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Path of Light and Shadow: Promo Pack

Expansion for Path of Light and Shadow

Path of Light and Shadow: Promo Pack Rulebook

Table of Contents

Table of Contents

  • Starter Cards: Advisor
    • Blade Dancer
    • Pathfinder
    • Zealot
    • Hierophant
    • Taskmaster
  • Upgrade Deck: Numerai
    • Magelord
    • Omenweaver
    • Thronesbane
    • Towerblade
    • Ghostcloak
    • Stormcaller
  • Allies
    • Siegemonger
    • Cogsmith
    • Hinterland Eminence
    • Daughters of Dusk
    • Royal Spy
    • Firstcrown

Starter Cards: Advisor

Each card below shows its Labor value (hammer, top) and Strength value (sword, bottom) as printed.

Blade Dancer

Labor 1, Strength 1+.

Conquer: Discard the top card of your deck. This card gains Strength equal to the Strength of the discarded card.

Pathfinder

Labor 1+, Strength 1+.

This card gains +1 Labor and +1 Strength for every 4 Cruelty or Mercy you have.

Zealot

Labor 2, Strength 2.

Action: Inflict two ruin on your current province or add two defense to your current province.

Hierophant

Labor 2, Strength 0.

Action: Gain 2 Cruelty or 2 Mercy.

Taskmaster

Labor 3, Strength 1.

Action: Promote a card in your hand or discard pile reducing its promotion cost by four.

Upgrade Deck: Numerai

Each card below shows its Labor value (hammer, top) and Strength value (sword, bottom) as printed. Each card has a Cruel ability and a Merciful ability, both as printed.

Magelord

Labor 5, Strength 2.

  • Cruel: Action: Reveal cards from your current realm deck until you reveal a Numerai. Recruit that card and add it to your hand.
  • Merciful: When you play this card, promote a card in your hand or discard pile that has a promotion cost of 5 or less [illegible] ignoring all costs.

Omenweaver

Labor 5, Strength 3.

  • Cruel: When you play this card, you may add two defense to a province you control.
  • Merciful: When you play this card, you may Cull a card from your hand or discard pile without gaining Cruelty.

Thronesbane

Labor 4, Strength 4.

  • Cruel: This card gains a [defend icon].
  • Merciful: Conquer: You may treat [illegible] on dice you roll as Strength.

Towerblade

Labor 4, Strength 4+, with a defend icon.

  • Cruel: Conquer: You may reroll one of your dice.
  • Merciful: Defend: When defending, this card gains +1 Strength.

Ghostcloak

Labor 4, Strength 4.

  • Cruel: This card gains a [defend icon].
  • Merciful: When you play this card, you may Cull a card from your hand or discard pile without gaining Cruelty.

Stormcaller

Labor 4, Strength 4.

  • Cruel: Conquer: The Defender cannot reroll their dice.
  • Merciful: Conquer: You may reroll up to two dice.

Allies

Each ally card shows a requirement (in gold, at the top of its text box) and an ability. Allies have no Labor or Strength values.

Siegemonger

  • Requirement: Control [illegible] provinces in [illegible] realm.
  • Ability: At the beginning of your End Phase, inflict one ruin on any province.

Cogsmith

  • Requirement: Build 6 or more structures.
  • Ability: Defend: Provinces you control gain +1 defense for each Level 4 structure you have built.

Hinterland Eminence

  • Requirement: Control at least [illegible] provinces in [illegible], [illegible] and [illegible] province[illegible].
  • Ability: Conquer/Defend: Once per turn, you may pay 1 [illegible icon]. If you do, reroll any number of your dice.

Daughters of Dusk

  • Requirement: Control at least [illegible] provinces of [illegible].
  • Ability: Once per turn, you may gain 1 Cruelty or 1 Mercy.

Royal Spy

  • Requirement: Build at least 1 structure in 3 or more factions. [Two further requirement lines illegible.]
  • Ability: After you build a structure, gain 1 [illegible icon].

Firstcrown

  • Requirement: Conquer [illegible] or more provinces in one turn.
  • Ability: After you Conquer a province, gain 1 [illegible icon].