3 random cards from his discard pile into his deck.
After playing this card, if you do not have the Divine skill, banish it; otherwise, discard it.
Vengeful Storm
Spell 6 · Traits: Magic, Divine, Attack, Acid, Cold, Electricity · Check to Acquire: Wisdom, Divine 14
Powers: For your combat check, discard this card to use your Wisdom or Divine skill + 1d8 + 1d10 + 1d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 16 check to recharge this card instead of discarding it.
Armor
Chain Mail
Armor B · Traits: Heavy Armor, Basic · Check to Acquire: Constitution, Fortitude 3
Powers: Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
Magic Half-Plate
Armor B · Traits: Heavy Armor, Magic, Elite · Check to Acquire: Constitution, Fortitude 4
Powers: Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Magic Shield
Armor B · Traits: Shield, Offhand, Magic, Elite · Check to Acquire: Constitution, Fortitude 6
Powers: If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Wooden Armor
Armor B · Traits: Light Armor, Swashbuckling, Basic · Check to Acquire: Constitution, Fortitude 3
Powers: Recharge this card to reduce Combat damage dealt to you by 1, or 2 if the check has the Swashbuckling trait.
Banish this card to reduce all damage other than Fire damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
Elven Chain Shirt
Armor 1 · Traits: Light Armor, Magic, Elite · Check to Acquire: Constitution, Fortitude 6
Powers: Reveal this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Deathbane Shield
Armor 2 · Traits: Shield, Offhand, Magic · Check to Acquire: Constitution, Fortitude 6
Powers: If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to add the Magic trait to your combat check.
Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
Chainmail of Cold Resistance
Armor 3 · Traits: Heavy Armor, Magic · Check to Acquire: Constitution, Fortitude 8
Powers: Recharge this card to reduce Cold or Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Animated Shield
Armor 4 · Traits: Shield, Magic · Check to Acquire: Constitution, Fortitude 7
Powers: Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
If you are proficient with light armors, you may recharge this card when you reset your hand.
Invincible Breastplate
Armor 5 · Traits: Heavy Armor, Magic · Check to Acquire: Constitution, Fortitude 11
Powers: Recharge this card to reduce all damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Adamantine Plate Armor
Armor 6 · Traits: Heavy Armor, Magic · Check to Acquire: Constitution, Fortitude 14
Powers: Reveal this card to reduce all damage dealt to you by 1, or recharge it to reduce all damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, discard this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Items
Holy Water
Item B · Traits: Liquid, Magic, Divine, Basic · Check to Acquire: Wisdom, Divine 8
Powers: Discard this card to evade a bane that has the Undead trait.
Banish this card to defeat a bane that has the Undead trait whose highest difficulty to defeat is 10 or lower.
After playing this card, succeed at a Wisdom or Divine 12 check to recharge this card instead of discarding it.
Pearl of Wisdom
Item B · Traits: Object, Magic · Check to Acquire: Wisdom 7
Powers: Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check.
Sage's Journal
Item B · Traits: Book, Basic · Check to Acquire: Intelligence, Knowledge 8
Powers: Reveal this card to add 1d4 to your check to defeat a henchman or villain.
Conch Shell
Item 1 · Traits: Object, Aquatic, Basic · Check to Acquire: Wisdom, Perception 5
Powers: Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.
Spyglass
Item 2 · Traits: Object · Check to Acquire: Wisdom, Perception 4
Powers: Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Belt of Giant Strength
Item 3 · Traits: Accessory, Magic · Check to Acquire: Strength 5
Powers: Reveal this card to add 1 to your Strength check. You may play another item on this check.
Headband of Inspired Wisdom
Item 4 · Traits: Accessory, Magic · Check to Acquire: Wisdom 7
Powers: Reveal this card to add 2 to your Wisdom check. You may play another item on this check.
Pure Holy Water
Item 5 · Traits: Liquid, Magic, Divine · Check to Acquire: Craft, Wisdom, Divine 12
Powers: Discard this card to evade a bane that has the Undead or Outsider trait.
Banish this card to add 2d12 to your check to defeat a bane that has the Outsider or Undead trait.
Allies
Retainer
Ally B · Traits: Elf, Hireling · Check to Acquire: Charisma, Diplomacy 4
Powers: Recharge this card to add 1d4 to your check to acquire a weapon, an armor, an item, or an ally.
Discard this card to explore your location.
