Party Time (1994)
Party Time (1994) Rulebook
Table of Contents
Table of Contents
Das ist drin (What's in the Box)
- 1 game board (Spielplan)
- 231 Show cards (green backs)
- 66 Action cards (red backs)
- 2 game pieces (Spielfiguren)
- 1 stick of modelling clay (Knetstange)
- 1 plastic bag (Kunststoffbeutel)
- 1 hourglass (60 seconds)
You also need a pad of paper and a pencil.
Die klitzekleinen Vorbereitungen (Setup)
- First, divide yourselves, as said, into two teams. Both teams should be as equal in size and strength as possible; if one team has one member more, that is also not so bad.
- Each team receives a game piece and places it on the start field.
- Now place the Show and Action cards, back side up, on the corresponding spaces of the game board. Once the clay, the pencil, the paper and the hourglass are also ready, let's go.
Let's fetz! (Playing the Game)
- The teams take turns; the team with the black game piece begins. Each team chooses a first actor; all the others are the guessers. The role of actor rotates from round to round. No player may dodge their turn as actor, so that is clear!
- The field on which a team's game piece stands determines the way in which the actor must convey the terms to their team. At the start, both actors must therefore ... well, what? Exactly: draw!
- What happens in each of the five categories will become clear as you play, and we explain it again at the end.
- The actor takes the top card from the corresponding deck. Usually this is the green deck; for Action, however, it is the red deck. The actor reads the three terms listed under the corresponding category silently. Then the actor places the card face down in front of them, and the opposing team turns over the hourglass: the time runs!
- The actor now tries to convey the first of the three terms to their team as quickly as possible. Meanwhile, the actor's team keeps calling out possible solutions in order to find the correct term. By the way: no word is so nonsensical that it should not be named!
- If the correct term is named, the actor announces this with a clear "Das isses!" ("That's it!") and immediately begins to convey the second term. If the team also guesses this one in time, the actor immediately moves on to the third and final term.
- So, folks, now it gets a little more complicated. Now the matter of time comes into play:
- If the first term is guessed within 60 seconds (which should not be too hard, since these are fairly easy terms), the team has gained a further 60 seconds, i.e. the hourglass is turned over again after the first run-out.
- That gives the team at least another 60 seconds for the second term (which is already noticeably harder!), perhaps more, depending on how quickly the first term was guessed.
- If the second term is also guessed in time, that is, before the second hourglass run runs out, the clock is activated a third time, so that a team has a total of 3 x 60 = 180 seconds available, provided it guesses the first two terms in time. And the faster this succeeds, the more time remains for the last term, the difficult one. So tempo, tempo!
Bonuspunkte (Bonus Points)
If a team manages to solve all three terms within only 120 seconds, it receives 2 additional fields for this, for a total of 8. And the absolute super-team, which achieves the nearly impossible and solves all 3 terms even during the first run of the hourglass, receives a bonus of 5 additional fields, for a total of 11!
In this way the two teams approach the target field with their game pieces, sometimes slowly, sometimes a bit faster. The first team that reaches or passes this field is the winning team.
Herzlichen Glückwunsch! ("Congratulations!")
Nur so geht's! Die Regeln fürs Vorführen (The Rules for Performing)
Nur so geht's! Die Regeln fürs Vorführen: ("This is how it's done! The rules for performing:")
Zeichnen (Drawing)
That the actor may neither speak nor make any noise goes without saying. In addition, their artwork may not show any letters or numbers.
Darstellen (Acting Out)
Here too, speaking as well as any noise is strictly forbidden. And for the very clever: writing any letters or characters in the air with your finger is of course not allowed either!
Modellieren (Modelling)
Reproducing letters or numbers is likewise not permitted here. Pictures may not be scratched into the clay either. And, especially important: the shaped pieces may by no means be used with a typical gesture; we repeat: by no means perform a typical movement!
Incidentally, it is advisable to model on a smooth, washable surface. Also, after the game the clay should always be stored in the plastic bag (enclosed), so that it does not dry out.
Umschreiben (Describing)
So, at last you may chatter as much as you like! However: no words or parts of words related to the term may be used. For example, if the term to be described is "Ordnungshüter" (a German word for a law-enforcement officer), neither "Hut" (hat) nor "ordentlich" (tidy) may be named.
And keep your hands still! "Darstellen" is a different category!
The third and difficult term has one further peculiarity: it is composed of two words or word units that have absolutely nothing to do with each other. Vorzeitmensch + Mensch Maier! = Vorzeitmensch Maier! The complete term must be named by the team; only then is it considered solved. Whether the actor explains the first or the second half of the term first is left entirely to the actor.
(Translator's note: "Vorzeitmensch" means caveman; "Mensch Maier!" is a colloquial exclamation, roughly "Hey, Maier!"; the example is German wordplay.)
Action
These are special tasks, which is why there are extra cards for them (red backs). What the actor has to do in detail is found in the text of the corresponding card. This text is always read aloud. The actor then generally has 60 seconds to solve the task. Unless the card itself states a different time limit, that one of course applies.
If the task is solved satisfactorily, the team's game piece advances according to the instruction on the card; otherwise it stays where it is.
An instruction such as "3✓ = 1 Feld" (translator's note: the printed symbol is a check mark) is to be understood as follows: for every three correct answers, the game piece advances one field. If the actor thus gives 9 correct answers, the game piece moves forward 3 fields. (Rounding is always down: with 10 or 11 correct answers it would also be only 3 fields, with 12 answers already 4 fields, and so on.)
Und nun viel Spaß! It's PARTYTIME! ("And now have lots of fun! It's PARTYTIME!")