Sage
Ally B · Traits: Human, Sage, Basic · Check to Acquire: Wisdom 7 — or — Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your non-combat Intelligence or Wisdom check.
Discard this card to explore your location.
Smith
Ally B · Traits: Human, Blacksmith · Check to Acquire: Charisma, Diplomacy 4
Powers: Recharge this card to add 1d10 to your check to acquire a weapon or an armor.
Discard this card to explore your location.
Standard Bearer
Ally B · Traits: Human, Basic · Check to Acquire: Constitution 7 — or — Charisma, Diplomacy 6
Powers: Recharge this card to add 1d6 to your non-combat Strength or Constitution check.
Discard this card to explore your location.
Wanderer
Ally B · Traits: Human, Scout · Check to Acquire: Charisma, Diplomacy 4
Powers: Bury this card to move. You automatically succeed at any check required to move. You may not use this power during an encounter.
Discard this card to explore your location. Add 1d6 to your checks to defeat a barrier during this exploration.
Dog
Ally B · Traits: Animal, Basic · Check to Acquire: Wisdom, Survival 5
Powers: Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Lookout
Ally B · Traits: Elf, Pirate, Basic · Check to Acquire: Charisma, Diplomacy 6
Powers: Reveal this card to add 1d6 to any Perception check.
Recharge this card to examine the top card of your location deck.
Raconteur
Ally 1 · Traits: Gnome, Bard · Check to Acquire: Charisma, Diplomacy 5
Powers: Recharge this card to add 1d6 to your Diplomacy or Knowledge check.
Discard this card to explore your location.
Social Climber
Ally 1 · Traits: Human, Aristocrat · Check to Acquire: Charisma, Diplomacy 5
Powers: Recharge this card to automatically acquire an ally that does not have the Animal trait. Then roll 1d6. On a 1, banish this card.
Discard this card to explore your location.
Surgeon
Ally 1 · Traits: Human, Surgeon, Elite · Check to Acquire: Charisma, Diplomacy 6
Powers: Reveal this card and choose a character at your location. Shuffle a random card from her discard pile into her deck. Then recharge this card.
Discard this card to explore your location.
Cook
Ally 2 · Traits: Human, Hireling · Check to Acquire: Charisma, Diplomacy 6
Powers: At the start of your turn, display this card. While displayed, add 1d4 to any Constitution or Fortitude check by a character at your location. At the end of your turn, recharge this card.
Discard this card to explore your location.
Evangelist
Ally 3 · Traits: Half-Elf, Cleric · Check to Acquire: Divine, Charisma, Diplomacy 8
Powers: Reveal this card to add 1 to your check.
Recharge this card to add 1d6 to your Divine check or to add 1d4 to any check by a character at your location.
Discard this card to explore your location.
Valet
Ally 3 · Traits: Human, Hireling · Check to Acquire: Charisma, Diplomacy 7
Powers: Reveal this card to add 2 to your Diplomacy check.
Discard this card to explore your location. Add 1d6 to your non-combat checks during this exploration.
Merchant Lord
Ally 4 · Traits: Human, Aristocrat · Check to Acquire: Charisma, Diplomacy 9
Powers: Discard this card to give any number of cards to another character.
Discard this card to explore your location.
Exalted
Ally 5 · Traits: Human, Cleric · Check to Acquire: Divine, Charisma, Diplomacy 10
Powers: Discard this card to add 1 die to any check. If you have played a blessing on this check, you may play another; if that blessing matches the top card of the blessings discard pile, you may also add 1d8 to the check.
Discard this card to explore your location.
Sacred Killer
Ally 5 · Traits: Half-Orc, Rogue · Check to Acquire: Dexterity, Stealth 11 — or — Charisma, Diplomacy 13
Powers: Recharge this card to add 1d6+1 and the Poison trait to your Melee combat check.
Discard this card to explore your location.
Clockwork Owl
Ally 6 · Traits: Automaton · Check to Acquire: Intelligence, Wisdom 12
Powers: Recharge this card to add 2d8 to your non-combat Intelligence or Wisdom check.
Discard this card to succeed at your Perception or Survival check.
Princeling
Ally 6 · Traits: Human, Aristocrat · Check to Acquire: Charisma, Diplomacy 11
Powers: Reveal this card to add 2 to any Diplomacy check by a character at your location.
Recharge this card to automatically succeed at your Diplomacy check.
Bury this card to automatically succeed at your check to acquire a weapon, an armor, or an item.